mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
373 lines
16 KiB
Plaintext
Executable File
373 lines
16 KiB
Plaintext
Executable File
hlsl.conditional.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp int)
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0:3 'a' (temp int)
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0:3 Constant:
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0:3 5 (const int)
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0:4 Sequence
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0:4 move second child to first child (temp int)
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0:4 'b' (temp int)
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0:4 Constant:
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0:4 6 (const int)
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'c' (temp int)
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0:5 Constant:
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0:5 7 (const int)
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0:6 Sequence
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0:6 move second child to first child (temp int)
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0:6 'd' (temp int)
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0:6 Constant:
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0:6 7 (const int)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 'ret' (temp 4-component vector of float)
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0:9 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:7 add (temp 4-component vector of float)
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0:7 vector-scale (temp 4-component vector of float)
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0:7 Convert int to float (temp float)
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0:7 'a' (temp int)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Convert int to float (temp float)
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0:8 'b' (temp int)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 vector-scale (temp 4-component vector of float)
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0:9 Convert int to float (temp float)
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0:9 'c' (temp int)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 vector-scale (temp 4-component vector of float)
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0:10 Convert int to float (temp float)
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0:10 'd' (temp int)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Comma (temp int)
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0:12 move second child to first child (temp int)
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0:12 'e' (temp int)
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0:12 move second child to first child (temp int)
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0:12 'a' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'b' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'c' (temp int)
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0:12 'd' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 10 (const int)
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0:12 move second child to first child (temp int)
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0:12 'b' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'a' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'd' (temp int)
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0:12 'c' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 11 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'f' (temp 4-component vector of float)
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0:14 Test condition and select (temp 4-component vector of float)
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0:14 Condition
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0:14 Compare Less Than (temp bool)
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0:14 direct index (temp float)
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0:14 'ret' (temp 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (temp float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 true case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'c' (temp int)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 false case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:15 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child (temp int)
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0:3 'a' (temp int)
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0:3 Constant:
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0:3 5 (const int)
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0:4 Sequence
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0:4 move second child to first child (temp int)
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0:4 'b' (temp int)
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0:4 Constant:
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0:4 6 (const int)
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'c' (temp int)
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0:5 Constant:
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0:5 7 (const int)
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0:6 Sequence
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0:6 move second child to first child (temp int)
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0:6 'd' (temp int)
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0:6 Constant:
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0:6 7 (const int)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 'ret' (temp 4-component vector of float)
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0:9 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:7 add (temp 4-component vector of float)
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0:7 vector-scale (temp 4-component vector of float)
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0:7 Convert int to float (temp float)
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0:7 'a' (temp int)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Convert int to float (temp float)
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0:8 'b' (temp int)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 vector-scale (temp 4-component vector of float)
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0:9 Convert int to float (temp float)
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0:9 'c' (temp int)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:10 vector-scale (temp 4-component vector of float)
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0:10 Convert int to float (temp float)
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0:10 'd' (temp int)
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0:10 'input' (layout(location=0 ) in 4-component vector of float)
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0:12 Comma (temp int)
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0:12 move second child to first child (temp int)
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0:12 'e' (temp int)
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0:12 move second child to first child (temp int)
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0:12 'a' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'b' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'c' (temp int)
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0:12 'd' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 10 (const int)
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0:12 move second child to first child (temp int)
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0:12 'b' (temp int)
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0:12 Test condition and select (temp int)
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0:12 Condition
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0:12 'a' (temp int)
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0:12 true case
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0:12 move second child to first child (temp int)
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0:12 'd' (temp int)
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0:12 'c' (temp int)
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0:12 false case
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0:12 Constant:
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0:12 11 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'f' (temp 4-component vector of float)
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0:14 Test condition and select (temp 4-component vector of float)
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0:14 Condition
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0:14 Compare Less Than (temp bool)
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0:14 direct index (temp float)
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0:14 'ret' (temp 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (temp float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 true case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'c' (temp int)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 false case
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0:14 vector-scale (temp 4-component vector of float)
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0:14 Convert int to float (temp float)
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0:14 'd' (temp int)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:15 add (temp 4-component vector of float)
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0:15 vector-scale (temp 4-component vector of float)
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0:15 Convert int to float (temp float)
