mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
703 lines
22 KiB
Plaintext
703 lines
22 KiB
Plaintext
hlsl.intrinsics.negative.frag
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ERROR: 0:5: 'asdouble' : no matching overloaded function found
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ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found
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ERROR: 0:7: 'countbits' : no matching overloaded function found
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ERROR: 0:8: 'cross' : no matching overloaded function found
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ERROR: 0:9: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
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ERROR: 0:10: 'determinant' : no matching overloaded function found
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ERROR: 0:12: 'f16tof32' : no matching overloaded function found
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ERROR: 0:13: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:14: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:15: 'fma' : no matching overloaded function found
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ERROR: 0:23: 'length' : no matching overloaded function found
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ERROR: 0:24: 'msad4' : no matching overloaded function found
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ERROR: 0:25: 'normalize' : no matching overloaded function found
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ERROR: 0:26: 'reflect' : no matching overloaded function found
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ERROR: 0:27: 'refract' : no matching overloaded function found
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ERROR: 0:28: 'refract' : no matching overloaded function found
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ERROR: 0:29: 'reversebits' : no matching overloaded function found
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ERROR: 0:30: 'transpose' : no matching overloaded function found
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ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found
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ERROR: 0:46: 'asdouble' : no matching overloaded function found
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ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found
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ERROR: 0:48: 'countbits' : no matching overloaded function found
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ERROR: 0:49: 'cross' : no matching overloaded function found
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ERROR: 0:50: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
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ERROR: 0:51: 'determinant' : no matching overloaded function found
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ERROR: 0:52: 'f16tof32' : no matching overloaded function found
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ERROR: 0:53: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:54: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:55: 'fma' : no matching overloaded function found
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ERROR: 0:56: 'reversebits' : no matching overloaded function found
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ERROR: 0:57: 'transpose' : no matching overloaded function found
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ERROR: 0:64: 'CheckAccessFullyMapped' : no matching overloaded function found
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ERROR: 0:65: 'countbits' : no matching overloaded function found
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ERROR: 0:66: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
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ERROR: 0:67: 'determinant' : no matching overloaded function found
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ERROR: 0:68: 'f16tof32' : no matching overloaded function found
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ERROR: 0:69: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:70: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:71: 'fma' : no matching overloaded function found
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ERROR: 0:72: 'reversebits' : no matching overloaded function found
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ERROR: 0:73: 'transpose' : no matching overloaded function found
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ERROR: 0:81: 'CheckAccessFullyMapped' : no matching overloaded function found
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ERROR: 0:82: 'countbits' : no matching overloaded function found
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ERROR: 0:83: 'cross' : no matching overloaded function found
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ERROR: 0:84: 'determinant' : no matching overloaded function found
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ERROR: 0:85: 'f16tof32' : no matching overloaded function found
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ERROR: 0:86: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:87: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:88: 'fma' : no matching overloaded function found
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ERROR: 0:89: 'reversebits' : no matching overloaded function found
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ERROR: 0:90: 'transpose' : no matching overloaded function found
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ERROR: 0:118: 'countbits' : no matching overloaded function found
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ERROR: 0:118: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
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ERROR: 0:118: 'cross' : no matching overloaded function found
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ERROR: 0:118: 'f16tof32' : no matching overloaded function found
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ERROR: 0:118: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:118: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:118: 'fma' : no matching overloaded function found
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ERROR: 0:118: 'reversebits' : no matching overloaded function found
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ERROR: 0:118: 'length' : no matching overloaded function found
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ERROR: 0:118: 'noise' : no matching overloaded function found
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ERROR: 0:118: 'normalize' : no matching overloaded function found
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ERROR: 0:118: 'reflect' : no matching overloaded function found
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ERROR: 0:118: 'refract' : no matching overloaded function found
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ERROR: 0:118: 'reversebits' : no matching overloaded function found
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ERROR: 0:126: 'countbits' : no matching overloaded function found
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ERROR: 0:126: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
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ERROR: 0:126: 'cross' : no matching overloaded function found
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ERROR: 0:126: 'f16tof32' : no matching overloaded function found
