glslang/Test/baseResults/130.frag.out

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Plaintext

130.frag
ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp 3-component vector of uint' and a right operand of type 'temp 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:80: 'assign' : cannot convert from 'const float' to 'temp 4-component vector of float'
ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:140: 'length' : does not operate on this type: temp bool
ERROR: 0:140: 'boolb' : can't use function syntax on variable
ERROR: 0:141: 'length' : does not operate on this type: temp float
ERROR: 0:141: '' : function call, method, or subroutine call expected
ERROR: 0:141: '' : no matching overloaded function found
ERROR: 0:142: 'length' : incomplete method syntax
ERROR: 0:143: 'length' : method does not accept any arguments
ERROR: 0:146: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:151: 'int' : must be qualified as flat in
ERROR: 0:151: 'redeclaration' : cannot change the type of gl_FogFragCoord
ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the enabled extensions
ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions
ERROR: 0:154: 'iimage2D' : Reserved word.
ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in'
ERROR: 28 compilation errors. No code generated.
Shader version: 130
Requested GL_ARB_gpu_shader5
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
Requested GL_ARB_shading_language_420pack
Requested GL_ARB_texture_cube_map_array
Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle
using early_fragment_tests
ERROR: node is still EOpNull!
0:16 Function Definition: main( (global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'clip' (temp float)
0:18 direct index (smooth temp float ClipDistance)
0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (temp 4-component vector of float)
0:25 textureGather (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( (global void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (temp 4-component vector of float)
0:32 textureGather (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar2( (global void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (temp 4-component vector of float)
0:45 textureGather (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube)
0:45 Constant:
0:45 0.200000
0:45 0.200000
0:45 0.200000
0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (temp int)
0:56 'a1' (temp 1-element array of int)
0:56 Constant:
0:56 0 (const int)
0:57 direct index (temp int)
0:57 'a2' (temp 1-element array of int)
0:57 Constant:
0:57 0 (const int)
0:60 direct index (temp int)
0:60 'a3' (temp 4-element array of int)
0:60 Constant:
0:60 3 (const int)
0:61 Compare Not Equal (temp bool)
0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (temp 3-component vector of bool)
0:62 Constant:
0:62 false (const bool)
0:63 Constant:
0:63 false (const bool)
0:64 Constant:
0:64 false (const bool)
0:65 Constant:
0:65 true (const bool)
0:66 Constant:
0:66 false (const bool)
0:77 Function Definition: bar23( (global void)
0:77 Function Parameters:
0:? Sequence
0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (temp 4-component vector of float)
0:81 textureGatherOffset (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant:
0:81 0.300000
0:81 0.300000
0:81 Constant:
0:81 1 (const int)
0:81 1 (const int)
0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (temp 4-component vector of float)
0:82 textureGatherOffset (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D)
0:82 Constant:
0:82 0.300000
0:82 0.300000
0:82 Constant:
0:82 1 (const int)
0:82 1 (const int)
0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (temp 4-component vector of float)
0:83 textureGatherOffset (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant:
0:83 0.300000
0:83 0.300000
0:83 0.300000
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (temp 4-component vector of float)
0:84 textureGatherOffset (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant:
0:84 0.300000
0:84 0.300000
0:84 Constant:
0:84 1.300000
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (temp 4-component vector of float)
0:85 textureGatherOffset (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D)
0:85 Constant:
0:85 0.300000
0:85 0.300000
0:85 Constant:
0:85 1 (const int)
0:85 1 (const int)
0:85 Constant:
0:85 2 (const int)
0:90 Function Definition: bar234( (global void)
0:90 Function Parameters:
0:? Sequence
0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (temp 4-component vector of float)
0:93 textureGatherOffset (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D)
0:93 Constant:
0:93 0.300000
0:93 0.300000
0:93 Constant:
0:93 1 (const int)
0:93 1 (const int)
0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (temp 4-component vector of float)
0:94 textureGatherOffset (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant:
0:94 0.300000
0:94 0.300000
0:94 0.300000
0:94 Constant:
0:94 1 (const int)
0:94 1 (const int)
0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (temp 4-component vector of float)
0:95 textureGatherOffset (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant:
0:95 0.300000
0:95 0.300000
