mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
2224 lines
91 KiB
C++
2224 lines
91 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013-2016 LunarG, Inc.
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// Copyright (C) 2016-2020 Google, Inc.
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// Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// this only applies to the standalone wrapper, not the front end in general
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "glslang/Public/ResourceLimits.h"
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#include "Worklist.h"
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#include "DirStackFileIncluder.h"
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#include "./../glslang/Public/ShaderLang.h"
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#include "../glslang/MachineIndependent/localintermediate.h"
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#include "../SPIRV/GlslangToSpv.h"
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#include "../SPIRV/GLSL.std.450.h"
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#include "../SPIRV/disassemble.h"
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#include <array>
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#include <atomic>
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#include <cctype>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <map>
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#include <memory>
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#include <set>
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#include <thread>
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#include "../glslang/OSDependent/osinclude.h"
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// Build-time generated includes
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#include "glslang/build_info.h"
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#include "glslang/glsl_intrinsic_header.h"
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extern "C" {
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GLSLANG_EXPORT void ShOutputHtml();
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}
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// Command-line options
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enum TOptions : uint64_t {
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EOptionNone = 0,
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EOptionIntermediate = (1ull << 0),
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EOptionSuppressInfolog = (1ull << 1),
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EOptionMemoryLeakMode = (1ull << 2),
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EOptionRelaxedErrors = (1ull << 3),
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EOptionGiveWarnings = (1ull << 4),
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EOptionLinkProgram = (1ull << 5),
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EOptionMultiThreaded = (1ull << 6),
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EOptionDumpConfig = (1ull << 7),
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EOptionDumpReflection = (1ull << 8),
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EOptionSuppressWarnings = (1ull << 9),
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EOptionDumpVersions = (1ull << 10),
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EOptionSpv = (1ull << 11),
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EOptionHumanReadableSpv = (1ull << 12),
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EOptionVulkanRules = (1ull << 13),
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EOptionDefaultDesktop = (1ull << 14),
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EOptionOutputPreprocessed = (1ull << 15),
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EOptionOutputHexadecimal = (1ull << 16),
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EOptionReadHlsl = (1ull << 17),
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EOptionCascadingErrors = (1ull << 18),
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EOptionAutoMapBindings = (1ull << 19),
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EOptionFlattenUniformArrays = (1ull << 20),
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EOptionNoStorageFormat = (1ull << 21),
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EOptionKeepUncalled = (1ull << 22),
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EOptionHlslOffsets = (1ull << 23),
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EOptionHlslIoMapping = (1ull << 24),
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EOptionAutoMapLocations = (1ull << 25),
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EOptionDebug = (1ull << 26),
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EOptionStdin = (1ull << 27),
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EOptionOptimizeDisable = (1ull << 28),
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EOptionOptimizeSize = (1ull << 29),
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EOptionInvertY = (1ull << 30),
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EOptionDumpBareVersion = (1ull << 31),
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EOptionCompileOnly = (1ull << 32),
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EOptionDisplayErrorColumn = (1ull << 33),
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};
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bool targetHlslFunctionality1 = false;
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bool SpvToolsDisassembler = false;
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bool SpvToolsValidate = false;
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bool NaNClamp = false;
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bool stripDebugInfo = false;
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bool emitNonSemanticShaderDebugInfo = false;
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bool emitNonSemanticShaderDebugSource = false;
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bool beQuiet = false;
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bool VulkanRulesRelaxed = false;
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bool autoSampledTextures = false;
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//
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// Return codes from main/exit().
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//
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enum TFailCode {
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ESuccess = 0,
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EFailUsage,
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EFailCompile,
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EFailLink,
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EFailCompilerCreate,
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EFailThreadCreate,
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EFailLinkerCreate
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};
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//
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// Forward declarations.
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//
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EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
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void CompileFile(const char* fileName, ShHandle);
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void usage();
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char* ReadFileData(const char* fileName);
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void FreeFileData(char* data);
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void InfoLogMsg(const char* msg, const char* name, const int num);
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// Globally track if any compile or link failure.
