glslang/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out

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hlsl.samplecmplevelzero.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 textureLod (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 textureLod (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 185
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 29 "r12"
Name 33 "g_tTex1di4a"
Name 42 "r14"
Name 46 "g_tTex1du4a"
Name 55 "r30"
Name 58 "g_tTex2df4a"
Name 70 "r32"
Name 73 "g_tTex2di4a"
Name 82 "r34"
Name 85 "g_tTex2du4a"
Name 94 "r60"
Name 97 "g_tTexcdf4a"
Name 108 "r62"
Name 111 "g_tTexcdi4a"
Name 119 "r64"
Name 122 "g_tTexcdu4a"
Name 130 "PS_OUTPUT"
MemberName 130(PS_OUTPUT) 0 "Color"
MemberName 130(PS_OUTPUT) 1 "Depth"
Name 132 "psout"
Name 141 "Color"
Name 145 "Depth"
Name 151 "g_tTex1df4"
Name 154 "g_tTex1di4"
Name 157 "g_tTex1du4"
Name 160 "g_tTex2df4"
Name 163 "g_tTex2di4"
Name 166 "g_tTex2du4"
Name 169 "g_tTex3df4"
Name 172 "g_tTex3di4"
Name 175 "g_tTex3du4"
Name 178 "g_tTexcdf4"
Name 181 "g_tTexcdi4"
Name 184 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 58(g_tTex2df4a) DescriptorSet 0
Decorate 73(g_tTex2di4a) DescriptorSet 0
Decorate 85(g_tTex2du4a) DescriptorSet 0
Decorate 97(g_tTexcdf4a) DescriptorSet 0
Decorate 111(g_tTexcdi4a) DescriptorSet 0
Decorate 122(g_tTexcdu4a) DescriptorSet 0
Decorate 141(Color) Location 0
Decorate 145(Depth) BuiltIn FragDepth
Decorate 151(g_tTex1df4) DescriptorSet 0
Decorate 151(g_tTex1df4) Binding 0
Decorate 154(g_tTex1di4) DescriptorSet 0
Decorate 157(g_tTex1du4) DescriptorSet 0
Decorate 160(g_tTex2df4) DescriptorSet 0
Decorate 163(g_tTex2di4) DescriptorSet 0
Decorate 166(g_tTex2du4) DescriptorSet 0
Decorate 169(g_tTex3df4) DescriptorSet 0
Decorate 172(g_tTex3di4) DescriptorSet 0
Decorate 175(g_tTex3du4) DescriptorSet 0
Decorate 178(g_tTexcdf4) DescriptorSet 0
Decorate 181(g_tTexcdi4) DescriptorSet 0
Decorate 184(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
26: 6(float) Constant 0
30: TypeInt 32 1
31: TypeImage 30(int) 1D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
36: TypeImage 30(int) 1D depth array sampled format:Unknown
37: TypeSampledImage 36
43: TypeInt 32 0
44: TypeImage 43(int) 1D array sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
49: TypeImage 43(int) 1D depth array sampled format:Unknown
50: TypeSampledImage 49
56: TypeImage 6(float) 2D array sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4a): 57(ptr) Variable UniformConstant
61: TypeImage 6(float) 2D depth array sampled format:Unknown
62: TypeSampledImage 61
64: TypeVector 6(float) 3
65: 6(float) Constant 1050253722
66: 64(fvec3) ConstantComposite 21 22 65
71: TypeImage 30(int) 2D array sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2di4a): 72(ptr) Variable UniformConstant
76: TypeImage 30(int) 2D depth array sampled format:Unknown
77: TypeSampledImage 76
83: TypeImage 43(int) 2D array sampled format:Unknown
84: TypePointer UniformConstant 83
85(g_tTex2du4a): 84(ptr) Variable UniformConstant
88: TypeImage 43(int) 2D depth array sampled format:Unknown
89: TypeSampledImage 88
95: TypeImage 6(float) Cube array sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTexcdf4a): 96(ptr) Variable UniformConstant
100: TypeImage 6(float) Cube depth array sampled format:Unknown
101: TypeSampledImage 100
103: TypeVector 6(float) 4
104: 6(float) Constant 1053609165
105: 103(fvec4) ConstantComposite 21 22 65 104
109: TypeImage 30(int) Cube array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTexcdi4a): 110(ptr) Variable UniformConstant
114: TypeImage 30(int) Cube depth array sampled format:Unknown
115: TypeSampledImage 114
120: TypeImage 43(int) Cube array sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTexcdu4a): 121(ptr) Variable UniformConstant
125: TypeImage 43(int) Cube depth array sampled format:Unknown
126: TypeSampledImage 125
130(PS_OUTPUT): TypeStruct 103(fvec4) 6(float)
131: TypePointer Function 130(PS_OUTPUT)
133: 30(int) Constant 0
134: 6(float) Constant 1065353216
135: 103(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 103(fvec4)
138: 30(int) Constant 1
