mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
6e76bdc88d
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31538 e7fa87d3-cd2b-0410-9028-fcbf551c1848
436 lines
25 KiB
Plaintext
436 lines
25 KiB
Plaintext
310.vert
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Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:3: 'shared' : not supported in this stage: vertex
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ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:5: 'buffer' : buffers can be declared only as blocks
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ERROR: 0:10: 'location' : overlapping use of location 3
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ERROR: 0:58: 'usampler2DMSArray' : Reserved word.
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ERROR: 0:58: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:67: 'textureSamples' : no matching overloaded function found
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ERROR: 0:72: 'out' : cannot be bool
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ERROR: 0:73: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
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ERROR: 0:75: 'vertex-shader array-of-array output' : not supported with this profile: es
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ERROR: 0:78: 'vertex-shader array-of-struct output' : not supported with this profile: es
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ERROR: 0:79: 'vertex-shader array-of-struct output' : not supported with this profile: es
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ERROR: 0:81: 'vertex-shader struct output containing an array' : not supported with this profile: es
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ERROR: 0:83: 'vertex-shader struct output containing structure' : not supported with this profile: es
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ERROR: 0:85: 'std430 on a uniform block' : not supported with this profile: es
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ERROR: 0:97: 's' : member of block cannot be a sampler type
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ERROR: 0:105: 'location' : overlapping use of location 12
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ERROR: 0:107: 'input block' : not supported in this stage: vertex
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ERROR: 0:109: 'gl_PerVertex' : block redeclaration has extra members
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ERROR: 0:119: 'gl_PointSize' : member of nameless block was not redeclared
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ERROR: 0:119: 'assign' : cannot convert from 'const float' to 'gl_PointSize highp void PointSize'
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ERROR: 0:122: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
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ERROR: 22 compilation errors. No code generated.
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Shader version: 310
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Requested GL_OES_shader_io_blocks
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:? Sequence
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0:15 move second child to first child (temp highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:15 Function Call: uaddCarry(vu2;vu2;vu2; (global highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:17 move second child to first child (temp highp uint)
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0:17 'u1' (temp highp uint)
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0:17 Function Call: usubBorrow(u1;u1;u1; (global highp uint)
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0:17 'u1' (temp highp uint)
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0:17 'u1' (temp highp uint)
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0:17 'u1' (temp highp uint)
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0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void)
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0:21 'i4' (temp highp 4-component vector of int)
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0:21 'i4' (temp highp 4-component vector of int)
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0:21 'i4' (temp highp 4-component vector of int)
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0:21 'i4' (temp highp 4-component vector of int)
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0:23 move second child to first child (temp highp int)
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0:23 'i1' (temp highp int)
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0:23 Function Call: bitfieldExtract(i1;i1;i1; (global highp int)
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0:23 'i1' (temp highp int)
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0:23 Constant:
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0:23 4 (const int)
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0:23 Constant:
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0:23 5 (const int)
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0:25 move second child to first child (temp highp 3-component vector of uint)
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0:25 'u3' (temp highp 3-component vector of uint)
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0:25 Function Call: bitfieldExtract(vu3;i1;i1; (global highp 3-component vector of uint)
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0:25 'u3' (temp highp 3-component vector of uint)
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0:25 Constant:
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0:25 4 (const int)
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0:25 Constant:
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0:25 5 (const int)
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0:27 move second child to first child (temp highp 3-component vector of int)
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0:27 'i3' (temp highp 3-component vector of int)
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0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global highp 3-component vector of int)
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0:27 'i3' (temp highp 3-component vector of int)
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0:27 'i3' (temp highp 3-component vector of int)
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0:27 Constant:
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0:27 4 (const int)
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0:27 Constant:
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0:27 5 (const int)
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0:28 move second child to first child (temp highp uint)
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0:28 'u1' (temp highp uint)
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0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (global highp uint)
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0:28 'u1' (temp highp uint)
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0:28 'u1' (temp highp uint)
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0:28 Constant:
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0:28 4 (const int)
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0:28 Constant:
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0:28 5 (const int)
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0:30 move second child to first child (temp highp 2-component vector of int)
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0:30 'i2' (temp highp 2-component vector of int)