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std::atomic<int8_t> CompileFailed{0};
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std::atomic<int8_t> LinkFailed{0};
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std::atomic<int8_t> CompileOrLinkFailed{0};
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// array of unique places to leave the shader names and infologs for the asynchronous compiles
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std::vector<std::unique_ptr<glslang::TWorkItem>> WorkItems;
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std::string ConfigFile;
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//
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// Parse either a .conf file provided by the user or the default from glslang::DefaultTBuiltInResource
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//
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void ProcessConfigFile()
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{
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if (ConfigFile.size() == 0)
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*GetResources() = *GetDefaultResources();
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else {
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char* configString = ReadFileData(ConfigFile.c_str());
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DecodeResourceLimits(GetResources(), configString);
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FreeFileData(configString);
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}
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}
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int ReflectOptions = EShReflectionDefault;
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std::underlying_type_t<TOptions> Options = EOptionNone;
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const char* ExecutableName = nullptr;
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const char* binaryFileName = nullptr;
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const char* depencyFileName = nullptr;
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const char* entryPointName = nullptr;
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const char* sourceEntryPointName = nullptr;
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const char* shaderStageName = nullptr;
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const char* variableName = nullptr;
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bool HlslEnable16BitTypes = false;
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bool HlslDX9compatible = false;
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bool HlslDxPositionW = false;
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bool EnhancedMsgs = false;
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bool AbsolutePath = false;
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bool DumpBuiltinSymbols = false;
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std::vector<std::string> IncludeDirectoryList;
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// Source environment
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// (source 'Client' is currently the same as target 'Client')
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int ClientInputSemanticsVersion = 100;
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// Target environment
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glslang::EShClient Client = glslang::EShClientNone; // will stay EShClientNone if only validating
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glslang::EShTargetClientVersion ClientVersion; // not valid until Client is set
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glslang::EShTargetLanguage TargetLanguage = glslang::EShTargetNone;
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glslang::EShTargetLanguageVersion TargetVersion; // not valid until TargetLanguage is set
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// GLSL version
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int GlslVersion = 0; // GLSL version specified on CLI, overrides #version in shader source
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std::vector<std::string> Processes; // what should be recorded by OpModuleProcessed, or equivalent
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// Per descriptor-set binding base data
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typedef std::map<unsigned int, unsigned int> TPerSetBaseBinding;
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std::vector<std::pair<std::string, int>> uniformLocationOverrides;
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int uniformBase = 0;
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std::array<std::array<unsigned int, EShLangCount>, glslang::EResCount> baseBinding;
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std::array<std::array<TPerSetBaseBinding, EShLangCount>, glslang::EResCount> baseBindingForSet;
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std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
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std::vector<std::pair<std::string, glslang::TBlockStorageClass>> blockStorageOverrides;
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bool setGlobalUniformBlock = false;
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std::string globalUniformName;
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unsigned int globalUniformBinding;
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unsigned int globalUniformSet;
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bool setGlobalBufferBlock = false;
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std::string atomicCounterBlockName;
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unsigned int atomicCounterBlockSet;
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// Add things like "#define ..." to a preamble to use in the beginning of the shader.
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class TPreamble {
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public:
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TPreamble() { }
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bool isSet() const { return text.size() > 0; }
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const char* get() const { return text.c_str(); }
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// #define...
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void addDef(std::string def)
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{
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text.append("#define ");
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fixLine(def);
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Processes.push_back("define-macro ");
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Processes.back().append(def);
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// The first "=" needs to turn into a space
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const size_t equal = def.find_first_of("=");
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if (equal != def.npos)
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def[equal] = ' ';
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text.append(def);
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text.append("\n");
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}
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// #undef...
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void addUndef(std::string undef)
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{
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text.append("#undef ");
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fixLine(undef);
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Processes.push_back("undef-macro ");
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Processes.back().append(undef);
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text.append(undef);
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text.append("\n");
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}
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void addText(std::string preambleText)
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{
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fixLine(preambleText);
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Processes.push_back("preamble-text");
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Processes.back().append(preambleText);
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text.append(preambleText);
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text.append("\n");
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}
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protected:
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void fixLine(std::string& line)
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{
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// Can't go past a newline in the line
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const size_t end = line.find_first_of("\n");
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if (end != line.npos)
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line = line.substr(0, end);
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}
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std::string text; // contents of preamble
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};
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// Track the user's #define and #undef from the command line.
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TPreamble UserPreamble;
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std::string PreambleString;
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//
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// Create the default name for saving a binary if -o is not provided.
