mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 20:10:06 +00:00
45 lines
1.0 KiB
GLSL
45 lines
1.0 KiB
GLSL
#version 450
|
|
|
|
uniform int i1;
|
|
uniform ivec2 i2;
|
|
uniform ivec3 i3;
|
|
uniform ivec4 i4;
|
|
|
|
uniform uint u1;
|
|
uniform uvec2 u2;
|
|
uniform uvec3 u3;
|
|
uniform uvec4 u4;
|
|
|
|
uniform float f1;
|
|
uniform vec2 f2;
|
|
uniform vec3 f3;
|
|
uniform vec4 f4;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main()
|
|
{
|
|
ivec4 idata = ivec4(0);
|
|
idata.x += floatBitsToInt(f1);
|
|
idata.xy += floatBitsToInt(f2);
|
|
idata.xyz += floatBitsToInt(f3);
|
|
idata += floatBitsToInt(f4);
|
|
|
|
uvec4 udata = uvec4(0);
|
|
udata.x += floatBitsToUint(f1);
|
|
udata.xy += floatBitsToUint(f2);
|
|
udata.xyz += floatBitsToUint(f3);
|
|
udata += floatBitsToUint(f4);
|
|
|
|
vec4 fdata = vec4(0.0);
|
|
fdata.x += intBitsToFloat(i1);
|
|
fdata.xy += intBitsToFloat(i2);
|
|
fdata.xyz += intBitsToFloat(i3);
|
|
fdata += intBitsToFloat(i4);
|
|
fdata.x += uintBitsToFloat(u1);
|
|
fdata.xy += uintBitsToFloat(u2);
|
|
fdata.xyz += uintBitsToFloat(u3);
|
|
fdata += uintBitsToFloat(u4);
|
|
|
|
fragColor = (idata == udata) ? fdata : fdata + vec4(0.2);
|
|
} |