mirror of
https://github.com/KhronosGroup/glslang
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deb4940c17
This makes the interface be invariant, whether or not individual variables are used.
326 lines
15 KiB
Plaintext
Executable File
326 lines
15 KiB
Plaintext
Executable File
hlsl.if.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 true case
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Branch: Return
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 true case
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:6 false case
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Branch: Return
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:20 'input' (layout(location=0 ) in 4-component vector of float)
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0:20 Branch: Return
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:24 'input' (layout(location=0 ) in 4-component vector of float)
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0:24 Branch: Return
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0:23 false case
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (layout(location=0 ) in 4-component vector of float)
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0:26 Branch: Return
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (layout(location=0 ) in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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0:31 Pre-Increment (temp float)
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0:31 'ii' (temp float)
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0:32 Pre-Increment (temp int)
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0:32 'ii' (temp int)
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0:? Linker Objects
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Equal (temp bool)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 'input' (layout(location=0 ) in 4-component vector of float)
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0:3 true case
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:4 'input' (layout(location=0 ) in 4-component vector of float)
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0:4 Branch: Return
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 'input' (layout(location=0 ) in 4-component vector of float)
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0:6 true case
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 Branch: Return
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0:6 false case
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 Branch: Return
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 'input' (layout(location=0 ) in 4-component vector of float)
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0:11 true case is null
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0:14 Test condition and select (temp void)
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0:14 Condition
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0:14 Compare Equal (temp bool)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:14 true case is null
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0:19 Test condition and select (temp void)
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0:19 Condition
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0:19 Compare Equal (temp bool)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 'input' (layout(location=0 ) in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:20 'input' (layout(location=0 ) in 4-component vector of float)
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0:20 Branch: Return
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 'input' (layout(location=0 ) in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:24 'input' (layout(location=0 ) in 4-component vector of float)
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0:24 Branch: Return
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0:23 false case
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (layout(location=0 ) in 4-component vector of float)
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0:26 Branch: Return
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (layout(location=0 ) in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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0:31 Pre-Increment (temp float)
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0:31 'ii' (temp float)
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0:32 Pre-Increment (temp int)
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0:32 'ii' (temp int)
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0:? Linker Objects
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 84
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 19
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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Name 19 "@entryPointOutput"
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Name 67 "ii"
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Name 80 "ii"
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Decorate 9(input) Location 0
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Decorate 19(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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12: TypeBool
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13: TypeVector 12(bool) 4
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18: TypePointer Output 7(fvec4)
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19(@entryPointOutput): 18(ptr) Variable Output
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66: TypePointer Function 6(float)
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68: TypeInt 32 0
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69: 68(int) Constant 2
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70: TypePointer Input 6(float)
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76: 6(float) Constant 1065353216
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78: TypeInt 32 1
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79: TypePointer Function 78(int)
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82: 78(int) Constant 1
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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67(ii): 66(ptr) Variable Function
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80(ii): 79(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) Load 9(input)
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14: 13(bvec4) FOrdEqual 10 11
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15: 12(bool) All 14
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SelectionMerge 17 None
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BranchConditional 15 16 17
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16: Label
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20: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 20
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Return
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17: Label
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22: 7(fvec4) Load 9(input)
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23: 7(fvec4) Load 9(input)
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24: 13(bvec4) FOrdEqual 22 23
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25: 12(bool) All 24
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SelectionMerge 27 None
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BranchConditional 25 26 30
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26: Label
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28: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 28
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Return
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30: Label
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31: 7(fvec4) Load 9(input)
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32: 7(fvec4) FNegate 31
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Store 19(@entryPointOutput) 32
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Return
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27: Label
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34: 7(fvec4) Load 9(input)
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35: 7(fvec4) Load 9(input)
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36: 13(bvec4) FOrdEqual 34 35
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37: 12(bool) All 36
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SelectionMerge 39 None
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BranchConditional 37 38 39
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38: Label
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Branch 39
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39: Label
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40: 7(fvec4) Load 9(input)
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41: 7(fvec4) Load 9(input)
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42: 13(bvec4) FOrdEqual 40 41
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43: 12(bool) All 42
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SelectionMerge 45 None
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BranchConditional 43 44 45
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44: Label
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Branch 45
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45: Label
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46: 7(fvec4) Load 9(input)
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47: 7(fvec4) Load 9(input)
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48: 13(bvec4) FOrdEqual 46 47
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49: 12(bool) All 48
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SelectionMerge 51 None
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BranchConditional 49 50 51
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50: Label
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52: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 52
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Return
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51: Label
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54: 7(fvec4) Load 9(input)
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55: 7(fvec4) Load 9(input)
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56: 13(bvec4) FOrdEqual 54 55
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57: 12(bool) All 56
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SelectionMerge 59 None
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BranchConditional 57 58 62
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58: Label
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60: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 60
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Return
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62: Label
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63: 7(fvec4) Load 9(input)
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64: 7(fvec4) FNegate 63
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Store 19(@entryPointOutput) 64
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Return
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59: Label
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71: 70(ptr) AccessChain 9(input) 69
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72: 6(float) Load 71
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Store 67(ii) 72
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SelectionMerge 74 None
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BranchConditional 72 73 74
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73: Label
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75: 6(float) Load 67(ii)
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77: 6(float) FAdd 75 76
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Store 67(ii) 77
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Branch 74
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74: Label
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81: 78(int) Load 80(ii)
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83: 78(int) IAdd 81 82
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Store 80(ii) 83
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Return
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FunctionEnd
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