glslang/Test/420.geom

46 lines
796 B
GLSL

#version 420 core
// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
int i;
void foo()
{
gl_in.length(); // ERROR
gl_in[1].gl_Position;
gl_in[i].gl_Position; // ERROR
}
layout(triangles) in;
in vec4 color3[3];
void foo3()
{
gl_in.length();
gl_in[i].gl_Position;
color3.length();
}
uniform sampler2D s2D;
in vec2 coord;
uniform vec4 v4;
void foo4()
{
const ivec2 offsets[5] =
{
ivec2(0,1),
ivec2(1,-2),
ivec2(0,3),
ivec2(-3,0),
ivec2(2,1)
};
vec4 v = textureGatherOffset(s2D, coord, offsets[i].xy);
offsets[i].xy = ivec2(3); // ERROR
v4.x = 3.2; // ERROR
v4.xy; // should have non-uniform type
}