mirror of
https://github.com/KhronosGroup/glslang
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
51 lines
2.2 KiB
Plaintext
51 lines
2.2 KiB
Plaintext
330comp.frag
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Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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