glslang/Test/baseResults/spv.whileLoop.frag.out

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spv.whileLoop.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 32
Source GLSL 110
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
Name 4 "main"
Name 10 "color"
Name 12 "BaseColor"
Name 19 "d"
Name 25 "bigColor"
Name 30 "gl_FragColor"
Decorate 12(BaseColor) Smooth
Decorate 30(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypePointer Input 8(fvec4)
12(BaseColor): 11(ptr) Variable Input
18: TypePointer UniformConstant 7(float)
19(d): 18(ptr) Variable UniformConstant
21: TypeBool
24: TypePointer UniformConstant 8(fvec4)
25(bigColor): 24(ptr) Variable UniformConstant
29: TypePointer Output 8(fvec4)
30(gl_FragColor): 29(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(color): 9(ptr) Variable Function
13: 8(fvec4) Load 12(BaseColor)
Store 10(color) 13
Branch 14
14: Label
16: 8(fvec4) Load 10(color)
17: 7(float) CompositeExtract 16 0
20: 7(float) Load 19(d)
22: 21(bool) FOrdLessThan 17 20
LoopMerge 15 None
BranchConditional 22 23 15
23: Label
26: 8(fvec4) Load 25(bigColor)
27: 8(fvec4) Load 10(color)
28: 8(fvec4) FAdd 27 26
Store 10(color) 28
Branch 14
15: Label
31: 8(fvec4) Load 10(color)
Store 30(gl_FragColor) 31
Branch 6
6: Label
Return
FunctionEnd