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//
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const char* GetBinaryName(EShLanguage stage)
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{
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const char* name;
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if (binaryFileName == nullptr) {
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switch (stage) {
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case EShLangVertex: name = "vert.spv"; break;
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case EShLangTessControl: name = "tesc.spv"; break;
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case EShLangTessEvaluation: name = "tese.spv"; break;
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case EShLangGeometry: name = "geom.spv"; break;
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case EShLangFragment: name = "frag.spv"; break;
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case EShLangCompute: name = "comp.spv"; break;
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case EShLangRayGen: name = "rgen.spv"; break;
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case EShLangIntersect: name = "rint.spv"; break;
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case EShLangAnyHit: name = "rahit.spv"; break;
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case EShLangClosestHit: name = "rchit.spv"; break;
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case EShLangMiss: name = "rmiss.spv"; break;
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case EShLangCallable: name = "rcall.spv"; break;
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case EShLangMesh : name = "mesh.spv"; break;
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case EShLangTask : name = "task.spv"; break;
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default: name = "unknown"; break;
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}
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} else
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name = binaryFileName;
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return name;
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}
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//
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// *.conf => this is a config file that can set limits/resources
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//
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bool SetConfigFile(const std::string& name)
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{
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if (name.size() < 5)
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return false;
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if (name.compare(name.size() - 5, 5, ".conf") == 0) {
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ConfigFile = name;
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return true;
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}
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return false;
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}
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//
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// Give error and exit with failure code.
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//
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void Error(const char* message, const char* detail = nullptr)
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{
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fprintf(stderr, "%s: Error: ", ExecutableName);
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if (detail != nullptr)
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fprintf(stderr, "%s: ", detail);
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fprintf(stderr, "%s (use -h for usage)\n", message);
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exit(EFailUsage);
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}
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//
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// Process an optional binding base of one the forms:
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// --argname [stage] base // base for stage (if given) or all stages (if not)
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// --argname [stage] [base set]... // set/base pairs: set the base for given binding set.
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// Where stage is one of the forms accepted by FindLanguage, and base is an integer
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//
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void ProcessBindingBase(int& argc, char**& argv, glslang::TResourceType res)
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{
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if (argc < 2)
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usage();
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EShLanguage lang = EShLangCount;
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int singleBase = 0;
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TPerSetBaseBinding perSetBase;
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int arg = 1;
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// Parse stage, if given
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if (!isdigit(argv[arg][0])) {
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if (argc < 3) // this form needs one more argument
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usage();
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lang = FindLanguage(argv[arg++], false);
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}
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if ((argc - arg) >= 2 && isdigit(argv[arg+0][0]) && isdigit(argv[arg+1][0])) {
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// Parse a per-set binding base
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do {
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const int baseNum = atoi(argv[arg++]);
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const int setNum = atoi(argv[arg++]);
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perSetBase[setNum] = baseNum;
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} while ((argc - arg) >= 2 && isdigit(argv[arg + 0][0]) && isdigit(argv[arg + 1][0]));
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} else {
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// Parse single binding base
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singleBase = atoi(argv[arg++]);
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}
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argc -= (arg-1);
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argv += (arg-1);
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// Set one or all languages
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const int langMin = (lang < EShLangCount) ? lang+0 : 0;
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const int langMax = (lang < EShLangCount) ? lang+1 : EShLangCount;
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for (int lang = langMin; lang < langMax; ++lang) {
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if (!perSetBase.empty())
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baseBindingForSet[res][lang].insert(perSetBase.begin(), perSetBase.end());
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else
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baseBinding[res][lang] = singleBase;
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}
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}
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void ProcessResourceSetBindingBase(int& argc, char**& argv, std::array<std::vector<std::string>, EShLangCount>& base)
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{
