glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out

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hlsl.samplecmp.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 texture (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float FragDepth)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 texture (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float FragDepth)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:? Sequence
0:? Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float FragDepth)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 184
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 140 144
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 28 "r12"
Name 32 "g_tTex1di4a"
Name 41 "r14"
Name 45 "g_tTex1du4a"
Name 54 "r30"
Name 57 "g_tTex2df4a"
Name 69 "r32"
Name 72 "g_tTex2di4a"
Name 81 "r34"
Name 84 "g_tTex2du4a"
Name 93 "r60"
Name 96 "g_tTexcdf4a"
Name 107 "r62"
Name 110 "g_tTexcdi4a"
Name 118 "r64"
Name 121 "g_tTexcdu4a"
Name 129 "PS_OUTPUT"
MemberName 129(PS_OUTPUT) 0 "Color"
MemberName 129(PS_OUTPUT) 1 "Depth"
Name 131 "psout"
Name 140 "Color"
Name 144 "Depth"
Name 150 "g_tTex1df4"
Name 153 "g_tTex1di4"
Name 156 "g_tTex1du4"
Name 159 "g_tTex2df4"
Name 162 "g_tTex2di4"
Name 165 "g_tTex2du4"
Name 168 "g_tTex3df4"
Name 171 "g_tTex3di4"
Name 174 "g_tTex3du4"
Name 177 "g_tTexcdf4"
Name 180 "g_tTexcdi4"
Name 183 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 32(g_tTex1di4a) DescriptorSet 0
Decorate 45(g_tTex1du4a) DescriptorSet 0
Decorate 57(g_tTex2df4a) DescriptorSet 0
Decorate 72(g_tTex2di4a) DescriptorSet 0
Decorate 84(g_tTex2du4a) DescriptorSet 0
Decorate 96(g_tTexcdf4a) DescriptorSet 0
Decorate 110(g_tTexcdi4a) DescriptorSet 0
Decorate 121(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 140(Color) Location 0
Decorate 144(Depth) BuiltIn FragDepth
Decorate 150(g_tTex1df4) DescriptorSet 0
Decorate 150(g_tTex1df4) Binding 0
Decorate 153(g_tTex1di4) DescriptorSet 0
Decorate 156(g_tTex1du4) DescriptorSet 0
Decorate 159(g_tTex2df4) DescriptorSet 0
Decorate 162(g_tTex2di4) DescriptorSet 0
Decorate 165(g_tTex2du4) DescriptorSet 0
Decorate 168(g_tTex3df4) DescriptorSet 0
Decorate 171(g_tTex3di4) DescriptorSet 0
Decorate 174(g_tTex3du4) DescriptorSet 0
Decorate 177(g_tTexcdf4) DescriptorSet 0
Decorate 180(g_tTexcdi4) DescriptorSet 0
Decorate 183(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
29: TypeInt 32 1
30: TypeImage 29(int) 1D array sampled format:Unknown
31: TypePointer UniformConstant 30
32(g_tTex1di4a): 31(ptr) Variable UniformConstant
35: TypeImage 29(int) 1D depth array sampled format:Unknown
36: TypeSampledImage 35
42: TypeInt 32 0
43: TypeImage 42(int) 1D array sampled format:Unknown
44: TypePointer UniformConstant 43
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
48: TypeImage 42(int) 1D depth array sampled format:Unknown
49: TypeSampledImage 48
55: TypeImage 6(float) 2D array sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4a): 56(ptr) Variable UniformConstant
60: TypeImage 6(float) 2D depth array sampled format:Unknown
61: TypeSampledImage 60
63: TypeVector 6(float) 3
64: 6(float) Constant 1050253722
65: 63(fvec3) ConstantComposite 21 22 64
70: TypeImage 29(int) 2D array sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
75: TypeImage 29(int) 2D depth array sampled format:Unknown
76: TypeSampledImage 75
82: TypeImage 42(int) 2D array sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex2du4a): 83(ptr) Variable UniformConstant
87: TypeImage 42(int) 2D depth array sampled format:Unknown
88: TypeSampledImage 87
94: TypeImage 6(float) Cube array sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTexcdf4a): 95(ptr) Variable UniformConstant
99: TypeImage 6(float) Cube depth array sampled format:Unknown
100: TypeSampledImage 99
102: TypeVector 6(float) 4
103: 6(float) Constant 1053609165
104: 102(fvec4) ConstantComposite 21 22 64 103
108: TypeImage 29(int) Cube array sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTexcdi4a): 109(ptr) Variable UniformConstant
113: TypeImage 29(int) Cube depth array sampled format:Unknown
114: TypeSampledImage 113
119: TypeImage 42(int) Cube array sampled format:Unknown
120: TypePointer UniformConstant 119
121(g_tTexcdu4a): 120(ptr) Variable UniformConstant
124: TypeImage 42(int) Cube depth array sampled format:Unknown
