mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 13:51:04 +00:00
658 lines
31 KiB
Plaintext
658 lines
31 KiB
Plaintext
hlsl.samplecmp.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float FragDepth)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:? Sequence
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0:? Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:59 Color: direct index for structure (temp 4-component vector of float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:59 Constant:
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0:59 0 (const int)
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0:59 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:59 Depth: direct index for structure (temp float FragDepth)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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|
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float FragDepth)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:? Sequence
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0:? Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:59 Color: direct index for structure (temp 4-component vector of float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:59 Constant:
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0:59 0 (const int)
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0:59 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:59 Depth: direct index for structure (temp float FragDepth)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Branch: Return
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0:? Linker Objects
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|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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|
0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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|
0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 184
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 140 144
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r10"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 28 "r12"
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Name 32 "g_tTex1di4a"
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Name 41 "r14"
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Name 45 "g_tTex1du4a"
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Name 54 "r30"
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Name 57 "g_tTex2df4a"
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Name 69 "r32"
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Name 72 "g_tTex2di4a"
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Name 81 "r34"
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Name 84 "g_tTex2du4a"
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Name 93 "r60"
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Name 96 "g_tTexcdf4a"
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Name 107 "r62"
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Name 110 "g_tTexcdi4a"
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Name 118 "r64"
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Name 121 "g_tTexcdu4a"
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Name 129 "PS_OUTPUT"
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MemberName 129(PS_OUTPUT) 0 "Color"
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MemberName 129(PS_OUTPUT) 1 "Depth"
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Name 131 "psout"
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Name 140 "Color"
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Name 144 "Depth"
|
|
Name 150 "g_tTex1df4"
|
|
Name 153 "g_tTex1di4"
|
|
Name 156 "g_tTex1du4"
|
|
Name 159 "g_tTex2df4"
|
|
Name 162 "g_tTex2di4"
|
|
Name 165 "g_tTex2du4"
|
|
Name 168 "g_tTex3df4"
|
|
Name 171 "g_tTex3di4"
|
|
Name 174 "g_tTex3du4"
|
|
Name 177 "g_tTexcdf4"
|
|
Name 180 "g_tTexcdi4"
|
|
Name 183 "g_tTexcdu4"
|
|
Decorate 11(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 15(g_sSamp) DescriptorSet 0
|
|
Decorate 15(g_sSamp) Binding 0
|
|