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if (argc < 2)
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usage();
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if (!isdigit(argv[1][0])) {
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if (argc < 3) // this form needs one more argument
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usage();
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// Parse form: --argname stage [regname set base...], or:
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// --argname stage set
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const EShLanguage lang = FindLanguage(argv[1], false);
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argc--;
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argv++;
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while (argc > 1 && argv[1] != nullptr && argv[1][0] != '-') {
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base[lang].push_back(argv[1]);
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argc--;
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argv++;
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}
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// Must have one arg, or a multiple of three (for [regname set binding] triples)
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if (base[lang].size() != 1 && (base[lang].size() % 3) != 0)
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usage();
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} else {
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// Parse form: --argname set
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for (int lang=0; lang<EShLangCount; ++lang)
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base[lang].push_back(argv[1]);
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argc--;
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argv++;
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}
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}
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//
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// Process an optional binding base of one the forms:
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// --argname name {uniform|buffer|push_constant}
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void ProcessBlockStorage(int& argc, char**& argv, std::vector<std::pair<std::string, glslang::TBlockStorageClass>>& storage)
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{
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if (argc < 3)
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usage();
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glslang::TBlockStorageClass blockStorage = glslang::EbsNone;
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std::string strBacking(argv[2]);
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if (strBacking == "uniform")
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blockStorage = glslang::EbsUniform;
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else if (strBacking == "buffer")
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blockStorage = glslang::EbsStorageBuffer;
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else if (strBacking == "push_constant")
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blockStorage = glslang::EbsPushConstant;
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else {
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printf("%s: invalid block storage\n", strBacking.c_str());
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usage();
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}
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storage.push_back(std::make_pair(std::string(argv[1]), blockStorage));
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argc -= 2;
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argv += 2;
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}
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inline bool isNonDigit(char c) {
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// a non-digit character valid in a glsl identifier
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return (c == '_') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
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}
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// whether string isa valid identifier to be used in glsl
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bool isValidIdentifier(const char* str) {
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std::string idn(str);
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if (idn.length() == 0) {
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return false;
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}
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if (idn.length() >= 3 && idn.substr(0, 3) == "gl_") {
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// identifiers startin with "gl_" are reserved
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return false;
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}
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if (!isNonDigit(idn[0])) {
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return false;
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}
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for (unsigned int i = 1; i < idn.length(); ++i) {
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if (!(isdigit(idn[i]) || isNonDigit(idn[i]))) {
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return false;
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}
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}
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return true;
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}
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// Process settings for either the global buffer block or global unfirom block
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|
// of the form:
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// --argname name set binding
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void ProcessGlobalBlockSettings(int& argc, char**& argv, std::string* name, unsigned int* set, unsigned int* binding)
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{
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if (argc < 4)
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usage();
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unsigned int curArg = 1;
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assert(name || set || binding);
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if (name) {
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if (!isValidIdentifier(argv[curArg])) {
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printf("%s: invalid identifier\n", argv[curArg]);
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usage();
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}
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*name = argv[curArg];
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|
|
curArg++;
|
|
}
|
|
|
|
if (set) {
|
|
errno = 0;
|
|
int setVal = static_cast<int>(::strtol(argv[curArg], nullptr, 10));
|
|
if (errno || setVal < 0) {
|
|
printf("%s: invalid set\n", argv[curArg]);
|
|
usage();
|
|
}
|
|
*set = setVal;
|
|
|
|
curArg++;
|
|
}
|
|
|
|
if (binding) {
|
|
errno = 0;
|
|
int bindingVal = static_cast<int>(::strtol(argv[curArg], nullptr, 10));
|
|
if (errno || bindingVal < 0) {
|
|
printf("%s: invalid binding\n", argv[curArg]);
|
|
usage();
|
|
}
|
|
*binding = bindingVal;
|
|
|
|
curArg++;
|
|
}
|
|
|
|
argc -= (curArg - 1);
|
|
argv += (curArg - 1);
|
|
}
|
|
|
|
//
|
|
// Do all command-line argument parsing. This includes building up the work-items
|
|
// to be processed later, and saving all the command-line options.
|
|
//
|
|
// Does not return (it exits) if command-line is fatally flawed.
