mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
e516d4335f
This will help in expanding flattening and reducing splitting.
225 lines
11 KiB
Plaintext
225 lines
11 KiB
Plaintext
hlsl.array.multidim.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 direct index ( temp 3-element array of 4-component vector of float)
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0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Construct vec4 ( temp 4-component vector of float)
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0:14 direct index ( temp float)
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0:14 direct index ( temp 3-element array of float)
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0:14 direct index ( temp 4-element array of 3-element array of float)
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0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 3 (const int)
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0:14 Constant:
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0:14 1 (const int)
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0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:15 direct index ( temp 3-element array of 4-component vector of float)
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0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 direct index ( temp 3-element array of 4-component vector of float)
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0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 Color: direct index for structure ( temp 4-component vector of float)
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0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( temp 4-component vector of float)
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0:18 direct index ( temp 3-element array of 4-component vector of float)
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0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 2 (const int)
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0:19 Branch: Return with expression
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0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:10 Color: direct index for structure ( temp 4-component vector of float)
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0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Constant:
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0:10 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 direct index ( temp 3-element array of 4-component vector of float)
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0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Construct vec4 ( temp 4-component vector of float)
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0:14 direct index ( temp float)
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0:14 direct index ( temp 3-element array of float)
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0:14 direct index ( temp 4-element array of 3-element array of float)
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0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 3 (const int)
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0:14 Constant:
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0:14 1 (const int)
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0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:15 direct index ( temp 3-element array of 4-component vector of float)
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0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 direct index ( temp 3-element array of 4-component vector of float)
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0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 Color: direct index for structure ( temp 4-component vector of float)
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0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( temp 4-component vector of float)
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0:18 direct index ( temp 3-element array of 4-component vector of float)
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0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 2 (const int)
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0:19 Branch: Return with expression
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0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:10 Color: direct index for structure ( temp 4-component vector of float)
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0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Constant:
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0:10 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 57
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 54
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 18 "float4_array_1"
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Name 27 "$Global"
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MemberName 27($Global) 0 "float_array"
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Name 29 ""
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Name 40 "float4_array_2"
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Name 46 "psout"
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Name 54 "@entryPointOutput.Color"
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Decorate 22 ArrayStride 16
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Decorate 24 ArrayStride 48
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Decorate 26 ArrayStride 192
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MemberDecorate 27($Global) 0 Offset 0
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Decorate 27($Global) Block
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Decorate 29 DescriptorSet 0
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Decorate 54(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypeInt 32 0
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13: 12(int) Constant 3
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14: TypeArray 7(fvec4) 13
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15: 12(int) Constant 2
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16: TypeArray 14 15
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17: TypePointer Function 16
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19: TypeInt 32 1
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20: 19(int) Constant 1
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21: 19(int) Constant 2
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22: TypeArray 6(float) 13
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23: 12(int) Constant 4
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24: TypeArray 22 23
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25: 12(int) Constant 5
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26: TypeArray 24 25
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27($Global): TypeStruct 26
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28: TypePointer Uniform 27($Global)
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29: 28(ptr) Variable Uniform
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30: 19(int) Constant 0
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31: 19(int) Constant 3
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32: TypePointer Uniform 6(float)
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36: TypePointer Function 7(fvec4)
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38: TypeArray 14 25
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39: TypePointer Function 38
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41: TypePointer Function 14
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45: TypePointer Function 8(PS_OUTPUT)
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53: TypePointer Output 7(fvec4)
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54(@entryPointOutput.Color): 53(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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55:8(PS_OUTPUT) FunctionCall 10(@main()
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56: 7(fvec4) CompositeExtract 55 0
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Store 54(@entryPointOutput.Color) 56
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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18(float4_array_1): 17(ptr) Variable Function
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40(float4_array_2): 39(ptr) Variable Function
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46(psout): 45(ptr) Variable Function
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33: 32(ptr) AccessChain 29 30 21 31 20
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34: 6(float) Load 33
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35: 7(fvec4) CompositeConstruct 34 34 34 34
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37: 36(ptr) AccessChain 18(float4_array_1) 20 21
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Store 37 35
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42: 41(ptr) AccessChain 18(float4_array_1) 30
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43: 14 Load 42
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44: 41(ptr) AccessChain 40(float4_array_2) 20
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Store 44 43
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47: 36(ptr) AccessChain 18(float4_array_1) 20 21
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48: 7(fvec4) Load 47
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49: 36(ptr) AccessChain 46(psout) 30
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Store 49 48
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50:8(PS_OUTPUT) Load 46(psout)
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ReturnValue 50
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FunctionEnd
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