glslang/Test/spv.AnyHitShader.rahit
2018-09-19 13:07:43 -07:00

27 lines
694 B
Plaintext

#version 460
#extension GL_NVX_raytracing : enable
layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
int v2 = gl_PrimitiveID;
int v3 = gl_InstanceID;
int v4 = gl_InstanceCustomIndexNVX;
vec3 v5 = gl_WorldRayOriginNVX;
vec3 v6 = gl_WorldRayDirectionNVX;
vec3 v7 = gl_ObjectRayOriginNVX;
vec3 v8 = gl_ObjectRayDirectionNVX;
float v9 = gl_RayTminNVX;
float v10 = gl_RayTmaxNVX;
float v11 = gl_HitTNVX;
uint v12 = gl_HitKindNVX;
mat4x3 v13 = gl_ObjectToWorldNVX;
mat4x3 v14 = gl_WorldToObjectNVX;
incomingPayload = vec4(0.5f);
if (v2 == 1)
ignoreIntersectionNVX();
else
terminateRayNVX();
}