|
|
//
|
|
void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItems, int argc, char* argv[])
|
|
{
|
|
for (int res = 0; res < glslang::EResCount; ++res)
|
|
baseBinding[res].fill(0);
|
|
|
|
ExecutableName = argv[0];
|
|
workItems.reserve(argc);
|
|
|
|
const auto bumpArg = [&]() {
|
|
if (argc > 0) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
};
|
|
|
|
// read a string directly attached to a single-letter option
|
|
const auto getStringOperand = [&](const char* desc) {
|
|
if (argv[0][2] == 0) {
|
|
printf("%s must immediately follow option (no spaces)\n", desc);
|
|
exit(EFailUsage);
|
|
}
|
|
return argv[0] + 2;
|
|
};
|
|
|
|
// read a number attached to a single-letter option
|
|
const auto getAttachedNumber = [&](const char* desc) {
|
|
int num = atoi(argv[0] + 2);
|
|
if (num == 0) {
|
|
printf("%s: expected attached non-0 number\n", desc);
|
|
exit(EFailUsage);
|
|
}
|
|
return num;
|
|
};
|
|
|
|
// minimum needed (without overriding something else) to target Vulkan SPIR-V
|
|
const auto setVulkanSpv = []() {
|
|
if (Client == glslang::EShClientNone)
|
|
ClientVersion = glslang::EShTargetVulkan_1_0;
|
|
Client = glslang::EShClientVulkan;
|
|
Options |= EOptionSpv;
|
|
Options |= EOptionVulkanRules;
|
|
Options |= EOptionLinkProgram;
|
|
};
|
|
|
|
// minimum needed (without overriding something else) to target OpenGL SPIR-V
|
|
const auto setOpenGlSpv = []() {
|
|
if (Client == glslang::EShClientNone)
|
|
ClientVersion = glslang::EShTargetOpenGL_450;
|
|
Client = glslang::EShClientOpenGL;
|
|
Options |= EOptionSpv;
|
|
Options |= EOptionLinkProgram;
|
|
// undo a -H default to Vulkan
|
|
Options &= ~EOptionVulkanRules;
|
|
};
|
|
|
|
const auto getUniformOverride = [getStringOperand]() {
|
|
const char *arg = getStringOperand("-u<name>:<location>");
|
|
const char *split = strchr(arg, ':');
|
|
if (split == nullptr) {
|
|
printf("%s: missing location\n", arg);
|
|
exit(EFailUsage);
|
|
}
|
|
errno = 0;
|
|
int location = static_cast<int>(::strtol(split + 1, nullptr, 10));
|
|
if (errno) {
|
|
printf("%s: invalid location\n", arg);
|
|
exit(EFailUsage);
|
|
}
|
|
return std::make_pair(std::string(arg, split - arg), location);
|
|
};
|
|
|
|
for (bumpArg(); argc >= 1; bumpArg()) {
|
|
if (argv[0][0] == '-') {
|
|
switch (argv[0][1]) {
|
|
case '-':
|
|
{
|
|
std::string lowerword(argv[0]+2);
|
|
std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);
|
|
|
|
// handle --word style options
|
|
if (lowerword == "auto-map-bindings" || // synonyms
|
|
lowerword == "auto-map-binding" ||
|
|
lowerword == "amb") {
|
|
Options |= EOptionAutoMapBindings;
|
|
} else if (lowerword == "auto-map-locations" || // synonyms
|
|
lowerword == "aml") {
|
|
Options |= EOptionAutoMapLocations;
|
|
} else if (lowerword == "uniform-base") {
|
|
if (argc <= 1)
|
|
Error("no <base> provided", lowerword.c_str());
|
|
uniformBase = static_cast<int>(::strtol(argv[1], nullptr, 10));
|
|
bumpArg();
|
|
break;
|
|
} else if (lowerword == "client") {
|
|
if (argc > 1) {
|
|
if (strcmp(argv[1], "vulkan100") == 0)
|
|
setVulkanSpv();
|
|
else if (strcmp(argv[1], "opengl100") == 0)
|
|
setOpenGlSpv();
|
|
else
|
|
Error("expects vulkan100 or opengl100", lowerword.c_str());
|
|
} else
|
|
Error("expects vulkan100 or opengl100", lowerword.c_str());
|
|
bumpArg();
|
|
} else if (lowerword == "define-macro" ||
|
|
lowerword == "d") {
|
|
if (argc > 1)
|
|
UserPreamble.addDef(argv[1]);
|
|
else
|
|
Error("expects <name[=def]>", argv[0]);
|
|
bumpArg();
|
|
} else if (lowerword == "dump-builtin-symbols") {
|
|
DumpBuiltinSymbols = true;
|
|
} else if (lowerword == "entry-point") {