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ERROR: 0:126: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:126: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:126: 'fma' : no matching overloaded function found
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ERROR: 0:126: 'reversebits' : no matching overloaded function found
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ERROR: 0:126: 'length' : no matching overloaded function found
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ERROR: 0:126: 'noise' : no matching overloaded function found
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ERROR: 0:126: 'normalize' : no matching overloaded function found
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ERROR: 0:126: 'reflect' : no matching overloaded function found
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ERROR: 0:126: 'refract' : no matching overloaded function found
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ERROR: 0:126: 'reversebits' : no matching overloaded function found
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ERROR: 0:134: 'countbits' : no matching overloaded function found
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ERROR: 0:134: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
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ERROR: 0:134: 'cross' : no matching overloaded function found
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ERROR: 0:134: 'f16tof32' : no matching overloaded function found
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ERROR: 0:134: 'firstbithigh' : no matching overloaded function found
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ERROR: 0:134: 'firstbitlow' : no matching overloaded function found
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ERROR: 0:134: 'fma' : no matching overloaded function found
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ERROR: 0:134: 'reversebits' : no matching overloaded function found
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ERROR: 0:134: 'length' : no matching overloaded function found
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ERROR: 0:134: 'noise' : no matching overloaded function found
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ERROR: 0:134: 'normalize' : no matching overloaded function found
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ERROR: 0:134: 'reflect' : no matching overloaded function found
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ERROR: 0:134: 'refract' : no matching overloaded function found
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ERROR: 0:134: 'reversebits' : no matching overloaded function found
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ERROR: 93 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (temp float)
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0:2 'inF1' (temp float)
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0:2 'inF2' (temp float)
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0:2 'inI0' (temp int)
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0:? Sequence
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0:5 Constant:
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0:5 0.000000
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0:6 Constant:
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0:6 0.000000
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0:7 Constant:
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0:7 0.000000
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0:8 Constant:
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0:8 0.000000
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0:9 Constant:
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0:9 0.000000
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0:10 Constant:
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0:10 0.000000
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0:12 Constant:
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0:12 0.000000
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0:13 Constant:
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0:13 0.000000
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0:14 Constant:
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0:14 0.000000
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0:15 Constant:
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0:15 0.000000
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0:23 Constant:
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0:23 0.000000
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0:24 Constant:
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0:24 0.000000
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0:25 Constant:
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0:25 0.000000
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0:26 Constant:
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0:26 0.000000
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0:27 Constant:
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0:27 0.000000
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0:28 Constant:
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0:28 0.000000
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0:29 Constant:
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0:29 0.000000
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0:30 Constant:
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0:30 0.000000
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0:32 Branch: Return with expression
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0:32 Constant:
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (temp 1-component vector of float)
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0:36 'inF1' (temp 1-component vector of float)
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0:36 'inF2' (temp 1-component vector of float)
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0:36 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:39 Constant:
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0:39 0.000000
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (temp 2-component vector of float)
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0:45 'inF1' (temp 2-component vector of float)
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0:45 'inF2' (temp 2-component vector of float)
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0:45 'inI0' (temp 2-component vector of int)
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0:? Sequence
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0:46 Constant:
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0:46 0.000000
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0:47 Constant:
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0:47 0.000000
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0:48 Constant:
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0:48 0.000000
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0:49 Constant:
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0:49 0.000000
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0:50 Constant:
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0:50 0.000000
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0:51 Constant:
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0:51 0.000000
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0:52 Constant:
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0:52 0.000000
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0:53 Constant:
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0:53 0.000000
