mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
44779f508a
The change makes it possible to define a const variable after the marked type. Example "float const"
30 lines
399 B
GLSL
30 lines
399 B
GLSL
float4 fun0()
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{
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return 1.0f;
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}
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float4 fun2(float4 const col)
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{
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return (1.0f, 2.0f, 3.0f, 4.0f);
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}
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uint fun3(const float4 col)
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{
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return 7;
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}
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float4 fun4(uint id1, uniform uint id2)
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{
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return id1 * id2;
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}
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float4 fun1(int index)
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{
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uint entityId = fun3(fun2(fun0()));
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return fun4(entityId, entityId);
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}
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int main() : SV_TARGET
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{
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return fun1;
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} |