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0:30 Function Call: bitfieldReverse(vi2; (global highp 2-component vector of int)
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0:30 'i2' (temp highp 2-component vector of int)
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0:31 move second child to first child (temp highp 4-component vector of uint)
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0:31 'u4' (temp highp 4-component vector of uint)
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0:31 Function Call: bitfieldReverse(vu4; (global highp 4-component vector of uint)
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0:31 'u4' (temp highp 4-component vector of uint)
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0:32 move second child to first child (temp highp int)
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0:32 'i1' (temp highp int)
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0:32 Function Call: bitCount(i1; (global highp int)
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0:32 'i1' (temp highp int)
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0:33 move second child to first child (temp highp 3-component vector of int)
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0:33 'i3' (temp highp 3-component vector of int)
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0:33 Function Call: bitCount(vu3; (global highp 3-component vector of int)
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0:33 'u3' (temp highp 3-component vector of uint)
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0:34 move second child to first child (temp highp 2-component vector of int)
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0:34 'i2' (temp highp 2-component vector of int)
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0:34 Function Call: findLSB(vi2; (global highp 2-component vector of int)
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0:34 'i2' (temp highp 2-component vector of int)
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0:35 move second child to first child (temp highp 4-component vector of int)
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0:35 'i4' (temp highp 4-component vector of int)
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0:35 Function Call: findLSB(vu4; (global highp 4-component vector of int)
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0:35 'u4' (temp highp 4-component vector of uint)
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0:36 move second child to first child (temp highp int)
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0:36 'i1' (temp highp int)
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0:36 Function Call: findMSB(i1; (global highp int)
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0:36 'i1' (temp highp int)
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0:37 move second child to first child (temp highp 2-component vector of int)
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0:37 'i2' (temp highp 2-component vector of int)
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0:37 Function Call: findMSB(vu2; (global highp 2-component vector of int)
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0:37 'u2' (temp highp 2-component vector of uint)
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0:40 move second child to first child (temp highp 3-component vector of float)
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0:40 'v3' (temp highp 3-component vector of float)
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0:40 Function Call: frexp(vf3;vi3; (global highp 3-component vector of float)
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0:40 'v3' (temp highp 3-component vector of float)
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0:40 'i3' (temp highp 3-component vector of int)
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0:42 move second child to first child (temp highp 2-component vector of float)
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0:42 'v2' (temp highp 2-component vector of float)
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0:42 Function Call: ldexp(vf2;vi2; (global highp 2-component vector of float)
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0:42 'v2' (temp highp 2-component vector of float)
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0:42 'i2' (temp highp 2-component vector of int)
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0:45 move second child to first child (temp highp uint)
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0:45 'u1' (temp highp uint)
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0:45 Function Call: packUnorm4x8(vf4; (global highp uint)
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0:45 'v4' (temp mediump 4-component vector of float)
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0:46 move second child to first child (temp highp uint)
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0:46 'u1' (temp highp uint)
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0:46 Function Call: packSnorm4x8(vf4; (global highp uint)
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0:46 'v4' (temp mediump 4-component vector of float)
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0:47 move second child to first child (temp mediump 4-component vector of float)
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0:47 'v4' (temp mediump 4-component vector of float)
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0:47 Function Call: unpackUnorm4x8(u1; (global mediump 4-component vector of float)
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0:47 'u1' (temp highp uint)
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0:48 move second child to first child (temp mediump 4-component vector of float)
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0:48 'v4' (temp mediump 4-component vector of float)
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0:48 Function Call: unpackSnorm4x8(u1; (global mediump 4-component vector of float)
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0:48 'u1' (temp highp uint)
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0:60 Function Definition: foo( (global void)
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0:60 Function Parameters:
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0:? Sequence
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0:63 move second child to first child (temp highp 2-component vector of int)
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0:63 'v2' (temp highp 2-component vector of int)
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0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)
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0:63 's2dms' (uniform highp sampler2DMS)
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0:64 move second child to first child (temp highp 2-component vector of int)
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0:64 'v2' (temp highp 2-component vector of int)
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0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)
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0:64 'us2dms' (uniform highp usampler2DMS)
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0:65 Sequence
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0:65 move second child to first child (temp highp 4-component vector of float)
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0:65 'v4' (temp highp 4-component vector of float)
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0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
