glslang/Test/baseResults/loopsArtificial.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

434 lines
18 KiB
Plaintext

loopsArtificial.frag
WARNING: 0:14: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:55 Sequence
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of float)
0:55 'color' ( temp 4-component vector of float)
0:55 'BaseColor' ( smooth in 4-component vector of float)
0:71 Loop with condition not tested first
0:71 Loop Condition
0:71 Compare Less Than ( temp bool)
0:71 direct index ( temp float)
0:71 'color' ( temp 4-component vector of float)
0:71 Constant:
0:71 2 (const int)
0:71 'd4' ( uniform float)
0:71 Loop Body
0:59 Sequence
0:59 add second child into first child ( temp 4-component vector of float)
0:59 'color' ( temp 4-component vector of float)
0:59 'bigColor4' ( uniform 4-component vector of float)
0:60 Test condition and select ( temp void)
0:60 Condition
0:60 Compare Less Than ( temp bool)
0:60 direct index ( temp float)
0:60 'color' ( temp 4-component vector of float)
0:60 Constant:
0:60 0 (const int)
0:60 'd4' ( uniform float)
0:60 true case
0:61 Sequence
0:61 add second child into first child ( temp float)
0:61 direct index ( temp float)
0:61 'color' ( temp 4-component vector of float)
0:61 Constant:
0:61 2 (const int)
0:61 Constant:
0:61 2.000000
0:62 Test condition and select ( temp void)
0:62 Condition
0:62 Compare Less Than ( temp bool)
0:62 direct index ( temp float)
0:62 'color' ( temp 4-component vector of float)
0:62 Constant:
0:62 2 (const int)
0:62 'd4' ( uniform float)
0:62 true case
0:63 Sequence
0:63 Post-Increment ( temp float)
0:63 direct index ( temp float)
0:63 'color' ( temp 4-component vector of float)
0:63 Constant:
0:63 0 (const int)
0:64 Branch: Continue
0:67 Test condition and select ( temp void)
0:67 Condition
0:67 Compare Less Than ( temp bool)
0:67 direct index ( temp float)
0:67 'color' ( temp 4-component vector of float)
0:67 Constant:
0:67 1 (const int)
0:67 'd4' ( uniform float)
0:67 true case
0:68 add second child into first child ( temp float)
0:68 direct index ( temp float)
0:68 'color' ( temp 4-component vector of float)
0:68 Constant:
0:68 1 (const int)
0:68 'd4' ( uniform float)
0:67 false case
0:70 add second child into first child ( temp float)
0:70 direct index ( temp float)
0:70 'color' ( temp 4-component vector of float)
0:70 Constant:
0:70 0 (const int)
0:70 'd4' ( uniform float)
0:74 Loop with condition tested first
0:74 Loop Condition
0:74 Compare Less Than ( temp bool)
0:74 direct index ( temp float)
0:74 'color' ( temp 4-component vector of float)
0:74 Constant:
0:74 3 (const int)
0:74 'd13' ( uniform float)
0:74 Loop Body
0:75 Sequence
0:75 Test condition and select ( temp void)
0:75 Condition
0:75 Compare Less Than ( temp bool)
0:75 direct index ( temp float)
0:75 'color' ( temp 4-component vector of float)
0:75 Constant:
0:75 2 (const int)
0:75 'd13' ( uniform float)
0:75 true case
0:76 Post-Increment ( temp 4-component vector of float)
0:76 'color' ( temp 4-component vector of float)
0:75 false case
0:78 Post-Decrement ( temp 4-component vector of float)
0:78 'color' ( temp 4-component vector of float)
0:80 add second child into first child ( temp 4-component vector of float)
0:80 'color' ( temp 4-component vector of float)
0:80 'bigColor4' ( uniform 4-component vector of float)
0:81 Test condition and select ( temp void)
0:81 Condition
0:81 Compare Less Than ( temp bool)
0:81 direct index ( temp float)
0:81 'color' ( temp 4-component vector of float)
0:81 Constant:
0:81 0 (const int)
0:81 'd4' ( uniform float)
0:81 true case
0:82 Sequence
0:82 add second child into first child ( temp float)
0:82 direct index ( temp float)
0:82 'color' ( temp 4-component vector of float)
0:82 Constant:
0:82 2 (const int)
0:82 Constant:
0:82 2.000000
0:83 Test condition and select ( temp void)
0:83 Condition
0:83 Compare Less Than ( temp bool)
0:83 direct index ( temp float)
0:83 'color' ( temp 4-component vector of float)
0:83 Constant:
0:83 2 (const int)
0:83 'd4' ( uniform float)
0:83 true case
0:84 Sequence
0:84 Post-Increment ( temp float)
0:84 direct index ( temp float)
0:84 'color' ( temp 4-component vector of float)
0:84 Constant:
0:84 0 (const int)
0:85 Branch: Continue
0:88 Test condition and select ( temp void)
0:88 Condition
0:88 Compare Less Than ( temp bool)
0:88 direct index ( temp float)
