glslang/Test/baseResults/spv.conditionalDiscard.frag.out

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spv.conditionalDiscard.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 36
Source GLSL 110
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
Name 4 "main"
Name 10 "v"
Name 13 "tex"
Name 17 "coord"
Name 34 "gl_FragColor"
Decorate 17(coord) Smooth
Decorate 34(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypeSampler7(float) 2D filter+texture
12: TypePointer UniformConstant 11
13(tex): 12(ptr) Variable UniformConstant
15: TypeVector 7(float) 2
16: TypePointer Input 15(fvec2)
17(coord): 16(ptr) Variable Input
21: 7(float) Constant 1036831949
22: 7(float) Constant 1045220557
23: 7(float) Constant 1050253722
24: 7(float) Constant 1053609165
25: 8(fvec4) ConstantComposite 21 22 23 24
26: TypeBool
27: TypeVector 26(bool) 4
33: TypePointer Output 8(fvec4)
34(gl_FragColor): 33(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(v): 9(ptr) Variable Function
14: 11 Load 13(tex)
18: 15(fvec2) Load 17(coord)
19: 8(fvec4) TextureSample 14 18
Store 10(v) 19
20: 8(fvec4) Load 10(v)
28: 27(bvec4) FOrdEqual 20 25
29: 26(bool) All 28
SelectionMerge 31 None
BranchConditional 29 30 31
30: Label
Kill
31: Label
35: 8(fvec4) Load 10(v)
Store 34(gl_FragColor) 35
Branch 6
6: Label
Return
FunctionEnd