glslang/Test/baseResults/versionsClean.frag.out

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versionsClean.frag
ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
ERROR: 0:34: '#version' : must occur first in shader
ERROR: 2 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:41 Function Definition: main( (global void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (temp highp 4-component vector of float)
0:43 'foo' (out highp 4-component vector of float)
0:43 Construct vec4 (temp highp 4-component vector of float)
0:43 'color' (smooth in highp 3-component vector of float)
0:43 Constant:
0:43 142.000000
0:44 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in highp 3-component vector of float)
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:41 Function Definition: main( (global void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (temp highp 4-component vector of float)
0:43 'foo' (out highp 4-component vector of float)
0:43 Construct vec4 (temp highp 4-component vector of float)
0:43 'color' (smooth in highp 3-component vector of float)
0:43 Constant:
0:43 142.000000
0:44 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in highp 3-component vector of float)
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)