mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 13:51:04 +00:00
cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
185 lines
6.5 KiB
Plaintext
185 lines
6.5 KiB
Plaintext
nonSquare.vert
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Shader version: 120
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0:? Sequence
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0:15 Function Definition: main( (void)
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0:15 Function Parameters:
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0:? Sequence
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0:20 move second child to first child (2-component vector of float)
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0:20 'a' (2-component vector of float)
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0:20 vector-times-matrix (2-component vector of float)
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0:20 'v3' (in 3-component vector of float)
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0:20 'm23' (2X3 matrix of float)
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0:21 move second child to first child (2-component vector of float)
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0:21 'b' (2-component vector of float)
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0:21 matrix-times-vector (2-component vector of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:23 add (4-component vector of float)
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0:23 Construct vec4 (4-component vector of float)
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0:23 matrix-times-vector (3-component vector of float)
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0:23 matrix-multiply (3X3 matrix of float)
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0:23 'm23' (2X3 matrix of float)
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0:23 'm32' (uniform 3X2 matrix of float)
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0:23 'v3' (in 3-component vector of float)
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0:23 Constant:
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0:23 0.000000
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0:24 matrix-times-vector (4-component vector of float)
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0:24 Constant:
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0:24 3.000000
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0:24 6.000000
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0:24 0.000000
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0:24 0.000000
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0:24 0.000000
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0:24 'v4' (in 4-component vector of float)
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0:24 Constant:
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0:24 50.000000
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0:24 110.000000
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0:24 170.000000
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0:24 230.000000
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0:24 Constant:
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0:24 30.000000
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0:24 Constant:
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0:24 6.000000
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0:24 5.000000
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0:? Linker Objects
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0:? 'v3' (in 3-component vector of float)
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0:? 'v4' (in 4-component vector of float)
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0:? 'm32' (uniform 3X2 matrix of float)
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0:? 'cv2' (const 2-component vector of float)
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0:? 10.000000
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0:? 20.000000
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0:? 'm24' (const 2X4 matrix of float)
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 'm42' (const 4X2 matrix of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 5.000000
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0:? 8.000000
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Linked vertex stage:
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Shader version: 120
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0:? Sequence
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0:15 Function Definition: main( (void)
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0:15 Function Parameters:
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0:? Sequence
|
|
0:20 move second child to first child (2-component vector of float)
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|
0:20 'a' (2-component vector of float)
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0:20 vector-times-matrix (2-component vector of float)
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0:20 'v3' (in 3-component vector of float)
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0:20 'm23' (2X3 matrix of float)
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0:21 move second child to first child (2-component vector of float)
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0:21 'b' (2-component vector of float)
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0:21 matrix-times-vector (2-component vector of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:23 add (4-component vector of float)
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0:23 Construct vec4 (4-component vector of float)
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0:23 matrix-times-vector (3-component vector of float)
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0:23 matrix-multiply (3X3 matrix of float)
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0:23 'm23' (2X3 matrix of float)
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0:23 'm32' (uniform 3X2 matrix of float)
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0:23 'v3' (in 3-component vector of float)
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0:23 Constant:
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0:23 0.000000
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0:24 matrix-times-vector (4-component vector of float)
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0:24 Constant:
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0:24 3.000000
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0:24 6.000000
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0:24 0.000000
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0:24 0.000000
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0:24 9.000000
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0:24 12.000000
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0:24 0.000000
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0:24 0.000000
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0:24 15.000000
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0:24 18.000000
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0:24 0.000000
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0:24 0.000000
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0:24 21.000000
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0:24 24.000000
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0:24 0.000000
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0:24 0.000000
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0:24 'v4' (in 4-component vector of float)
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0:24 Constant:
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0:24 50.000000
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0:24 110.000000
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0:24 170.000000
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0:24 230.000000
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0:24 Constant:
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0:24 30.000000
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0:24 60.000000
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0:24 0.000000
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0:24 0.000000
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0:24 Constant:
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0:24 20.000000
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0:24 10.000000
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0:24 6.000000
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0:24 5.000000
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0:? Linker Objects
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0:? 'v3' (in 3-component vector of float)
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0:? 'v4' (in 4-component vector of float)
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0:? 'm32' (uniform 3X2 matrix of float)
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0:? 'cv2' (const 2-component vector of float)
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0:? 10.000000
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0:? 20.000000
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0:? 'm24' (const 2X4 matrix of float)
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 3.000000
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0:? 0.000000
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0:? 0.000000
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0:? 'm42' (const 4X2 matrix of float)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 5.000000
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0:? 6.000000
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0:? 7.000000
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0:? 8.000000
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