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0:65 's2dms' (uniform highp sampler2DMS)
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0:65 'v2' (temp highp 2-component vector of int)
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0:65 Constant:
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0:65 2 (const int)
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0:66 Sequence
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0:66 move second child to first child (temp highp 4-component vector of int)
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0:66 'iv4' (temp highp 4-component vector of int)
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0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
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0:66 'is2dms' (uniform highp isampler2DMS)
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0:66 'v2' (temp highp 2-component vector of int)
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0:66 Constant:
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0:66 2 (const int)
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0:67 Constant:
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0:67 0.000000
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0:114 Function Definition: foo_IO( (global void)
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0:114 Function Parameters:
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0:116 Sequence
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0:116 Sequence
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0:116 move second child to first child (temp highp int)
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0:116 'sum' (temp highp int)
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0:116 add (temp highp int)
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0:116 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:117 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:118 move second child to first child (temp highp 4-component vector of float)
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0:118 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
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0:118 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
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0:118 Constant:
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0:118 0 (const uint)
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0:118 Constant:
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0:118 1.000000
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0:118 1.000000
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0:118 1.000000
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0:118 1.000000
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0:119 gl_PointSize: direct index for structure (gl_PointSize highp void PointSize)
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0:119 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
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0:119 Constant:
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0:119 1 (const uint)
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0:? Linker Objects
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0:? 's' (shared highp 4-component vector of float)
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0:? 'v' (buffer highp 4-component vector of float)
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0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float)
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0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
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0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
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0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
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0:? 's2dms' (uniform highp sampler2DMS)
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0:? 'is2dms' (uniform highp isampler2DMS)
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0:? 'us2dms' (uniform highp usampler2DMS)
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0:? 'us2dmsa' (uniform mediump usampler2DMSArray)
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0:? 'outb' (smooth out bool)
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0:? 'outo' (smooth out highp sampler2D)
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0:? 'outa' (smooth out 4-element array of highp float)
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0:? 'outaa' (smooth out 4-element array of 2-element array of highp float)
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0:? 'outs' (smooth out structure{global highp float f})
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0:? 'outasa' (smooth out 4-element array of structure{global highp float f})
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0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
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0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
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0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
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0:? 'U430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
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0:? 'B430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer highp int a})
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0:? 'outbinst' (out block{out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
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0:? 'anon@0' (out block{layout(location=12 ) out highp int aAnon, layout(location=13 ) out highp 4-component vector of float vAnon})
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0:? 'aliased' (layout(location=12 ) smooth out highp int)
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0:? 'inbinst' (in block{in highp int a})
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0:? 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 310
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Requested GL_OES_shader_io_blocks
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:? Sequence
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0:15 move second child to first child (temp highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:15 Function Call: uaddCarry(vu2;vu2;vu2; (global highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:15 'u2' (temp highp 2-component vector of uint)
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0:17 move second child to first child (temp highp uint)
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0:17 'u1' (temp highp uint)
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0:17 Function Call: usubBorrow(u1;u1;u1; (global highp uint)
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0:17 'u1' (temp highp uint)
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0:17 'u1' (temp highp uint)
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0:17 'u1' (temp highp uint)
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0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:19 'u4' (temp highp 4-component vector of uint)
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0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void)
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0:21 'i4' (temp highp 4-component vector of int)
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0:21 'i4' (temp highp 4-component vector of int)
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0:21 'i4' (temp highp 4-component vector of int)
