mirror of
https://github.com/KhronosGroup/glslang
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24 lines
232 B
Plaintext
24 lines
232 B
Plaintext
#version 310 es
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float fn(float x){ return x + 4.0;}
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int main(){
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gl_Position = vec4(1);
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gl_Position = clamp(1, 2, 3);
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gl_Position = vec4(1);
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gl_Position = vec4(1, 2);
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gl_Position = vec4(fn(3));
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}
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