0:95 Constant:
0:95 1 (const int)
0:95 1 (const int)
0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (temp 4-component vector of float)
0:96 textureGatherOffset (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant:
0:96 0.300000
0:96 0.300000
0:96 Constant:
0:96 1.300000
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (temp 4-component vector of float)
0:97 textureGatherOffset (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D)
0:97 Constant:
0:97 0.300000
0:97 0.300000
0:97 Constant:
0:97 1 (const int)
0:97 1 (const int)
0:97 Constant:
0:97 2 (const int)
0:107 Function Definition: bar235( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Sequence
0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (temp 3-component vector of int)
0:109 textureSize (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant:
0:109 3 (const int)
0:110 Sequence
0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (temp 4-component vector of float)
0:110 texture (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence
0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (temp 4-component vector of int)
0:111 texture (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float)
0:111 Constant:
0:111 0.700000
0:112 Sequence
0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (temp 4-component vector of uint)
0:112 texture (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (temp 4-component vector of float)
0:114 textureLod (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float)
0:114 Constant:
0:114 1.700000
0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (temp 3-component vector of int)
0:115 textureSize (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (temp int)
0:115 'a' (temp 3-component vector of int)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child (temp float)
0:116 'f' (temp float)
0:116 texture (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (temp float)
0:116 'b' (temp 4-component vector of float)
0:116 Constant:
0:116 1 (const int)
0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (temp 4-component vector of int)
0:117 textureGrad (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float)
0:117 Constant:
0:117 0.100000
0:117 0.100000
0:117 0.100000
0:117 Constant:
0:117 0.200000
0:117 0.200000
0:117 0.200000
0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters:
0:? Sequence
0:132 Sequence
0:132 move second child to first child (temp float)
0:132 'a1' (temp float)
0:132 direct index (temp float)
0:132 direct index (temp 3-component vector of float)
0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:134 Sequence
0:134 move second child to first child (temp int)
0:134 'a2' (temp int)
0:134 Constant:
0:134 4 (const int)
0:135 add second child into first child (temp int)
0:135 'a2' (temp int)
0:135 Constant:
0:135 3 (const int)
0:136 add second child into first child (temp int)
0:136 'a2' (temp int)
0:136 Constant:
0:136 3 (const int)
0:137 Sequence
0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float)
0:137 component-wise multiply (temp float)
0:137 Constant:
0:137 2.000000
0:137 'a1' (temp float)
0:138 move second child to first child (temp float)
0:138 direct index (temp float)
0:138 'a' (global 3-component vector of float)
0:138 Constant:
0:138 0 (const int)
0:138 Constant:
0:138 -1.000000
0:140 Constant:
0:140 0.000000
0:141 Constant:
0:141 0.000000
0:143 Constant:
0:143 1 (const int)
0:162 Function Definition: qux2( (global void)
0:162 Function Parameters:
0:? Sequence
0:165 imageAtomicCompSwap (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:166 Sequence
0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (temp 4-component vector of int)
0:166 imageLoad (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (temp int)
0:166 'i' (temp int)
0:? Linker Objects
0:? 'a' (global 3-component vector of float)
0:? 'b' (global float)
0:? 'c' (global int)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float)
0:? 'fsmooth' (smooth in float)
0:? 'fnop' (noperspective in float)
0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
0:? 'sampC' (uniform samplerCube)
0:? 'gl_Color' (smooth in 4-component vector of float Color)
0:? 'gl_Color' (flat in 4-component vector of float Color)
0:? 'samp2D' (uniform sampler2D)
0:? 'samp2DS' (uniform sampler2DShadow)
0:? 'samp2DR' (uniform sampler2DRect)
0:? 'samp2DA' (uniform sampler2DArray)
0:? 'Sca' (uniform samplerCubeArray)
0:? 'Isca' (uniform isamplerCubeArray)
0:? 'Usca' (uniform usamplerCubeArray)
0:? 'Scas' (uniform samplerCubeArrayShadow)
0:? 'x' (global int)
0:? 'ai' (const 3-element array of int)
0:? 10 (const int)
0:? 23 (const int)
0:? 32 (const int)
0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
0:? 'gl_FogFragCoord' (smooth in float)
0:? 'iimg2Dbad' (layout(r32i ) uniform iimage2D)
0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
Linked fragment stage:
Shader version: 130
Requested GL_ARB_gpu_shader5
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
Requested GL_ARB_shading_language_420pack
Requested GL_ARB_texture_cube_map_array
Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle
using early_fragment_tests
ERROR: node is still EOpNull!