0:88 'color' ( temp 4-component vector of float)
0:88 Constant:
0:88 1 (const int)
0:88 'd4' ( uniform float)
0:88 true case
0:89 add second child into first child ( temp float)
0:89 direct index ( temp float)
0:89 'color' ( temp 4-component vector of float)
0:89 Constant:
0:89 1 (const int)
0:89 'd4' ( uniform float)
0:88 false case
0:91 add second child into first child ( temp float)
0:91 direct index ( temp float)
0:91 'color' ( temp 4-component vector of float)
0:91 Constant:
0:91 0 (const int)
0:91 'd4' ( uniform float)
0:94 Post-Increment ( temp 4-component vector of float)
0:94 'color' ( temp 4-component vector of float)
0:95 move second child to first child ( temp 4-component vector of float)
0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:95 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'bigColor1_1' ( uniform 4-component vector of float)
0:? 'bigColor1_2' ( uniform 4-component vector of float)
0:? 'bigColor1_3' ( uniform 4-component vector of float)
0:? 'bigColor2' ( uniform 4-component vector of float)
0:? 'bigColor3' ( uniform 4-component vector of float)
0:? 'bigColor4' ( uniform 4-component vector of float)
0:? 'bigColor5' ( uniform 4-component vector of float)
0:? 'bigColor6' ( uniform 4-component vector of float)
0:? 'bigColor7' ( uniform 4-component vector of float)
0:? 'bigColor8' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'd2' ( uniform float)
0:? 'd3' ( uniform float)
0:? 'd4' ( uniform float)
0:? 'd5' ( uniform float)
0:? 'd6' ( uniform float)
0:? 'd7' ( uniform float)
0:? 'd8' ( uniform float)
0:? 'd9' ( uniform float)
0:? 'd10' ( uniform float)
0:? 'd11' ( uniform float)
0:? 'd12' ( uniform float)
0:? 'd13' ( uniform float)
0:? 'd14' ( uniform float)
0:? 'd15' ( uniform float)
0:? 'd16' ( uniform float)
0:? 'd17' ( uniform float)
0:? 'd18' ( uniform float)
0:? 'd19' ( uniform float)
0:? 'd20' ( uniform float)
0:? 'd21' ( uniform float)
0:? 'd22' ( uniform float)
0:? 'd23' ( uniform float)
0:? 'd24' ( uniform float)
0:? 'd25' ( uniform float)
0:? 'd26' ( uniform float)
0:? 'd27' ( uniform float)
0:? 'd28' ( uniform float)
0:? 'd29' ( uniform float)
0:? 'd30' ( uniform float)
0:? 'd31' ( uniform float)
0:? 'd32' ( uniform float)
0:? 'd33' ( uniform float)
0:? 'd34' ( uniform float)
0:? 'Count' ( uniform int)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:55 Sequence
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of float)
0:55 'color' ( temp 4-component vector of float)
0:55 'BaseColor' ( smooth in 4-component vector of float)
0:71 Loop with condition not tested first
0:71 Loop Condition
0:71 Compare Less Than ( temp bool)
0:71 direct index ( temp float)
0:71 'color' ( temp 4-component vector of float)
0:71 Constant:
0:71 2 (const int)
0:71 'd4' ( uniform float)
0:71 Loop Body
0:59 Sequence
0:59 add second child into first child ( temp 4-component vector of float)
0:59 'color' ( temp 4-component vector of float)
0:59 'bigColor4' ( uniform 4-component vector of float)
0:60 Test condition and select ( temp void)
0:60 Condition
0:60 Compare Less Than ( temp bool)
0:60 direct index ( temp float)
0:60 'color' ( temp 4-component vector of float)
0:60 Constant:
0:60 0 (const int)
0:60 'd4' ( uniform float)
0:60 true case
0:61 Sequence
0:61 add second child into first child ( temp float)
0:61 direct index ( temp float)
0:61 'color' ( temp 4-component vector of float)
0:61 Constant:
0:61 2 (const int)
0:61 Constant:
0:61 2.000000
0:62 Test condition and select ( temp void)
0:62 Condition
0:62 Compare Less Than ( temp bool)
0:62 direct index ( temp float)
0:62 'color' ( temp 4-component vector of float)
0:62 Constant:
0:62 2 (const int)
0:62 'd4' ( uniform float)
0:62 true case
0:63 Sequence
0:63 Post-Increment ( temp float)
0:63 direct index ( temp float)
0:63 'color' ( temp 4-component vector of float)
0:63 Constant:
0:63 0 (const int)
0:64 Branch: Continue
0:67 Test condition and select ( temp void)
0:67 Condition
0:67 Compare Less Than ( temp bool)
0:67 direct index ( temp float)
0:67 'color' ( temp 4-component vector of float)
0:67 Constant:
0:67 1 (const int)
0:67 'd4' ( uniform float)
0:67 true case
0:68 add second child into first child ( temp float)
0:68 direct index ( temp float)
0:68 'color' ( temp 4-component vector of float)
0:68 Constant:
0:68 1 (const int)
0:68 'd4' ( uniform float)
0:67 false case
0:70 add second child into first child ( temp float)