Decorate 32(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 45(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 57(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 72(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 84(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 96(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 110(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 121(g_tTexcdu4a) DescriptorSet 0
|
|
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
Decorate 140(Color) Location 0
|
|
Decorate 144(Depth) BuiltIn FragDepth
|
|
Decorate 150(g_tTex1df4) DescriptorSet 0
|
|
Decorate 150(g_tTex1df4) Binding 0
|
|
Decorate 153(g_tTex1di4) DescriptorSet 0
|
|
Decorate 156(g_tTex1du4) DescriptorSet 0
|
|
Decorate 159(g_tTex2df4) DescriptorSet 0
|
|
Decorate 162(g_tTex2di4) DescriptorSet 0
|
|
Decorate 165(g_tTex2du4) DescriptorSet 0
|
|
Decorate 168(g_tTex3df4) DescriptorSet 0
|
|
Decorate 171(g_tTex3di4) DescriptorSet 0
|
|
Decorate 174(g_tTex3du4) DescriptorSet 0
|
|
Decorate 177(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 180(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 183(g_tTexcdu4) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
9: TypeImage 6(float) 1D array sampled format:Unknown
|
|
10: TypePointer UniformConstant 9
|
|
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
|
|
13: TypeSampler
|
|
14: TypePointer UniformConstant 13
|
|
15(g_sSamp): 14(ptr) Variable UniformConstant
|
|
17: TypeImage 6(float) 1D depth array sampled format:Unknown
|
|
18: TypeSampledImage 17
|
|
20: TypeVector 6(float) 2
|
|
21: 6(float) Constant 1036831949
|
|
22: 6(float) Constant 1045220557
|
|
23: 20(fvec2) ConstantComposite 21 22
|
|
24: 6(float) Constant 1061158912
|
|
29: TypeInt 32 1
|
|
30: TypeImage 29(int) 1D array sampled format:Unknown
|
|
31: TypePointer UniformConstant 30
|
|
32(g_tTex1di4a): 31(ptr) Variable UniformConstant
|
|
35: TypeImage 29(int) 1D depth array sampled format:Unknown
|
|
36: TypeSampledImage 35
|
|
42: TypeInt 32 0
|
|
43: TypeImage 42(int) 1D array sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
|
|
48: TypeImage 42(int) 1D depth array sampled format:Unknown
|
|
49: TypeSampledImage 48
|
|
55: TypeImage 6(float) 2D array sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4a): 56(ptr) Variable UniformConstant
|
|
60: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
61: TypeSampledImage 60
|
|
63: TypeVector 6(float) 3
|
|
64: 6(float) Constant 1050253722
|
|
65: 63(fvec3) ConstantComposite 21 22 64
|
|
70: TypeImage 29(int) 2D array sampled format:Unknown
|
|
71: TypePointer UniformConstant 70
|
|
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
|
|
75: TypeImage 29(int) 2D depth array sampled format:Unknown
|
|
76: TypeSampledImage 75
|
|
82: TypeImage 42(int) 2D array sampled format:Unknown
|
|
83: TypePointer UniformConstant 82
|
|
84(g_tTex2du4a): 83(ptr) Variable UniformConstant
|
|
87: TypeImage 42(int) 2D depth array sampled format:Unknown
|
|
88: TypeSampledImage 87
|
|
94: TypeImage 6(float) Cube array sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTexcdf4a): 95(ptr) Variable UniformConstant
|
|
99: TypeImage 6(float) Cube depth array sampled format:Unknown
|
|
100: TypeSampledImage 99
|
|
102: TypeVector 6(float) 4
|
|
103: 6(float) Constant 1053609165
|
|
104: 102(fvec4) ConstantComposite 21 22 64 103
|
|
108: TypeImage 29(int) Cube array sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTexcdi4a): 109(ptr) Variable UniformConstant
|
|
113: TypeImage 29(int) Cube depth array sampled format:Unknown
|
|
114: TypeSampledImage 113
|
|
119: TypeImage 42(int) Cube array sampled format:Unknown
|
|
120: TypePointer UniformConstant 119
|
|
121(g_tTexcdu4a): 120(ptr) Variable UniformConstant
|
|
124: TypeImage 42(int) Cube depth array sampled format:Unknown
|
|
125: TypeSampledImage 124
|
|
129(PS_OUTPUT): TypeStruct 102(fvec4) 6(float)
|
|
130: TypePointer Function 129(PS_OUTPUT)
|
|
132: 29(int) Constant 0
|
|
133: 6(float) Constant 1065353216
|
|
134: 102(fvec4) ConstantComposite 133 133 133 133
|
|
135: TypePointer Function 102(fvec4)
|
|
137: 29(int) Constant 1
|
|
139: TypePointer Output 102(fvec4)
|
|
140(Color): 139(ptr) Variable Output
|
|
143: TypePointer Output 6(float)
|
|
144(Depth): 143(ptr) Variable Output
|
|
148: TypeImage 6(float) 1D sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTex1df4): 149(ptr) Variable UniformConstant
|
|
151: TypeImage 29(int) 1D sampled format:Unknown