0:16 Function Definition: main( (global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'clip' (temp float)
0:18 direct index (smooth temp float ClipDistance)
0:18 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (temp 4-component vector of float)
0:25 textureGather (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( (global void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (temp 4-component vector of float)
0:32 textureGather (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar2( (global void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (temp 4-component vector of float)
0:45 textureGather (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube)
0:45 Constant:
0:45 0.200000
0:45 0.200000
0:45 0.200000
0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (temp int)
0:56 'a1' (temp 1-element array of int)
0:56 Constant:
0:56 0 (const int)
0:57 direct index (temp int)
0:57 'a2' (temp 1-element array of int)
0:57 Constant:
0:57 0 (const int)
0:60 direct index (temp int)
0:60 'a3' (temp 4-element array of int)
0:60 Constant:
0:60 3 (const int)
0:61 Compare Not Equal (temp bool)
0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (temp 3-component vector of bool)
0:62 Constant:
0:62 false (const bool)
0:63 Constant:
0:63 false (const bool)
0:64 Constant:
0:64 false (const bool)
0:65 Constant:
0:65 true (const bool)
0:66 Constant:
0:66 false (const bool)
0:77 Function Definition: bar23( (global void)
0:77 Function Parameters:
0:? Sequence
0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (temp 4-component vector of float)
0:81 textureGatherOffset (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant:
0:81 0.300000
0:81 0.300000
0:81 Constant:
0:81 1 (const int)
0:81 1 (const int)
0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (temp 4-component vector of float)
0:82 textureGatherOffset (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D)
0:82 Constant:
0:82 0.300000
0:82 0.300000
0:82 Constant:
0:82 1 (const int)
0:82 1 (const int)
0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (temp 4-component vector of float)
0:83 textureGatherOffset (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant:
0:83 0.300000
0:83 0.300000
0:83 0.300000
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (temp 4-component vector of float)
0:84 textureGatherOffset (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant:
0:84 0.300000
0:84 0.300000
0:84 Constant:
0:84 1.300000
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (temp 4-component vector of float)
0:85 textureGatherOffset (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D)
0:85 Constant:
0:85 0.300000
0:85 0.300000
0:85 Constant:
0:85 1 (const int)
0:85 1 (const int)
0:85 Constant:
0:85 2 (const int)
0:90 Function Definition: bar234( (global void)
0:90 Function Parameters:
0:? Sequence
0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (temp 4-component vector of float)
0:93 textureGatherOffset (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D)
0:93 Constant:
0:93 0.300000
0:93 0.300000
0:93 Constant:
0:93 1 (const int)
0:93 1 (const int)
0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (temp 4-component vector of float)
0:94 textureGatherOffset (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant:
0:94 0.300000
0:94 0.300000
0:94 0.300000
0:94 Constant:
0:94 1 (const int)
0:94 1 (const int)
0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (temp 4-component vector of float)
0:95 textureGatherOffset (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant:
0:95 0.300000
0:95 0.300000
0:95 Constant:
0:95 1 (const int)
0:95 1 (const int)
0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (temp 4-component vector of float)
0:96 textureGatherOffset (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant:
0:96 0.300000
0:96 0.300000
0:96 Constant:
0:96 1.300000
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (temp 4-component vector of float)
0:97 textureGatherOffset (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D)
0:97 Constant:
0:97 0.300000
0:97 0.300000
0:97 Constant:
0:97 1 (const int)
0:97 1 (const int)
0:97 Constant:
0:97 2 (const int)
0:107 Function Definition: bar235( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Sequence
