glslang/Test/baseResults/always-discard2.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

122 lines
4.3 KiB
Plaintext

always-discard2.frag
Shader version: 110
0:? Sequence
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'color' ( temp 4-component vector of float)
0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp float)
0:11 'x' ( temp float)
0:11 subtract ( temp float)
0:11 component-wise multiply ( temp float)
0:11 direct index ( temp float)
0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2.000000
0:11 Constant:
0:11 1.000000
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'y' ( temp float)
0:12 subtract ( temp float)
0:12 component-wise multiply ( temp float)
0:12 direct index ( temp float)
0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2.000000
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:17 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' ( smooth in 2-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'color' ( temp 4-component vector of float)
0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp float)
0:11 'x' ( temp float)
0:11 subtract ( temp float)
0:11 component-wise multiply ( temp float)
0:11 direct index ( temp float)
0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2.000000
0:11 Constant:
0:11 1.000000
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'y' ( temp float)
0:12 subtract ( temp float)
0:12 component-wise multiply ( temp float)
0:12 direct index ( temp float)
0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2.000000
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:17 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' ( smooth in 2-component vector of float)