mirror of
https://github.com/KhronosGroup/glslang
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14 lines
198 B
GLSL
14 lines
198 B
GLSL
struct InParam {
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float2 v;
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float4 fragCoord : SV_POSITION;
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int2 i2;
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};
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float4 PixelShaderFunction(InParam i) : COLOR0
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{
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InParam local;
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local = i;
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return local.fragCoord;
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}
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