glslang/Test/spv.layoutNested.vert

77 lines
1.5 KiB
GLSL

#version 450
// should get 3 SPV types for S: no layout, 140, and 430, plus extras for interpolation or invariant differences
struct S
{
highp uvec3 a;
mediump mat2 b[4];
lowp uint c;
};
layout(set = 0, binding = 0, std140) uniform Block140
{
mediump int u;
S s[2][3];
mediump vec2 v;
} inst140;
layout(set = 0, binding = 1, std430) buffer Block430
{
mediump int u;
S s[2][3];
mediump vec2 v;
} inst430;
S s;
// should get 5 SPV types for T: no layout, 140/row, 140/col, 430/row, and 430/col
struct T {
mat2 m;
int a;
};
T t;
struct Nestor {
T nestorT;
};
layout(set = 1, binding = 0, std140) uniform Bt1
{
layout(row_major) Nestor nt;
} Btn1;
layout(set = 1, binding = 0, std140) uniform Bt2
{
layout(column_major) Nestor nt;
} Btn2;
layout(row_major, set = 1, binding = 0, std140) uniform Bt3
{
layout(column_major) Nestor ntcol;
Nestor ntrow; // should be row major decoration version of Nestor
} Btn3;
layout(set = 1, binding = 0, std430) buffer bBt1
{
layout(row_major) Nestor nt;
} bBtn1;
layout(set = 1, binding = 0, std430) buffer bBt2
{
layout(column_major) Nestor nt;
} bBtn2;
layout(set = 1, binding = 0, std430) buffer bBt3
{
layout(row_major) Nestor ntcol;
Nestor ntrow; // should be col major decoration version of Nestor
} bBtn3;
void main()
{
}
flat out S sout;
invariant out S soutinv;