glslang/Test/460.frag
2017-07-31 03:00:04 -06:00

18 lines
237 B
GLSL

#version 460 core
struct S {
float f;
vec4 v;
};
in S s;
void main()
{
interpolateAtCentroid(s.v);
bool b1;
b1 = anyInvocation(b1);
b1 = allInvocations(b1);
b1 = allInvocationsEqual(b1);
}