glslang/Test/hlsl.mip.operator.frag
LoopDawg 726bf96a72 HLSL: add .mips[][] operator for texture types
This implements mytex.mips[mip][coord] for texture types.  There is
some error testing, but not comprehensive.  The constructs can be
nested, e.g in this case the inner .mips is parsed before the completion
of the outer [][] operator.

   tx.mips[tx.mips[a][b].x][c]
2017-05-15 09:13:58 -06:00

15 lines
492 B
GLSL

Texture2DArray g_tTex2df4a;
Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
return g_tTex2df4.mips[2][uint2(3, 4)] +
// test float->uint cast on the mip arg
g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] +
// Test nesting involving .mips operators:
// ....outer operator mip level...... .....outer operator coordinate....
g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ];
}