125: TypeSampledImage 124
129(PS_OUTPUT): TypeStruct 102(fvec4) 6(float)
130: TypePointer Function 129(PS_OUTPUT)
132: 29(int) Constant 0
133: 6(float) Constant 1065353216
134: 102(fvec4) ConstantComposite 133 133 133 133
135: TypePointer Function 102(fvec4)
137: 29(int) Constant 1
139: TypePointer Output 102(fvec4)
140(Color): 139(ptr) Variable Output
143: TypePointer Output 6(float)
144(Depth): 143(ptr) Variable Output
148: TypeImage 6(float) 1D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex1df4): 149(ptr) Variable UniformConstant
151: TypeImage 29(int) 1D sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex1di4): 152(ptr) Variable UniformConstant
154: TypeImage 42(int) 1D sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex1du4): 155(ptr) Variable UniformConstant
157: TypeImage 6(float) 2D sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex2df4): 158(ptr) Variable UniformConstant
160: TypeImage 29(int) 2D sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTex2di4): 161(ptr) Variable UniformConstant
163: TypeImage 42(int) 2D sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTex2du4): 164(ptr) Variable UniformConstant
166: TypeImage 6(float) 3D sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTex3df4): 167(ptr) Variable UniformConstant
169: TypeImage 29(int) 3D sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTex3di4): 170(ptr) Variable UniformConstant
172: TypeImage 42(int) 3D sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTex3du4): 173(ptr) Variable UniformConstant
175: TypeImage 6(float) Cube sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdf4): 176(ptr) Variable UniformConstant
178: TypeImage 29(int) Cube sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTexcdi4): 179(ptr) Variable UniformConstant
181: TypeImage 42(int) Cube sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTexcdu4): 182(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
28(r12): 7(ptr) Variable Function
41(r14): 7(ptr) Variable Function
54(r30): 7(ptr) Variable Function
69(r32): 7(ptr) Variable Function
81(r34): 7(ptr) Variable Function
93(r60): 7(ptr) Variable Function
107(r62): 7(ptr) Variable Function
118(r64): 7(ptr) Variable Function
131(psout): 130(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
25: 6(float) CompositeExtract 23 0
26: 6(float) CompositeExtract 25 0
27: 6(float) ImageSampleDrefImplicitLod 19 25 26
Store 8(r10) 27
33: 30 Load 32(g_tTex1di4a)
34: 13 Load 15(g_sSamp)
37: 36 SampledImage 33 34
38: 6(float) CompositeExtract 23 0
39: 6(float) CompositeExtract 38 0
40: 6(float) ImageSampleDrefImplicitLod 37 38 39
Store 28(r12) 40
46: 43 Load 45(g_tTex1du4a)
47: 13 Load 15(g_sSamp)
50: 49 SampledImage 46 47
51: 6(float) CompositeExtract 23 0
52: 6(float) CompositeExtract 51 0
53: 6(float) ImageSampleDrefImplicitLod 50 51 52
Store 41(r14) 53
58: 55 Load 57(g_tTex2df4a)
59: 13 Load 15(g_sSamp)
62: 61 SampledImage 58 59
66: 6(float) CompositeExtract 65 0
67: 6(float) CompositeExtract 66 0
68: 6(float) ImageSampleDrefImplicitLod 62 66 67
Store 54(r30) 68
73: 70 Load 72(g_tTex2di4a)
74: 13 Load 15(g_sSamp)
77: 76 SampledImage 73 74
78: 6(float) CompositeExtract 65 0
79: 6(float) CompositeExtract 78 0
80: 6(float) ImageSampleDrefImplicitLod 77 78 79
Store 69(r32) 80
85: 82 Load 84(g_tTex2du4a)
86: 13 Load 15(g_sSamp)
89: 88 SampledImage 85 86
90: 6(float) CompositeExtract 65 0
91: 6(float) CompositeExtract 90 0
92: 6(float) ImageSampleDrefImplicitLod 89 90 91
Store 81(r34) 92
97: 94 Load 96(g_tTexcdf4a)
98: 13 Load 15(g_sSamp)
101: 100 SampledImage 97 98
105: 6(float) CompositeExtract 104 0
106: 6(float) ImageSampleDrefImplicitLod 101 105 24
Store 93(r60) 106
111: 108 Load 110(g_tTexcdi4a)
112: 13 Load 15(g_sSamp)
115: 114 SampledImage 111 112
116: 6(float) CompositeExtract 104 0
117: 6(float) ImageSampleDrefImplicitLod 115 116 24
Store 107(r62) 117
122: 119 Load 121(g_tTexcdu4a)
123: 13 Load 15(g_sSamp)
126: 125 SampledImage 122 123
127: 6(float) CompositeExtract 104 0
128: 6(float) ImageSampleDrefImplicitLod 126 127 24
Store 118(r64) 128
136: 135(ptr) AccessChain 131(psout) 132
Store 136 134
138: 7(ptr) AccessChain 131(psout) 137
Store 138 133
141: 135(ptr) AccessChain 131(psout) 132
142: 102(fvec4) Load 141
Store 140(Color) 142
145: 7(ptr) AccessChain 131(psout) 137
146: 6(float) Load 145
Store 144(Depth) 146
Return
FunctionEnd