glslang/Test/baseResults/300layout.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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300layout.frag
ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment
ERROR: 0:18: 'location' : overlapping use of location 41
ERROR: 0:19: 'location' : overlapping use of location 40
ERROR: 3 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child (mediump 4-component vector of float)
0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:13 move second child to first child (mediump 4-component vector of float)
0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:13 'pos' (smooth in mediump 4-component vector of float)
0:14 move second child to first child (mediump 4-component vector of float)
0:14 direct index (layout(location=4 ) mediump 4-component vector of float)
0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 'pos' (smooth in mediump 4-component vector of float)
0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float)
0:? 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:? 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:? 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:? 'ca' (layout(location=40 ) out 4-element array of mediump float)
0:? 'cb' (layout(location=41 ) out 2-element array of mediump float)
0:? 'cc' (layout(location=39 ) out 6-element array of mediump float)
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child (mediump 4-component vector of float)
0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:13 move second child to first child (mediump 4-component vector of float)
0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:13 'pos' (smooth in mediump 4-component vector of float)
0:14 move second child to first child (mediump 4-component vector of float)
0:14 direct index (layout(location=4 ) mediump 4-component vector of float)
0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 'pos' (smooth in mediump 4-component vector of float)
0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float)
0:? 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:? 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:? 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:? 'ca' (layout(location=40 ) out 4-element array of mediump float)
0:? 'cb' (layout(location=41 ) out 2-element array of mediump float)
0:? 'cc' (layout(location=39 ) out 6-element array of mediump float)