mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
349 lines
20 KiB
Plaintext
349 lines
20 KiB
Plaintext
hlsl.structbuffer.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in uint)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 'pos' ( in uint)
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0:17 Sequence
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0:17 move second child to first child ( temp uint)
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0:17 'size' ( temp uint)
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0:17 array length ( temp uint)
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0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:17 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 move second child to first child ( temp uint)
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0:17 'stride' ( temp uint)
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0:17 Constant:
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0:17 32 (const uint)
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0:19 Test condition and select ( temp void)
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0:19 Condition
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0:19 test: direct index for structure ( temp bool)
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0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:19 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'pos' ( in uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 true case
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0:20 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:20 add ( temp 3-component vector of float)
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0:20 color: direct index for structure ( temp 3-component vector of float)
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0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:20 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (layout( row_major std430) buffer float)
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0.000000
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0:19 false case
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0:22 Branch: Return with expression
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 add ( temp float)
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0:22 add ( temp float)
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0:22 direct index ( temp float)
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0:22 color: direct index for structure ( temp 3-component vector of float)
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0:22 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:22 Convert uint to float ( temp float)
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0:22 'size' ( temp uint)
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0:22 Convert uint to float ( temp float)
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0:22 'stride' ( temp uint)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in uint)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:13 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 'pos' ( in uint)
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0:17 Sequence
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0:17 move second child to first child ( temp uint)
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0:17 'size' ( temp uint)
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0:17 array length ( temp uint)
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0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:17 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 move second child to first child ( temp uint)
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0:17 'stride' ( temp uint)
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0:17 Constant:
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0:17 32 (const uint)
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0:19 Test condition and select ( temp void)
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0:19 Condition
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0:19 test: direct index for structure ( temp bool)
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0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:19 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'pos' ( in uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 true case
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0:20 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:20 add ( temp 3-component vector of float)
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0:20 color: direct index for structure ( temp 3-component vector of float)
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0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:20 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (layout( row_major std430) buffer float)
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0.000000
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0:19 false case
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0:22 Branch: Return with expression
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 add ( temp float)
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0:22 add ( temp float)
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0:22 direct index ( temp float)
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0:22 color: direct index for structure ( temp 3-component vector of float)
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0:22 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:22 Convert uint to float ( temp float)
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0:22 'size' ( temp uint)
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0:22 Convert uint to float ( temp float)
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0:22 'stride' ( temp uint)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
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0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 96
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 89 92
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 16 "sb_t"
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MemberName 16(sb_t) 0 "color"
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MemberName 16(sb_t) 1 "test"
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MemberName 16(sb_t) 2 "test2"
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Name 18 "mydata"
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Name 19 "sb_t"
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MemberName 19(sb_t) 0 "color"
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MemberName 19(sb_t) 1 "test"
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MemberName 19(sb_t) 2 "test2"
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Name 21 "sbuf"
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MemberName 21(sbuf) 0 "@data"
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Name 23 "sbuf"
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Name 43 "size"
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Name 45 "stride"
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Name 59 "sbuf2"
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MemberName 59(sbuf2) 0 "@data"
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Name 61 "sbuf2"
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Name 87 "pos"
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Name 89 "pos"
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Name 92 "@entryPointOutput"
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Name 93 "param"
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MemberDecorate 19(sb_t) 0 Offset 0
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MemberDecorate 19(sb_t) 1 Offset 12
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MemberDecorate 19(sb_t) 2 Offset 16
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Decorate 20 ArrayStride 32
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MemberDecorate 21(sbuf) 0 NonWritable
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MemberDecorate 21(sbuf) 0 Offset 0
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Decorate 21(sbuf) BufferBlock
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Decorate 23(sbuf) DescriptorSet 0
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Decorate 23(sbuf) Binding 10
