glslang/Test/baseResults/hlsl.numericsuffixes.frag.out

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hlsl.numericsuffixes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'r00' (temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
0:8 move second child to first child (temp uint)
0:8 'r01' (temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
0:9 move second child to first child (temp uint)
0:9 'r02' (temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
0:10 move second child to first child (temp uint)
0:10 'r03' (temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
0:11 move second child to first child (temp uint)
0:11 'r04' (temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'r05' (temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
0:13 move second child to first child (temp int)
0:13 'r06' (temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
0:14 move second child to first child (temp int)
0:14 'r07' (temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
0:15 move second child to first child (temp uint)
0:15 'r08' (temp uint)
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
0:18 color: direct index for structure (temp 4-component vector of float)
0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:? Sequence
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:19 color: direct index for structure (temp 4-component vector of float)
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'r00' (temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
0:8 move second child to first child (temp uint)
0:8 'r01' (temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
0:9 move second child to first child (temp uint)
0:9 'r02' (temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
0:10 move second child to first child (temp uint)
0:10 'r03' (temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
0:11 move second child to first child (temp uint)
0:11 'r04' (temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'r05' (temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
0:13 move second child to first child (temp int)
0:13 'r06' (temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
0:14 move second child to first child (temp int)
0:14 'r07' (temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
0:15 move second child to first child (temp uint)
0:15 'r08' (temp uint)
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
0:18 color: direct index for structure (temp 4-component vector of float)
0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:? Sequence
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:19 color: direct index for structure (temp 4-component vector of float)
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 12 "r01"
Name 14 "r02"
Name 16 "r03"
Name 18 "r04"
Name 21 "r05"
Name 23 "r06"
Name 25 "r07"
Name 27 "r08"
Name 30 "PS_OUTPUT"
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
Name 40 "color"
Decorate 40(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: 6(float) Constant 1065353216
10: TypeInt 32 0
11: TypePointer Function 10(int)
13: 10(int) Constant 1
15: 10(int) Constant 2
17: 10(int) Constant 2748
19: TypeInt 32 1
20: TypePointer Function 19(int)
22: 19(int) Constant 5
24: 19(int) Constant 6
26: 19(int) Constant 57
28: 10(int) Constant 58
29: TypeVector 6(float) 4
30(PS_OUTPUT): TypeStruct 29(fvec4)
31: TypePointer Function 30(PS_OUTPUT)
33: 19(int) Constant 0
37: TypePointer Function 29(fvec4)
39: TypePointer Output 29(fvec4)
40(color): 39(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
12(r01): 11(ptr) Variable Function
14(r02): 11(ptr) Variable Function
16(r03): 11(ptr) Variable Function
18(r04): 11(ptr) Variable Function
21(r05): 20(ptr) Variable Function
23(r06): 20(ptr) Variable Function
25(r07): 20(ptr) Variable Function
27(r08): 11(ptr) Variable Function
32(ps_output): 31(ptr) Variable Function
Store 8(r00) 9
Store 12(r01) 13
Store 14(r02) 15
Store 16(r03) 17
Store 18(r04) 17
Store 21(r05) 22
Store 23(r06) 24
Store 25(r07) 26
Store 27(r08) 28
34: 19(int) Load 25(r07)
35: 6(float) ConvertSToF 34
36: 29(fvec4) CompositeConstruct 35 35 35 35
38: 37(ptr) AccessChain 32(ps_output) 33
Store 38 36
41: 37(ptr) AccessChain 32(ps_output) 33
42: 29(fvec4) Load 41
Store 40(color) 42
Return
FunctionEnd