mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 20:10:06 +00:00
837c6380f3
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30613 e7fa87d3-cd2b-0410-9028-fcbf551c1848
141 lines
5.0 KiB
GLSL
141 lines
5.0 KiB
GLSL
#version 440
|
|
|
|
// Note 'location'-only tests for enhanced layouts are in 330.frag
|
|
// Generic 'component' tests are in 440.vert
|
|
|
|
// a consumes components 2 and 3 of location 4
|
|
layout(location = 4, component = 2) in vec2 a;
|
|
|
|
// b consumes component 1 of location 4
|
|
layout(location = 4, component = 1) in float b;
|
|
layout(location = 4, component = 2) in vec2 h; // ERROR, component overlap not okay for fragment in
|
|
|
|
layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3
|
|
|
|
// e consumes beginning (components 0, 1 and 2) of each of 6 slots
|
|
layout(location = 20, component = 0) in vec3 e[6];
|
|
|
|
// f consumes last component of the same 6 slots
|
|
layout(location = 20, component = 3) in float f[6];
|
|
|
|
layout(location = 30, component = 3) out int be;
|
|
layout(location = 30, component = 0) out vec3 bf; // ERROR, not the same basic type
|
|
|
|
writeonly uniform; // ERROR
|
|
readonly in; // ERROR
|
|
flat out; // ERROR
|
|
mediump uniform;
|
|
|
|
layout(offset=12) uniform; // ERROR
|
|
layout(offset=12) in; // ERROR
|
|
layout(offset=12) out; // ERROR
|
|
|
|
layout(align=16) uniform; // ERROR
|
|
layout(align=16) in; // ERROR
|
|
layout(align=16) out; // ERROR
|
|
|
|
layout(offset=12) uniform ubl1 { int a; } inst1; // ERROR
|
|
layout(offset=12) in inbl2 { int a; } inst2; // ERROR
|
|
layout(offset=12) out inbl3 { int a; } inst3; // ERROR
|
|
|
|
layout(align=16, std140) uniform ubl4 { int a; } inst4;
|
|
layout(align=16) uniform ubl8 { int a; } inst8; // ERROR, no packing
|
|
layout(align=16) in inbl5 { int a; } inst5; // ERROR
|
|
layout(align=16) out inbl6 { int a; } inst6; // ERROR
|
|
|
|
layout(offset=12) uniform vec4 v1; // ERROR
|
|
layout(offset=12) in vec4 v2; // ERROR
|
|
layout(offset=12) out vec4 v3; // ERROR
|
|
|
|
layout(align=16) uniform vec4 v4; // ERROR
|
|
layout(align=16) in vec4 v5; // ERROR
|
|
layout(align=16) out vec4 v6; // ERROR
|
|
|
|
layout(std140) in; // ERROR
|
|
layout(std140) uniform vec4 v7; // ERROR
|
|
|
|
layout(align=48) uniform ubl7 { // ERROR, not power of 2
|
|
layout(offset=12, align=4) float f; // ERROR, no packing
|
|
} inst7;
|
|
|
|
in ibl10 {
|
|
layout(offset=12) float f; // ERROR
|
|
layout(align=4) float g; // ERROR
|
|
} inst10;
|
|
|
|
layout(std430) uniform;
|
|
|
|
layout(align=32) uniform ubl9 {
|
|
float e;
|
|
layout(offset=12, align=4) float f;
|
|
layout(offset=20) float g;
|
|
float h;
|
|
} inst9;
|
|
|
|
uniform ubl11 {
|
|
layout(offset=12, align=4) float f;
|
|
float g;
|
|
} inst11;
|
|
|
|
layout(std140) uniform block {
|
|
vec4 a; // a takes offsets 0-15
|
|
layout(offset = 32) vec3 b; // b takes offsets 32-43
|
|
layout(offset = 40) vec2 c; // ERROR, lies within previous member
|
|
layout(align = 6) double g; // ERROR, 6 is not a power of 2
|
|
layout(offset=68) double h; // ERROR, offset not aligned
|
|
} specExampleErrors;
|
|
|
|
layout(std140) uniform block2 {
|
|
vec4 a; // a takes offsets 0-15
|
|
layout(offset = 32) vec3 b; // b takes offsets 32-43
|
|
layout(offset = 48) vec2 d; // d takes offsets 48-55
|
|
layout(align = 16) float e; // e takes offsets 64-67
|
|
layout(align = 2) double f; // f takes offsets 72-79
|
|
layout(offset = 80) float h; // h takes offsets 80-83
|
|
layout(align = 64) dvec3 i; // i takes offsets 128-151
|
|
layout(offset = 164, align = 8) float j; // j takes offsets 168-171
|
|
} specExample;
|
|
|
|
layout(std430) uniform block430 {
|
|
vec4 a; // a takes offsets 0-15
|
|
layout(offset = 32) vec3 b; // b takes offsets 32-43
|
|
layout(offset = 40) vec2 c; // ERROR, lies within previous member
|
|
layout(align = 6) double g; // ERROR, 6 is not a power of 2
|
|
layout(offset=68) double h; // ERROR, offset not aligned
|
|
layout(align = 0) double i; // ERROR, 0 not a power of 2
|
|
} specExampleErrors430;
|
|
|
|
layout(std430) uniform block2430 {
|
|
vec4 a; // a takes offsets 0-15
|
|
layout(offset = 32) vec3 b; // b takes offsets 32-43
|
|
layout(offset = 48) vec2 d; // d takes offsets 48-55
|
|
layout(align = 16) float e; // e takes offsets 64-67
|
|
layout(align = 2) double f; // f takes offsets 72-79
|
|
layout(offset = 80) float h; // h takes offsets 80-83
|
|
layout(align = 64) dvec3 i; // i takes offsets 128-151
|
|
layout(offset = 164, align = 8) float j; // j takes offsets 168-171
|
|
} specExample430;
|
|
|
|
layout(std430, align = 128) uniform block24300 {
|
|
vec4 a;
|
|
vec3 b;
|
|
vec2 d;
|
|
float e;
|
|
double f;
|
|
float h;
|
|
dvec3 i;
|
|
} specExample4300;
|
|
|
|
layout(std430, align = 128) uniform block24301 {
|
|
vec4 a;
|
|
vec3 b;
|
|
vec2 d;
|
|
layout(offset=388) float e;
|
|
layout(align=8) double f;
|
|
float h;
|
|
dvec3 i;
|
|
} specExample4301;
|
|
|
|
int aconst[gl_MaxTransformFeedbackBuffers];
|
|
int bconst[gl_MaxTransformFeedbackInterleavedComponents];
|