glslang/Test/spv.whileLoop.frag
2015-05-15 21:32:46 +00:00

17 lines
226 B
GLSL

#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}