glslang/Test/hlsl.attribute.frag

14 lines
238 B
GLSL

float4 PixelShaderFunction(float4 input) : COLOR0
{
[unroll];
[];
[][][];
[unroll(4)];
[allow_uav_condition];
[unroll(4)] [allow_uav_condition];
[ loop ];
[fastopt];
[branch] if (0);
[flatten];
}