0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (temp 3-component vector of int)
0:109 textureSize (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant:
0:109 3 (const int)
0:110 Sequence
0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (temp 4-component vector of float)
0:110 texture (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence
0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (temp 4-component vector of int)
0:111 texture (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float)
0:111 Constant:
0:111 0.700000
0:112 Sequence
0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (temp 4-component vector of uint)
0:112 texture (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (temp 4-component vector of float)
0:114 textureLod (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float)
0:114 Constant:
0:114 1.700000
0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (temp 3-component vector of int)
0:115 textureSize (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (temp int)
0:115 'a' (temp 3-component vector of int)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child (temp float)
0:116 'f' (temp float)
0:116 texture (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (temp float)
0:116 'b' (temp 4-component vector of float)
0:116 Constant:
0:116 1 (const int)
0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (temp 4-component vector of int)
0:117 textureGrad (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float)
0:117 Constant:
0:117 0.100000
0:117 0.100000
0:117 0.100000
0:117 Constant:
0:117 0.200000
0:117 0.200000
0:117 0.200000
0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters:
0:? Sequence
0:132 Sequence
0:132 move second child to first child (temp float)
0:132 'a1' (temp float)
0:132 direct index (temp float)
0:132 direct index (temp 3-component vector of float)
0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:134 Sequence
0:134 move second child to first child (temp int)
0:134 'a2' (temp int)
0:134 Constant:
0:134 4 (const int)
0:135 add second child into first child (temp int)
0:135 'a2' (temp int)
0:135 Constant:
0:135 3 (const int)
0:136 add second child into first child (temp int)
0:136 'a2' (temp int)
0:136 Constant:
0:136 3 (const int)
0:137 Sequence
0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float)
0:137 component-wise multiply (temp float)
0:137 Constant:
0:137 2.000000
0:137 'a1' (temp float)
0:138 move second child to first child (temp float)
0:138 direct index (temp float)
0:138 'a' (global 3-component vector of float)
0:138 Constant:
0:138 0 (const int)
0:138 Constant:
0:138 -1.000000
0:140 Constant:
0:140 0.000000
0:141 Constant:
0:141 0.000000
0:143 Constant:
0:143 1 (const int)
0:162 Function Definition: qux2( (global void)
0:162 Function Parameters:
0:? Sequence
0:165 imageAtomicCompSwap (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:166 Sequence
0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (temp 4-component vector of int)
0:166 imageLoad (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (temp int)
0:166 'i' (temp int)
0:? Linker Objects
0:? 'a' (global 3-component vector of float)
0:? 'b' (global float)
0:? 'c' (global int)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float)
0:? 'fsmooth' (smooth in float)
0:? 'fnop' (noperspective in float)
0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:? 'sampC' (uniform samplerCube)
0:? 'gl_Color' (smooth in 4-component vector of float Color)
0:? 'gl_Color' (flat in 4-component vector of float Color)
0:? 'samp2D' (uniform sampler2D)
0:? 'samp2DS' (uniform sampler2DShadow)
0:? 'samp2DR' (uniform sampler2DRect)
0:? 'samp2DA' (uniform sampler2DArray)
0:? 'Sca' (uniform samplerCubeArray)
0:? 'Isca' (uniform isamplerCubeArray)
0:? 'Usca' (uniform usamplerCubeArray)
0:? 'Scas' (uniform samplerCubeArrayShadow)
0:? 'x' (global int)
0:? 'ai' (const 3-element array of int)
0:? 10 (const int)
0:? 23 (const int)
0:? 32 (const int)
0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
0:? 'gl_FogFragCoord' (smooth in float)
0:? 'iimg2Dbad' (layout(r32i ) uniform iimage2D)
0:? 'iimg2D' (layout(r32i ) uniform iimage2D)