glslang/Test/spv.hlslOffsets.vert
2018-08-07 03:16:20 +09:00

27 lines
384 B
GLSL

#version 450
buffer block {
float m0;
vec3 m4;
//////
float m16;
layout(offset=20) vec3 m20;
/////
vec3 m32;
/////
vec2 m48;
vec2 m56;
////
float m64;
vec2 m68;
float m76;
//////
float m80;
layout(offset=88) vec2 m88;
//////
vec2 m96;
///////
dvec2 m112;
};
void main() {}