glslang/Test/spv.precision.frag
2021-02-26 14:25:38 -07:00

65 lines
1.4 KiB
GLSL

#version 310 es
#extension GL_OES_sample_variables : enable
precision mediump float;
in lowp float lowfin;
in mediump float mediumfin;
in highp vec4 highfin;
highp int uniform_high;
mediump int uniform_medium;
lowp int uniform_low;
bvec2 ub2;
out mediump vec4 mediumfout;
highp float global_highp;
lowp vec2 foo(mediump vec3 mv3)
{
return highfin.xy;
}
bool boolfun(bvec2 bv2)
{
return bv2 == bvec2(false, true);
}
struct S {
highp float a;
lowp float b;
};
in S s;
void main()
{
lowp int sum = uniform_medium + uniform_high;
sum += uniform_high;
sum += uniform_low;
// test maxing precisions of args to get precision of builtin
lowp float arg1 = 3.2;
mediump float arg2 = 1023908.2;
lowp float d = distance(lowfin, mediumfin);
global_highp = length(highfin);
highp vec4 local_highp = vec4(global_highp);
mediumfout = vec4(sin(d)) + arg2 + local_highp;
sum += 4 + ((ivec2(uniform_low) * ivec2(uniform_high) + ivec2((/* comma operator */uniform_low, uniform_high)))).x;
mediumfout += vec4(sum);
if (boolfun(ub2))
++mediumfout;
mediumfout *= s.a;
mediumfout *= s.b;
mediumfout = ((mediumfin * mediumfin > 4.2) ? 2.0 * mediumfout : 3.0 * mediumfout);
mediumfout = ((gl_SampleMaskIn[0] >> uniform_medium > 0) ? 2.0 * mediumfout : 3.0 * mediumfout);
}