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0:15 'e' (temp int)
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0:15 'ret' (temp 4-component vector of float)
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0:15 'f' (temp 4-component vector of float)
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0:15 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 91
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 22 83
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 8 "a"
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Name 10 "b"
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Name 12 "c"
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Name 14 "d"
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Name 18 "ret"
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Name 22 "input"
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Name 40 "e"
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Name 57 "f"
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Name 83 "@entryPointOutput"
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Decorate 22(input) Location 0
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Decorate 83(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 5
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11: 6(int) Constant 6
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13: 6(int) Constant 7
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15: TypeFloat 32
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16: TypeVector 15(float) 4
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17: TypePointer Function 16(fvec4)
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21: TypePointer Input 16(fvec4)
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22(input): 21(ptr) Variable Input
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47: 6(int) Constant 10
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55: 6(int) Constant 11
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59: TypeInt 32 0
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60: 59(int) Constant 0
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61: TypePointer Function 15(float)
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64: 59(int) Constant 1
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65: TypePointer Input 15(float)
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68: TypeBool
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82: TypePointer Output 16(fvec4)
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83(@entryPointOutput): 82(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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8(a): 7(ptr) Variable Function
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10(b): 7(ptr) Variable Function
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12(c): 7(ptr) Variable Function
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14(d): 7(ptr) Variable Function
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18(ret): 17(ptr) Variable Function
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40(e): 7(ptr) Variable Function
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41: 7(ptr) Variable Function
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49: 7(ptr) Variable Function
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57(f): 17(ptr) Variable Function
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58: 17(ptr) Variable Function
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Store 8(a) 9
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Store 10(b) 11
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Store 12(c) 13
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Store 14(d) 13
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19: 6(int) Load 8(a)
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20: 15(float) ConvertSToF 19
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23: 16(fvec4) Load 22(input)
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24: 16(fvec4) VectorTimesScalar 23 20
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25: 6(int) Load 10(b)
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26: 15(float) ConvertSToF 25
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27: 16(fvec4) Load 22(input)
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28: 16(fvec4) VectorTimesScalar 27 26
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29: 16(fvec4) FAdd 24 28
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30: 6(int) Load 12(c)
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31: 15(float) ConvertSToF 30
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32: 16(fvec4) Load 22(input)
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33: 16(fvec4) VectorTimesScalar 32 31
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34: 16(fvec4) FAdd 29 33
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35: 6(int) Load 14(d)
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36: 15(float) ConvertSToF 35
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37: 16(fvec4) Load 22(input)
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38: 16(fvec4) VectorTimesScalar 37 36
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39: 16(fvec4) FAdd 34 38
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Store 18(ret) 39
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42: 6(int) Load 10(b)
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SelectionMerge 44 None
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BranchConditional 42 43 46
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43: Label
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45: 6(int) Load 14(d)
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Store 12(c) 45
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Store 41 45
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Branch 44
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46: Label
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Store 41 47
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Branch 44
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44: Label
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48: 6(int) Load 41
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Store 8(a) 48
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Store 40(e) 48
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50: 6(int) Load 8(a)
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SelectionMerge 52 None
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BranchConditional 50 51 54
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51: Label
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53: 6(int) Load 12(c)
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Store 14(d) 53
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Store 49 53
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Branch 52
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54: Label
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Store 49 55
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Branch 52
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52: Label
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56: 6(int) Load 49
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Store 10(b) 56
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62: 61(ptr) AccessChain 18(ret) 60
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63: 15(float) Load 62
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66: 65(ptr) AccessChain 22(input) 64
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67: 15(float) Load 66
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69: 68(bool) FOrdLessThan 63 67
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SelectionMerge 71 None
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BranchConditional 69 70 76
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70: Label
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72: 6(int) Load 12(c)
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73: 15(float) ConvertSToF 72
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74: 16(fvec4) Load 22(input)
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75: 16(fvec4) VectorTimesScalar 74 73
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Store 58 75
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Branch 71
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76: Label
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77: 6(int) Load 14(d)
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78: 15(float) ConvertSToF 77
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79: 16(fvec4) Load 22(input)
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80: 16(fvec4) VectorTimesScalar 79 78
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Store 58 80
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Branch 71
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71: Label
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81: 16(fvec4) Load 58
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Store 57(f) 81
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84: 6(int) Load 40(e)
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85: 15(float) ConvertSToF 84
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86: 16(fvec4) Load 18(ret)
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87: 16(fvec4) VectorTimesScalar 86 85
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88: 16(fvec4) Load 57(f)
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89: 16(fvec4) FAdd 87 88
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Store 83(@entryPointOutput) 89
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Return
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FunctionEnd
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