glslang/Test/baseResults/forLoop.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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../../LunarGLASS/test/forLoop.frag
Shader version: 120
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'color' (4-component vector of float)
0:10 'BaseColor' (smooth in 4-component vector of float)
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (int)
0:12 'i' (int)
0:12 Constant:
0:12 0 (const int)
0:12 Loop with condition tested first
0:12 Loop Condition
0:12 Compare Less Than (bool)
0:12 'i' (int)
0:12 'Count' (uniform int)
0:12 Loop Body
0:13 Sequence
0:13 add second child into first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 'bigColor' (uniform 4-component vector of float)
0:12 Loop Terminal Expression
0:12 Pre-Increment (int)
0:12 'i' (int)
0:16 move second child to first child (4-component vector of float)
0:16 'gl_FragColor' (fragColor 4-component vector of float)
0:16 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'Count' (uniform int)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'color' (4-component vector of float)
0:10 'BaseColor' (smooth in 4-component vector of float)
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (int)
0:12 'i' (int)
0:12 Constant:
0:12 0 (const int)
0:12 Loop with condition tested first
0:12 Loop Condition
0:12 Compare Less Than (bool)
0:12 'i' (int)
0:12 'Count' (uniform int)
0:12 Loop Body
0:13 Sequence
0:13 add second child into first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 'bigColor' (uniform 4-component vector of float)
0:12 Loop Terminal Expression
0:12 Pre-Increment (int)
0:12 'i' (int)
0:16 move second child to first child (4-component vector of float)
0:16 'gl_FragColor' (fragColor 4-component vector of float)
0:16 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'Count' (uniform int)