glslang/Test/baseResults/cppComplexExpr.vert.out
John Kessenich 4d6570a1b3 Fix several issues in the preprocessor:
- macro expansion of hexidecimal numbers 
 - give errors instead of warnings/silence on extra tokens after #endif, #else, etc.
 - give errors on reserved macro name use, reuse of argument, and redefinition with different whitespace presence
 - detect and give error for all cases of #elif and #else after #else



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23982 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-11-10 23:07:36 +00:00

69 lines
2.5 KiB
Plaintext

ERROR: 0:46: 'xyxwx' : illegal vector field selection
ERROR: 0:46: 'xyxwx' : illegal vector field selection
ERROR: 0:51: '' : missing #endif
ERROR: 3 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (highp float)
0:4 'sum' (highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (highp float)
0:10 'sum' (highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (highp float)
0:15 'sum' (highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (highp float)
0:30 'sum' (highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float)
0:39 'sum' (highp float)
0:44 Function Definition: foo( (highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (highp float)
0:46 add (highp float)
0:46 direct index (highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (highp float)
0:46 direct index (highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (highp float)
0:47 add (highp float)
0:47 direct index (highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (highp float)
0:47 direct index (highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:? Linker Objects
0:? 'sum' (highp float)