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Decorate 58 ArrayStride 4
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MemberDecorate 59(sbuf2) 0 NonWritable
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MemberDecorate 59(sbuf2) 0 Offset 0
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Decorate 59(sbuf2) BufferBlock
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Decorate 61(sbuf2) DescriptorSet 0
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Decorate 89(pos) Flat
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Decorate 89(pos) Location 0
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Decorate 92(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeVector 8(float) 3
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15: TypeBool
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16(sb_t): TypeStruct 14(fvec3) 15(bool) 15(bool)
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17: TypePointer Function 16(sb_t)
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19(sb_t): TypeStruct 14(fvec3) 6(int) 6(int)
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20: TypeRuntimeArray 19(sb_t)
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21(sbuf): TypeStruct 20
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22: TypePointer Uniform 21(sbuf)
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23(sbuf): 22(ptr) Variable Uniform
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24: TypeInt 32 1
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25: 24(int) Constant 0
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27: TypePointer Uniform 19(sb_t)
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31: TypePointer Function 14(fvec3)
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34: 24(int) Constant 1
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35: 6(int) Constant 0
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37: TypePointer Function 15(bool)
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40: 24(int) Constant 2
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46: 6(int) Constant 32
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48: TypePointer Uniform 6(int)
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55: TypePointer Uniform 14(fvec3)
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58: TypeRuntimeArray 8(float)
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59(sbuf2): TypeStruct 58
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60: TypePointer Uniform 59(sbuf2)
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61(sbuf2): 60(ptr) Variable Uniform
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63: TypePointer Uniform 8(float)
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68: 8(float) Constant 0
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75: TypePointer Function 8(float)
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88: TypePointer Input 6(int)
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89(pos): 88(ptr) Variable Input
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91: TypePointer Output 9(fvec4)
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92(@entryPointOutput): 91(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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87(pos): 7(ptr) Variable Function
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93(param): 7(ptr) Variable Function
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90: 6(int) Load 89(pos)
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Store 87(pos) 90
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94: 6(int) Load 87(pos)
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Store 93(param) 94
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95: 9(fvec4) FunctionCall 12(@main(u1;) 93(param)
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Store 92(@entryPointOutput) 95
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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18(mydata): 17(ptr) Variable Function
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43(size): 7(ptr) Variable Function
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45(stride): 7(ptr) Variable Function
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26: 6(int) Load 11(pos)
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28: 27(ptr) AccessChain 23(sbuf) 25 26
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29: 19(sb_t) Load 28
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30: 14(fvec3) CompositeExtract 29 0
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32: 31(ptr) AccessChain 18(mydata) 25
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Store 32 30
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33: 6(int) CompositeExtract 29 1
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36: 15(bool) INotEqual 33 35
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38: 37(ptr) AccessChain 18(mydata) 34
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Store 38 36
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39: 6(int) CompositeExtract 29 2
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41: 15(bool) INotEqual 39 35
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42: 37(ptr) AccessChain 18(mydata) 40
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Store 42 41
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44: 24(int) ArrayLength 23(sbuf) 0
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Store 43(size) 44
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Store 45(stride) 46
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47: 6(int) Load 11(pos)
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49: 48(ptr) AccessChain 23(sbuf) 25 47 34
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50: 6(int) Load 49
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51: 15(bool) INotEqual 50 35
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SelectionMerge 53 None
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BranchConditional 51 52 74
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52: Label
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54: 6(int) Load 11(pos)
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56: 55(ptr) AccessChain 23(sbuf) 25 54 25
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57: 14(fvec3) Load 56
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62: 6(int) Load 11(pos)
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64: 63(ptr) AccessChain 61(sbuf2) 25 62
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65: 8(float) Load 64
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66: 14(fvec3) CompositeConstruct 65 65 65
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67: 14(fvec3) FAdd 57 66
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69: 8(float) CompositeExtract 67 0
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70: 8(float) CompositeExtract 67 1
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71: 8(float) CompositeExtract 67 2
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72: 9(fvec4) CompositeConstruct 69 70 71 68
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ReturnValue 72
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74: Label
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76: 75(ptr) AccessChain 18(mydata) 25 35
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77: 8(float) Load 76
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78: 6(int) Load 43(size)
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79: 8(float) ConvertUToF 78
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80: 8(float) FAdd 77 79
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81: 6(int) Load 45(stride)
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82: 8(float) ConvertUToF 81
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83: 8(float) FAdd 80 82
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84: 9(fvec4) CompositeConstruct 83 83 83 83
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ReturnValue 84
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53: Label
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86: 9(fvec4) Undef
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ReturnValue 86
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FunctionEnd
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