glslang/Test/hlsl.frag

8 lines
189 B
GLSL

float4 AmbientColor = float4(1, 0.5, 0, 1);
//float AmbientIntensity = 0.1;
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input /* * AmbientIntensity */ + AmbientColor;
}