mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
43 lines
721 B
GLSL
43 lines
721 B
GLSL
#line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
|
|
Texture2D g_tColor [ 128 ] ;
|
|
|
|
layout ( push_constant ) cbuffer PerViewConstantBuffer_t
|
|
{
|
|
uint g_nDataIdx ;
|
|
uint g_nDataIdx2 ;
|
|
bool g_B ;
|
|
} ;
|
|
|
|
#line 12
|
|
SamplerState g_sAniso ;
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float2 vTextureCoords : TEXCOORD2 ;
|
|
} ;
|
|
|
|
struct PS_OUTPUT
|
|
{
|
|
float4 vColor : SV_Target0 ;
|
|
} ;
|
|
|
|
PS_OUTPUT MainPs ( PS_INPUT i )
|
|
{
|
|
PS_OUTPUT ps_output ;
|
|
|
|
uint u ;
|
|
if ( g_B )
|
|
|
|
|
|
#line 1 "C:\\Users\\Greg\\shaders\\line\\u1.h"
|
|
u = g_nDataIdx ;
|
|
|
|
|
|
#line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
|
|
else
|
|
u = g_nDataIdx2 ;
|
|
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
|
|
return ps_output ;
|
|
}
|
|
|