|
|
152: TypePointer UniformConstant 151
|
|
153(g_tTex1di4): 152(ptr) Variable UniformConstant
|
|
154: TypeImage 42(int) 1D sampled format:Unknown
|
|
155: TypePointer UniformConstant 154
|
|
156(g_tTex1du4): 155(ptr) Variable UniformConstant
|
|
157: TypeImage 6(float) 2D sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTex2df4): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 29(int) 2D sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTex2di4): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 42(int) 2D sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTex2du4): 164(ptr) Variable UniformConstant
|
|
166: TypeImage 6(float) 3D sampled format:Unknown
|
|
167: TypePointer UniformConstant 166
|
|
168(g_tTex3df4): 167(ptr) Variable UniformConstant
|
|
169: TypeImage 29(int) 3D sampled format:Unknown
|
|
170: TypePointer UniformConstant 169
|
|
171(g_tTex3di4): 170(ptr) Variable UniformConstant
|
|
172: TypeImage 42(int) 3D sampled format:Unknown
|
|
173: TypePointer UniformConstant 172
|
|
174(g_tTex3du4): 173(ptr) Variable UniformConstant
|
|
175: TypeImage 6(float) Cube sampled format:Unknown
|
|
176: TypePointer UniformConstant 175
|
|
177(g_tTexcdf4): 176(ptr) Variable UniformConstant
|
|
178: TypeImage 29(int) Cube sampled format:Unknown
|
|
179: TypePointer UniformConstant 178
|
|
180(g_tTexcdi4): 179(ptr) Variable UniformConstant
|
|
181: TypeImage 42(int) Cube sampled format:Unknown
|
|
182: TypePointer UniformConstant 181
|
|
183(g_tTexcdu4): 182(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r10): 7(ptr) Variable Function
|
|
28(r12): 7(ptr) Variable Function
|
|
41(r14): 7(ptr) Variable Function
|
|
54(r30): 7(ptr) Variable Function
|
|
69(r32): 7(ptr) Variable Function
|
|
81(r34): 7(ptr) Variable Function
|
|
93(r60): 7(ptr) Variable Function
|
|
107(r62): 7(ptr) Variable Function
|
|
118(r64): 7(ptr) Variable Function
|
|
131(psout): 130(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
25: 6(float) CompositeExtract 23 0
|
|
26: 6(float) CompositeExtract 25 0
|
|
27: 6(float) ImageSampleDrefImplicitLod 19 25 26
|
|
Store 8(r10) 27
|
|
33: 30 Load 32(g_tTex1di4a)
|
|
34: 13 Load 15(g_sSamp)
|
|
37: 36 SampledImage 33 34
|
|
38: 6(float) CompositeExtract 23 0
|
|
39: 6(float) CompositeExtract 38 0
|
|
40: 6(float) ImageSampleDrefImplicitLod 37 38 39
|
|
Store 28(r12) 40
|
|
46: 43 Load 45(g_tTex1du4a)
|
|
47: 13 Load 15(g_sSamp)
|
|
50: 49 SampledImage 46 47
|
|
51: 6(float) CompositeExtract 23 0
|
|
52: 6(float) CompositeExtract 51 0
|
|
53: 6(float) ImageSampleDrefImplicitLod 50 51 52
|
|
Store 41(r14) 53
|
|
58: 55 Load 57(g_tTex2df4a)
|
|
59: 13 Load 15(g_sSamp)
|
|
62: 61 SampledImage 58 59
|
|
66: 6(float) CompositeExtract 65 0
|
|
67: 6(float) CompositeExtract 66 0
|
|
68: 6(float) ImageSampleDrefImplicitLod 62 66 67
|
|
Store 54(r30) 68
|
|
73: 70 Load 72(g_tTex2di4a)
|
|
74: 13 Load 15(g_sSamp)
|
|
77: 76 SampledImage 73 74
|
|
78: 6(float) CompositeExtract 65 0
|
|
79: 6(float) CompositeExtract 78 0
|
|
80: 6(float) ImageSampleDrefImplicitLod 77 78 79
|
|
Store 69(r32) 80
|
|
85: 82 Load 84(g_tTex2du4a)
|
|
86: 13 Load 15(g_sSamp)
|
|
89: 88 SampledImage 85 86
|
|
90: 6(float) CompositeExtract 65 0
|
|
91: 6(float) CompositeExtract 90 0
|
|
92: 6(float) ImageSampleDrefImplicitLod 89 90 91
|
|
Store 81(r34) 92
|
|
97: 94 Load 96(g_tTexcdf4a)
|
|
98: 13 Load 15(g_sSamp)
|
|
101: 100 SampledImage 97 98
|
|
105: 6(float) CompositeExtract 104 0
|
|
106: 6(float) ImageSampleDrefImplicitLod 101 105 24
|
|
Store 93(r60) 106
|
|
111: 108 Load 110(g_tTexcdi4a)
|
|
112: 13 Load 15(g_sSamp)
|
|
115: 114 SampledImage 111 112
|
|
116: 6(float) CompositeExtract 104 0
|
|
117: 6(float) ImageSampleDrefImplicitLod 115 116 24
|
|
Store 107(r62) 117
|
|
122: 119 Load 121(g_tTexcdu4a)
|
|
123: 13 Load 15(g_sSamp)
|
|
126: 125 SampledImage 122 123
|
|
127: 6(float) CompositeExtract 104 0
|
|
128: 6(float) ImageSampleDrefImplicitLod 126 127 24
|
|
Store 118(r64) 128
|
|
136: 135(ptr) AccessChain 131(psout) 132
|
|
Store 136 134
|
|
138: 7(ptr) AccessChain 131(psout) 137
|
|
Store 138 133
|
|
141: 135(ptr) AccessChain 131(psout) 132
|
|
142: 102(fvec4) Load 141
|
|
Store 140(Color) 142
|
|
145: 7(ptr) AccessChain 131(psout) 137
|
|
146: 6(float) Load 145
|
|
Store 144(Depth) 146
|
|
Return
|
|
FunctionEnd
|