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0:21 'i4' (temp highp 4-component vector of int)
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0:23 move second child to first child (temp highp int)
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0:23 'i1' (temp highp int)
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0:23 Function Call: bitfieldExtract(i1;i1;i1; (global highp int)
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0:23 'i1' (temp highp int)
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0:23 Constant:
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0:23 4 (const int)
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0:23 Constant:
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0:23 5 (const int)
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0:25 move second child to first child (temp highp 3-component vector of uint)
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0:25 'u3' (temp highp 3-component vector of uint)
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0:25 Function Call: bitfieldExtract(vu3;i1;i1; (global highp 3-component vector of uint)
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0:25 'u3' (temp highp 3-component vector of uint)
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0:25 Constant:
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0:25 4 (const int)
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0:25 Constant:
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0:25 5 (const int)
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0:27 move second child to first child (temp highp 3-component vector of int)
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0:27 'i3' (temp highp 3-component vector of int)
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0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global highp 3-component vector of int)
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0:27 'i3' (temp highp 3-component vector of int)
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0:27 'i3' (temp highp 3-component vector of int)
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0:27 Constant:
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0:27 4 (const int)
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0:27 Constant:
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0:27 5 (const int)
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0:28 move second child to first child (temp highp uint)
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0:28 'u1' (temp highp uint)
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0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (global highp uint)
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0:28 'u1' (temp highp uint)
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0:28 'u1' (temp highp uint)
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0:28 Constant:
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0:28 4 (const int)
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0:28 Constant:
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0:28 5 (const int)
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0:30 move second child to first child (temp highp 2-component vector of int)
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0:30 'i2' (temp highp 2-component vector of int)
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0:30 Function Call: bitfieldReverse(vi2; (global highp 2-component vector of int)
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0:30 'i2' (temp highp 2-component vector of int)
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0:31 move second child to first child (temp highp 4-component vector of uint)
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0:31 'u4' (temp highp 4-component vector of uint)
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0:31 Function Call: bitfieldReverse(vu4; (global highp 4-component vector of uint)
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0:31 'u4' (temp highp 4-component vector of uint)
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0:32 move second child to first child (temp highp int)
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0:32 'i1' (temp highp int)
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0:32 Function Call: bitCount(i1; (global highp int)
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0:32 'i1' (temp highp int)
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0:33 move second child to first child (temp highp 3-component vector of int)
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0:33 'i3' (temp highp 3-component vector of int)
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0:33 Function Call: bitCount(vu3; (global highp 3-component vector of int)
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0:33 'u3' (temp highp 3-component vector of uint)
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0:34 move second child to first child (temp highp 2-component vector of int)
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0:34 'i2' (temp highp 2-component vector of int)
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0:34 Function Call: findLSB(vi2; (global highp 2-component vector of int)
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0:34 'i2' (temp highp 2-component vector of int)
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0:35 move second child to first child (temp highp 4-component vector of int)
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0:35 'i4' (temp highp 4-component vector of int)
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0:35 Function Call: findLSB(vu4; (global highp 4-component vector of int)
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0:35 'u4' (temp highp 4-component vector of uint)
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0:36 move second child to first child (temp highp int)
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0:36 'i1' (temp highp int)
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0:36 Function Call: findMSB(i1; (global highp int)
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0:36 'i1' (temp highp int)
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0:37 move second child to first child (temp highp 2-component vector of int)
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0:37 'i2' (temp highp 2-component vector of int)
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0:37 Function Call: findMSB(vu2; (global highp 2-component vector of int)
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0:37 'u2' (temp highp 2-component vector of uint)
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0:40 move second child to first child (temp highp 3-component vector of float)
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0:40 'v3' (temp highp 3-component vector of float)
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0:40 Function Call: frexp(vf3;vi3; (global highp 3-component vector of float)
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0:40 'v3' (temp highp 3-component vector of float)
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0:40 'i3' (temp highp 3-component vector of int)
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0:42 move second child to first child (temp highp 2-component vector of float)
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0:42 'v2' (temp highp 2-component vector of float)
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0:42 Function Call: ldexp(vf2;vi2; (global highp 2-component vector of float)
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0:42 'v2' (temp highp 2-component vector of float)