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0:54 Constant:
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0:54 0.000000
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0:55 Constant:
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0:55 0.000000
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0:56 Constant:
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0:56 0.000000
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0:57 Constant:
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0:57 0.000000
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0:59 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
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0:63 Function Parameters:
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0:63 'inF0' (temp 3-component vector of float)
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0:63 'inF1' (temp 3-component vector of float)
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0:63 'inF2' (temp 3-component vector of float)
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0:63 'inI0' (temp 3-component vector of int)
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0:? Sequence
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0:64 Constant:
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0:64 0.000000
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0:65 Constant:
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0:65 0.000000
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0:66 Constant:
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0:66 0.000000
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0:67 Constant:
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0:67 0.000000
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0:68 Constant:
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0:68 0.000000
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0:69 Constant:
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0:69 0.000000
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0:70 Constant:
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0:70 0.000000
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0:71 Constant:
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0:71 0.000000
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0:72 Constant:
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0:72 0.000000
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0:73 Constant:
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0:73 0.000000
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0:76 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (temp 4-component vector of float)
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0:80 'inF1' (temp 4-component vector of float)
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0:80 'inF2' (temp 4-component vector of float)
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0:80 'inI0' (temp 4-component vector of int)
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0:? Sequence
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0:81 Constant:
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0:81 0.000000
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0:82 Constant:
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0:82 0.000000
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0:83 Constant:
|
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0:83 0.000000
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0:84 Constant:
|
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0:84 0.000000
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0:85 Constant:
|
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0:85 0.000000
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0:86 Constant:
|
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0:86 0.000000
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0:87 Constant:
|
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0:87 0.000000
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0:88 Constant:
|
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0:88 0.000000
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0:89 Constant:
|
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0:89 0.000000
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0:90 Constant:
|
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0:90 0.000000
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0:92 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
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0:116 Function Parameters:
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0:116 'inF0' (temp 2X2 matrix of float)
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0:116 'inF1' (temp 2X2 matrix of float)
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0:116 'inF2' (temp 2X2 matrix of float)
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|
0:? Sequence
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
|
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:118 Constant:
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0:118 0.000000
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0:120 Branch: Return with expression
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0:? Constant:
|
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
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0:124 Function Parameters:
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0:124 'inF0' (temp 3X3 matrix of float)
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0:124 'inF1' (temp 3X3 matrix of float)
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0:124 'inF2' (temp 3X3 matrix of float)
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0:? Sequence
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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|
0:126 Constant:
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0:126 0.000000
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|
0:126 Constant:
|
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0:126 0.000000
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0:128 Branch: Return with expression
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|
0:? Constant:
|
|
0:? 3.000000
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|
0:? 3.000000
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|
0:? 3.000000
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|
0:? 3.000000
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|
0:? 3.000000
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0:? 3.000000
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|
0:? 3.000000
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|
0:? 3.000000
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0:? 3.000000
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|
0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
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|
0:132 Function Parameters:
|
|
0:132 'inF0' (temp 4X4 matrix of float)
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|
0:132 'inF1' (temp 4X4 matrix of float)
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|
0:132 'inF2' (temp 4X4 matrix of float)
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|
0:? Sequence
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|
0:134 Constant:
|
|
0:134 0.000000
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|
0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
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0:134 0.000000
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0:134 Constant:
|
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0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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|
0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:134 Constant:
|
|
0:134 0.000000
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0:136 Branch: Return with expression
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0:? Constant:
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|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
|
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0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
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0:? 4.000000
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|
0:? 4.000000
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|
0:? 4.000000
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|
0:? 4.000000
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0:? Linker Objects
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Linked fragment stage:
|
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|
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
|
|
0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
|
|
0:2 Function Parameters:
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0:2 'inF0' (temp float)
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0:2 'inF1' (temp float)
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0:2 'inF2' (temp float)
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0:2 'inI0' (temp int)
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|
0:? Sequence
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0:5 Constant:
|
|
0:5 0.000000
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0:6 Constant:
|
|
0:6 0.000000
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0:7 Constant:
|
|
0:7 0.000000
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0:8 Constant:
|
|
0:8 0.000000
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0:9 Constant:
|
|
0:9 0.000000
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0:10 Constant:
|
|
0:10 0.000000
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0:12 Constant:
|
|
0:12 0.000000
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|
0:13 Constant:
|
|
0:13 0.000000
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|
0:14 Constant:
|
|
0:14 0.000000
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0:15 Constant:
|
|
0:15 0.000000
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0:23 Constant:
|
|
0:23 0.000000
|
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0:24 Constant:
|
|
0:24 0.000000
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0:25 Constant:
|
|
0:25 0.000000
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0:26 Constant:
|
|
0:26 0.000000
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0:27 Constant:
|
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0:27 0.000000
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|
0:28 Constant:
|
|
0:28 0.000000
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|
0:29 Constant:
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0:29 0.000000
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|
0:30 Constant:
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0:30 0.000000
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|
0:32 Branch: Return with expression
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|
0:32 Constant:
|
|
0:32 0.000000
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|
0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (temp 1-component vector of float)
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0:36 'inF1' (temp 1-component vector of float)
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0:36 'inF2' (temp 1-component vector of float)
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0:36 'inI0' (temp 1-component vector of int)
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0:? Sequence
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|
0:39 Constant:
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0:39 0.000000
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0:41 Branch: Return with expression
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|
0:41 Constant:
|
|
0:41 0.000000
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0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
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|
0:45 Function Parameters:
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0:45 'inF0' (temp 2-component vector of float)
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0:45 'inF1' (temp 2-component vector of float)
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0:45 'inF2' (temp 2-component vector of float)
|
|
0:45 'inI0' (temp 2-component vector of int)
|
|
0:? Sequence
|
|
0:46 Constant:
|
|
0:46 0.000000
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:49 Constant:
|
|
0:49 0.000000
|
|
0:50 Constant:
|
|
0:50 0.000000
|
|
0:51 Constant:
|
|
0:51 0.000000
|
|
0:52 Constant:
|
|
0:52 0.000000
|
|
0:53 Constant:
|
|
0:53 0.000000
|
|
0:54 Constant:
|
|
0:54 0.000000
|
|
0:55 Constant:
|
|
0:55 0.000000
|
|
0:56 Constant:
|
|
0:56 0.000000
|
|
0:57 Constant:
|
|
0:57 0.000000
|
|
0:59 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
|
0:63 Function Parameters:
|
|
0:63 'inF0' (temp 3-component vector of float)
|
|
0:63 'inF1' (temp 3-component vector of float)
|
|
0:63 'inF2' (temp 3-component vector of float)
|
|
0:63 'inI0' (temp 3-component vector of int)
|
|
0:? Sequence
|
|
0:64 Constant:
|
|
0:64 0.000000
|
|
0:65 Constant:
|
|
0:65 0.000000
|
|
0:66 Constant:
|
|
0:66 0.000000
|
|
0:67 Constant:
|
|
0:67 0.000000
|
|
0:68 Constant:
|
|
0:68 0.000000
|
|
0:69 Constant:
|
|
0:69 0.000000
|
|
0:70 Constant:
|
|
0:70 0.000000
|
|
0:71 Constant:
|
|
0:71 0.000000
|
|
0:72 Constant:
|
|
0:72 0.000000
|
|
0:73 Constant:
|
|
0:73 0.000000
|
|
0:76 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
|
|
0:80 Function Parameters:
|
|
0:80 'inF0' (temp 4-component vector of float)
|
|
0:80 'inF1' (temp 4-component vector of float)
|
|
0:80 'inF2' (temp 4-component vector of float)
|
|
0:80 'inI0' (temp 4-component vector of int)
|
|
0:? Sequence
|
|
0:81 Constant:
|
|
0:81 0.000000
|
|
0:82 Constant:
|
|
0:82 0.000000
|
|
0:83 Constant:
|
|
0:83 0.000000
|
|
0:84 Constant:
|
|
0:84 0.000000
|
|
0:85 Constant:
|
|
0:85 0.000000
|
|
0:86 Constant:
|
|
0:86 0.000000
|
|
0:87 Constant:
|
|
0:87 0.000000
|
|
0:88 Constant:
|
|
0:88 0.000000
|
|
0:89 Constant:
|
|
0:89 0.000000
|
|
0:90 Constant:
|
|
0:90 0.000000
|
|
0:92 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
|
0:116 Function Parameters:
|
|
0:116 'inF0' (temp 2X2 matrix of float)
|
|
0:116 'inF1' (temp 2X2 matrix of float)
|
|
0:116 'inF2' (temp 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:118 Constant:
|
|
0:118 0.000000
|
|
0:120 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
|
0:124 Function Parameters:
|
|
0:124 'inF0' (temp 3X3 matrix of float)
|
|
0:124 'inF1' (temp 3X3 matrix of float)
|
|
0:124 'inF2' (temp 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:126 Constant:
|
|
0:126 0.000000
|
|
0:128 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
|
0:132 Function Parameters:
|
|
0:132 'inF0' (temp 4X4 matrix of float)
|
|
0:132 'inF1' (temp 4X4 matrix of float)
|
|
0:132 'inF2' (temp 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:134 Constant:
|
|
0:134 0.000000
|
|
0:136 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? Linker Objects
|
|
|
|
SPIR-V is not generated for failed compile or link
|