140: TypePointer Output 103(fvec4)
141(Color): 140(ptr) Variable Output
144: TypePointer Output 6(float)
145(Depth): 144(ptr) Variable Output
149: TypeImage 6(float) 1D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex1df4): 150(ptr) Variable UniformConstant
152: TypeImage 30(int) 1D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex1di4): 153(ptr) Variable UniformConstant
155: TypeImage 43(int) 1D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex1du4): 156(ptr) Variable UniformConstant
158: TypeImage 6(float) 2D sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex2df4): 159(ptr) Variable UniformConstant
161: TypeImage 30(int) 2D sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex2di4): 162(ptr) Variable UniformConstant
164: TypeImage 43(int) 2D sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex2du4): 165(ptr) Variable UniformConstant
167: TypeImage 6(float) 3D sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTex3df4): 168(ptr) Variable UniformConstant
170: TypeImage 30(int) 3D sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTex3di4): 171(ptr) Variable UniformConstant
173: TypeImage 43(int) 3D sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTex3du4): 174(ptr) Variable UniformConstant
176: TypeImage 6(float) Cube sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdf4): 177(ptr) Variable UniformConstant
179: TypeImage 30(int) Cube sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTexcdi4): 180(ptr) Variable UniformConstant
182: TypeImage 43(int) Cube sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTexcdu4): 183(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
29(r12): 7(ptr) Variable Function
42(r14): 7(ptr) Variable Function
55(r30): 7(ptr) Variable Function
70(r32): 7(ptr) Variable Function
82(r34): 7(ptr) Variable Function
94(r60): 7(ptr) Variable Function
108(r62): 7(ptr) Variable Function
119(r64): 7(ptr) Variable Function
132(psout): 131(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
25: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 25 0
28: 6(float) ImageSampleDrefExplicitLod 19 25 27 Lod 26
Store 8(r10) 28
34: 31 Load 33(g_tTex1di4a)
35: 13 Load 15(g_sSamp)
38: 37 SampledImage 34 35
39: 6(float) CompositeExtract 23 0
40: 6(float) CompositeExtract 39 0
41: 6(float) ImageSampleDrefExplicitLod 38 39 40 Lod 26
Store 29(r12) 41
47: 44 Load 46(g_tTex1du4a)
48: 13 Load 15(g_sSamp)
51: 50 SampledImage 47 48
52: 6(float) CompositeExtract 23 0
53: 6(float) CompositeExtract 52 0
54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 26
Store 42(r14) 54
59: 56 Load 58(g_tTex2df4a)
60: 13 Load 15(g_sSamp)
63: 62 SampledImage 59 60
67: 6(float) CompositeExtract 66 0
68: 6(float) CompositeExtract 67 0
69: 6(float) ImageSampleDrefExplicitLod 63 67 68 Lod 26
Store 55(r30) 69
74: 71 Load 73(g_tTex2di4a)
75: 13 Load 15(g_sSamp)
78: 77 SampledImage 74 75
79: 6(float) CompositeExtract 66 0
80: 6(float) CompositeExtract 79 0
81: 6(float) ImageSampleDrefExplicitLod 78 79 80 Lod 26
Store 70(r32) 81
86: 83 Load 85(g_tTex2du4a)
87: 13 Load 15(g_sSamp)
90: 89 SampledImage 86 87
91: 6(float) CompositeExtract 66 0
92: 6(float) CompositeExtract 91 0
93: 6(float) ImageSampleDrefExplicitLod 90 91 92 Lod 26
Store 82(r34) 93
98: 95 Load 97(g_tTexcdf4a)
99: 13 Load 15(g_sSamp)
102: 101 SampledImage 98 99
106: 6(float) CompositeExtract 105 0
107: 6(float) ImageSampleDrefExplicitLod 102 106 24 Lod 24
Store 94(r60) 107
112: 109 Load 111(g_tTexcdi4a)
113: 13 Load 15(g_sSamp)
116: 115 SampledImage 112 113
117: 6(float) CompositeExtract 105 0
118: 6(float) ImageSampleDrefExplicitLod 116 117 24 Lod 24
Store 108(r62) 118
123: 120 Load 122(g_tTexcdu4a)
124: 13 Load 15(g_sSamp)
127: 126 SampledImage 123 124
128: 6(float) CompositeExtract 105 0
129: 6(float) ImageSampleDrefExplicitLod 127 128 24 Lod 24
Store 119(r64) 129
137: 136(ptr) AccessChain 132(psout) 133
Store 137 135
139: 7(ptr) AccessChain 132(psout) 138
Store 139 134
142: 136(ptr) AccessChain 132(psout) 133
143: 103(fvec4) Load 142
Store 141(Color) 143
146: 7(ptr) AccessChain 132(psout) 138
147: 6(float) Load 146
Store 145(Depth) 147
Return
FunctionEnd