glslang/Test/spv.test.vert
2015-05-15 21:32:46 +00:00

15 lines
183 B
GLSL

#version 130
uniform mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = position + ftransform();
}