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0:42 'i2' (temp highp 2-component vector of int)
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0:45 move second child to first child (temp highp uint)
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0:45 'u1' (temp highp uint)
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0:45 Function Call: packUnorm4x8(vf4; (global highp uint)
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0:45 'v4' (temp mediump 4-component vector of float)
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0:46 move second child to first child (temp highp uint)
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0:46 'u1' (temp highp uint)
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0:46 Function Call: packSnorm4x8(vf4; (global highp uint)
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0:46 'v4' (temp mediump 4-component vector of float)
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0:47 move second child to first child (temp mediump 4-component vector of float)
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0:47 'v4' (temp mediump 4-component vector of float)
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0:47 Function Call: unpackUnorm4x8(u1; (global mediump 4-component vector of float)
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0:47 'u1' (temp highp uint)
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0:48 move second child to first child (temp mediump 4-component vector of float)
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0:48 'v4' (temp mediump 4-component vector of float)
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0:48 Function Call: unpackSnorm4x8(u1; (global mediump 4-component vector of float)
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0:48 'u1' (temp highp uint)
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0:60 Function Definition: foo( (global void)
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0:60 Function Parameters:
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0:? Sequence
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0:63 move second child to first child (temp highp 2-component vector of int)
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0:63 'v2' (temp highp 2-component vector of int)
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0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)
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0:63 's2dms' (uniform highp sampler2DMS)
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0:64 move second child to first child (temp highp 2-component vector of int)
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0:64 'v2' (temp highp 2-component vector of int)
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0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)
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0:64 'us2dms' (uniform highp usampler2DMS)
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0:65 Sequence
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0:65 move second child to first child (temp highp 4-component vector of float)
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0:65 'v4' (temp highp 4-component vector of float)
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0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
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0:65 's2dms' (uniform highp sampler2DMS)
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0:65 'v2' (temp highp 2-component vector of int)
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0:65 Constant:
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0:65 2 (const int)
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0:66 Sequence
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0:66 move second child to first child (temp highp 4-component vector of int)
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0:66 'iv4' (temp highp 4-component vector of int)
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0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
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0:66 'is2dms' (uniform highp isampler2DMS)
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0:66 'v2' (temp highp 2-component vector of int)
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|
0:66 Constant:
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0:66 2 (const int)
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|
0:67 Constant:
|
|
0:67 0.000000
|
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0:114 Function Definition: foo_IO( (global void)
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0:114 Function Parameters:
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0:116 Sequence
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0:116 Sequence
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0:116 move second child to first child (temp highp int)
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|
0:116 'sum' (temp highp int)
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|
0:116 add (temp highp int)
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|
0:116 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:117 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:118 move second child to first child (temp highp 4-component vector of float)
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|
0:118 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
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|
0:118 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 Constant:
|
|
0:118 1.000000
|
|
0:118 1.000000
|
|
0:118 1.000000
|
|
0:118 1.000000
|
|
0:119 gl_PointSize: direct index for structure (gl_PointSize highp void PointSize)
|
|
0:119 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
|
|
0:119 Constant:
|
|
0:119 1 (const uint)
|
|
0:? Linker Objects
|
|
0:? 's' (shared highp 4-component vector of float)
|
|
0:? 'v' (buffer highp 4-component vector of float)
|
|
0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float)
|
|
0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float)
|
|
0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float)
|
|
0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float)
|
|
0:? 's2dms' (uniform highp sampler2DMS)
|
|
0:? 'is2dms' (uniform highp isampler2DMS)
|
|
0:? 'us2dms' (uniform highp usampler2DMS)
|
|
0:? 'us2dmsa' (uniform mediump usampler2DMSArray)
|
|
0:? 'outb' (smooth out bool)
|
|
0:? 'outo' (smooth out highp sampler2D)
|
|
0:? 'outa' (smooth out 4-element array of highp float)
|
|
0:? 'outaa' (smooth out 4-element array of 2-element array of highp float)
|
|
0:? 'outs' (smooth out structure{global highp float f})
|
|
0:? 'outasa' (smooth out 4-element array of structure{global highp float f})
|
|
0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
|
|
0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
|
|
0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
|
|
0:? 'U430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
|
|
0:? 'B430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer highp int a})
|
|
0:? 'outbinst' (out block{out highp int a, out highp 4-component vector of float v, out highp sampler2D s})
|
|
0:? 'anon@0' (out block{layout(location=12 ) out highp int aAnon, layout(location=13 ) out highp 4-component vector of float vAnon})
|
|
0:? 'aliased' (layout(location=12 ) smooth out highp int)
|
|
0:? 'inbinst' (in block{in highp int a})
|
|
0:? 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, })
|
|
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
|
|
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
|
|
|