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* Fix traceRay/executeCallable to have id instead of constant. Update to final (non-provisional) SPIR-V capabilities (includes review feedback) - Change visibilty of findLinkerObjects. See merge request GLSL/glslang!78 * Add support for OpConvertUToAccelerationStructureKHR. GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60 SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182 See merge request GLSL/glslang!77 * Add volatile qualifier to certain builtins for ray tracing. See merge request GLSL/glslang!81 * make gl_RayTmaxEXT volatile in intersection shader Vulkan Issue #2268 * Add testing for layouts on SBT vulkan/vulkan#2230 - no layout specified should be same as std430 - explicitly test std140, std430, scalar layouts See merge request GLSL/glslang!86 * Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR vulkan/vulkan#2374 Add support for ignoreIntersectionEXT and terminateRayEXT as block terminator statements. See merge request GLSL/glslang!87 * Fix code-generation issues with global ray query variables See merge request GLSL/glslang!88 * update dependencies for spirv-headers and tools And update mesh shader results * Fix indeterminate argument ordering Authored-by: David Neto <dneto@google.com> Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com> Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
29 lines
774 B
Plaintext
29 lines
774 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_EXT_scalar_block_layout : enable
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layout(location = 1) rayPayloadEXT vec4 payload;
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layout(shaderRecordEXT, scalar) buffer block
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{
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vec3 dir;
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vec3 origin;
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int i;
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uvec2 aHandle32;
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uint64_t aHandle64;
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vec2 arr[2];
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float a;
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vec3 arr3[2];
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float packme;
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vec2 b;
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float c;
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};
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void main()
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{
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uint lx = gl_LaunchIDEXT.x;
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uint ly = gl_LaunchIDEXT.y;
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uint sx = gl_LaunchSizeEXT.x;
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uint sy = gl_LaunchSizeEXT.y;
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traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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