mirror of
https://github.com/KhronosGroup/glslang
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51 lines
2.3 KiB
Plaintext
51 lines
2.3 KiB
Plaintext
310implicitSizeArrayError.vert
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Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:3: '' : array size required
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ERROR: 1 compilation errors. No code generated.
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Shader version: 310
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child (temp highp int)
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0:7 'o' (layout(location=0 ) smooth out highp int)
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0:7 direct index (layout(column_major shared ) temp highp int)
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0:7 a: direct index for structure (layout(column_major shared ) uniform implicitly-sized array of highp int)
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0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 2 (const int)
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0:? Linker Objects
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0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
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0:? 'o' (layout(location=0 ) smooth out highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 310
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child (temp highp int)
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0:7 'o' (layout(location=0 ) smooth out highp int)
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0:7 direct index (layout(column_major shared ) temp highp int)
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0:7 a: direct index for structure (layout(column_major shared ) uniform 1-element array of highp int)
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0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 2 (const int)
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0:? Linker Objects
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0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
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0:? 'o' (layout(location=0 ) smooth out highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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