0:70 direct index ( temp float)
0:70 'color' ( temp 4-component vector of float)
0:70 Constant:
0:70 0 (const int)
0:70 'd4' ( uniform float)
0:74 Loop with condition tested first
0:74 Loop Condition
0:74 Compare Less Than ( temp bool)
0:74 direct index ( temp float)
0:74 'color' ( temp 4-component vector of float)
0:74 Constant:
0:74 3 (const int)
0:74 'd13' ( uniform float)
0:74 Loop Body
0:75 Sequence
0:75 Test condition and select ( temp void)
0:75 Condition
0:75 Compare Less Than ( temp bool)
0:75 direct index ( temp float)
0:75 'color' ( temp 4-component vector of float)
0:75 Constant:
0:75 2 (const int)
0:75 'd13' ( uniform float)
0:75 true case
0:76 Post-Increment ( temp 4-component vector of float)
0:76 'color' ( temp 4-component vector of float)
0:75 false case
0:78 Post-Decrement ( temp 4-component vector of float)
0:78 'color' ( temp 4-component vector of float)
0:80 add second child into first child ( temp 4-component vector of float)
0:80 'color' ( temp 4-component vector of float)
0:80 'bigColor4' ( uniform 4-component vector of float)
0:81 Test condition and select ( temp void)
0:81 Condition
0:81 Compare Less Than ( temp bool)
0:81 direct index ( temp float)
0:81 'color' ( temp 4-component vector of float)
0:81 Constant:
0:81 0 (const int)
0:81 'd4' ( uniform float)
0:81 true case
0:82 Sequence
0:82 add second child into first child ( temp float)
0:82 direct index ( temp float)
0:82 'color' ( temp 4-component vector of float)
0:82 Constant:
0:82 2 (const int)
0:82 Constant:
0:82 2.000000
0:83 Test condition and select ( temp void)
0:83 Condition
0:83 Compare Less Than ( temp bool)
0:83 direct index ( temp float)
0:83 'color' ( temp 4-component vector of float)
0:83 Constant:
0:83 2 (const int)
0:83 'd4' ( uniform float)
0:83 true case
0:84 Sequence
0:84 Post-Increment ( temp float)
0:84 direct index ( temp float)
0:84 'color' ( temp 4-component vector of float)
0:84 Constant:
0:84 0 (const int)
0:85 Branch: Continue
0:88 Test condition and select ( temp void)
0:88 Condition
0:88 Compare Less Than ( temp bool)
0:88 direct index ( temp float)
0:88 'color' ( temp 4-component vector of float)
0:88 Constant:
0:88 1 (const int)
0:88 'd4' ( uniform float)
0:88 true case
0:89 add second child into first child ( temp float)
0:89 direct index ( temp float)
0:89 'color' ( temp 4-component vector of float)
0:89 Constant:
0:89 1 (const int)
0:89 'd4' ( uniform float)
0:88 false case
0:91 add second child into first child ( temp float)
0:91 direct index ( temp float)
0:91 'color' ( temp 4-component vector of float)
0:91 Constant:
0:91 0 (const int)
0:91 'd4' ( uniform float)
0:94 Post-Increment ( temp 4-component vector of float)
0:94 'color' ( temp 4-component vector of float)
0:95 move second child to first child ( temp 4-component vector of float)
0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:95 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'bigColor1_1' ( uniform 4-component vector of float)
0:? 'bigColor1_2' ( uniform 4-component vector of float)
0:? 'bigColor1_3' ( uniform 4-component vector of float)
0:? 'bigColor2' ( uniform 4-component vector of float)
0:? 'bigColor3' ( uniform 4-component vector of float)
0:? 'bigColor4' ( uniform 4-component vector of float)
0:? 'bigColor5' ( uniform 4-component vector of float)
0:? 'bigColor6' ( uniform 4-component vector of float)
0:? 'bigColor7' ( uniform 4-component vector of float)
0:? 'bigColor8' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'd2' ( uniform float)
0:? 'd3' ( uniform float)
0:? 'd4' ( uniform float)
0:? 'd5' ( uniform float)
0:? 'd6' ( uniform float)
0:? 'd7' ( uniform float)
0:? 'd8' ( uniform float)
0:? 'd9' ( uniform float)
0:? 'd10' ( uniform float)
0:? 'd11' ( uniform float)
0:? 'd12' ( uniform float)
0:? 'd13' ( uniform float)
0:? 'd14' ( uniform float)
0:? 'd15' ( uniform float)
0:? 'd16' ( uniform float)
0:? 'd17' ( uniform float)
0:? 'd18' ( uniform float)
0:? 'd19' ( uniform float)
0:? 'd20' ( uniform float)
0:? 'd21' ( uniform float)
0:? 'd22' ( uniform float)
0:? 'd23' ( uniform float)
0:? 'd24' ( uniform float)
0:? 'd25' ( uniform float)
0:? 'd26' ( uniform float)
0:? 'd27' ( uniform float)
0:? 'd28' ( uniform float)
0:? 'd29' ( uniform float)
0:? 'd30' ( uniform float)
0:? 'd31' ( uniform float)
0:? 'd32' ( uniform float)
0:? 'd33' ( uniform float)
0:? 'd34' ( uniform float)
0:? 'Count' ( uniform int)