glslang/Test/preprocessor.simple.vert
chirsz-ever 2bfacdac91 Improve preprocessor ouput format
Modify preprocessor.simple.vert to test spaces before parenthesis.
2023-09-22 16:34:08 -04:00

71 lines
1.0 KiB
GLSL

#version 310 es
#define X 1
#define Y clamp
#define Z X
#define F 1, 2
#define make_function \
float fn ( float x ) \
{\
return x + 4.0; \
}
make_function
int main() {
gl_Position = vec4(X);
gl_Position = Y(1, 2, 3);
gl_Position = vec4(Z);
gl_Position = vec4(F);
gl_Position = vec4(fn(3));
[] . ++ --
+ - * % / - ! ~
<< >> < > <= >=
== !=
& ^ | && ^^ || ? :
+= -= *= /= %= <<= >>= &= |= ^=
1.2 2E10 5u -5lf
}
struct S {
int member1;
float member2;
vec4 member3;
};
#define xyz xxyz
#define yzy() yyz
#define FUN_MAC() \
vec3 a = vec3(0); \
vec3 b = a.zxyz; \
vec3 b = a.xyz; \
vec3 b = a.yzy(); \
vec3 b = a.xyz(); \
vec3 b = a.yzy; \
vec3 b = a.z;
void bar(int x) {}
void foo()
{
S s;
s.member2 + s.member1;
s.member3.zyx;
s.member2.xyz;
s.member2.yzy();
s.member2.xyz();
s.member2.yzy;
for(int i = 0;i < 100; i = i + 1) {
bar (i)
}
FUN_MAC()
yzy
();
yzy
}