|
|
entryPointName = argv[1];
|
|
if (argc <= 1)
|
|
Error("no <name> provided", lowerword.c_str());
|
|
bumpArg();
|
|
} else if (lowerword == "flatten-uniform-arrays" || // synonyms
|
|
lowerword == "flatten-uniform-array" ||
|
|
lowerword == "fua") {
|
|
Options |= EOptionFlattenUniformArrays;
|
|
} else if (lowerword == "glsl-version") {
|
|
if (argc > 1) {
|
|
if (strcmp(argv[1], "100") == 0) {
|
|
GlslVersion = 100;
|
|
} else if (strcmp(argv[1], "110") == 0) {
|
|
GlslVersion = 110;
|
|
} else if (strcmp(argv[1], "120") == 0) {
|
|
GlslVersion = 120;
|
|
} else if (strcmp(argv[1], "130") == 0) {
|
|
GlslVersion = 130;
|
|
} else if (strcmp(argv[1], "140") == 0) {
|
|
GlslVersion = 140;
|
|
} else if (strcmp(argv[1], "150") == 0) {
|
|
GlslVersion = 150;
|
|
} else if (strcmp(argv[1], "300es") == 0) {
|
|
GlslVersion = 300;
|
|
} else if (strcmp(argv[1], "310es") == 0) {
|
|
GlslVersion = 310;
|
|
} else if (strcmp(argv[1], "320es") == 0) {
|
|
GlslVersion = 320;
|
|
} else if (strcmp(argv[1], "330") == 0) {
|
|
GlslVersion = 330;
|
|
} else if (strcmp(argv[1], "400") == 0) {
|
|
GlslVersion = 400;
|
|
} else if (strcmp(argv[1], "410") == 0) {
|
|
GlslVersion = 410;
|
|
} else if (strcmp(argv[1], "420") == 0) {
|
|
GlslVersion = 420;
|
|
} else if (strcmp(argv[1], "430") == 0) {
|
|
GlslVersion = 430;
|
|
} else if (strcmp(argv[1], "440") == 0) {
|
|
GlslVersion = 440;
|
|
} else if (strcmp(argv[1], "450") == 0) {
|
|
GlslVersion = 450;
|
|
} else if (strcmp(argv[1], "460") == 0) {
|
|
GlslVersion = 460;
|
|
} else
|
|
Error("--glsl-version expected one of: 100, 110, 120, 130, 140, 150,\n"
|
|
"300es, 310es, 320es, 330\n"
|
|
"400, 410, 420, 430, 440, 450, 460");
|
|
}
|
|
bumpArg();
|
|
} else if (lowerword == "hlsl-offsets") {
|
|
Options |= EOptionHlslOffsets;
|
|
} else if (lowerword == "hlsl-iomap" ||
|
|
lowerword == "hlsl-iomapper" ||
|
|
lowerword == "hlsl-iomapping") {
|
|
Options |= EOptionHlslIoMapping;
|
|
} else if (lowerword == "hlsl-enable-16bit-types") {
|
|
HlslEnable16BitTypes = true;
|
|
} else if (lowerword == "hlsl-dx9-compatible") {
|
|
HlslDX9compatible = true;
|
|
} else if (lowerword == "hlsl-dx-position-w") {
|
|
HlslDxPositionW = true;
|
|
} else if (lowerword == "enhanced-msgs") {
|
|
EnhancedMsgs = true;
|
|
} else if (lowerword == "absolute-path") {
|
|
AbsolutePath = true;
|
|
} else if (lowerword == "auto-sampled-textures") {
|
|
autoSampledTextures = true;
|
|
} else if (lowerword == "invert-y" || // synonyms
|
|
lowerword == "iy") {
|
|
Options |= EOptionInvertY;
|
|
} else if (lowerword == "keep-uncalled" || // synonyms
|
|
lowerword == "ku") {
|
|
Options |= EOptionKeepUncalled;
|
|
} else if (lowerword == "nan-clamp") {
|
|
NaNClamp = true;
|
|
} else if (lowerword == "no-storage-format" || // synonyms
|
|
lowerword == "nsf") {
|
|
Options |= EOptionNoStorageFormat;
|
|
} else if (lowerword == "preamble-text" ||
|
|
lowerword == "p") {
|
|
if (argc > 1)
|
|
UserPreamble.addText(argv[1]);
|
|
else
|
|
Error("expects <text>", argv[0]);
|
|
bumpArg();
|
|
} else if (lowerword == "relaxed-errors") {
|
|
Options |= EOptionRelaxedErrors;
|
|
} else if (lowerword == "reflect-strict-array-suffix") {
|
|
ReflectOptions |= EShReflectionStrictArraySuffix;
|
|
} else if (lowerword == "reflect-basic-array-suffix") {
|
|
ReflectOptions |= EShReflectionBasicArraySuffix;
|
|
} else if (lowerword == "reflect-intermediate-io") {
|
|
ReflectOptions |= EShReflectionIntermediateIO;
|
|
} else if (lowerword == "reflect-separate-buffers") {
|
|
ReflectOptions |= EShReflectionSeparateBuffers;
|
|
} else if (lowerword == "reflect-all-block-variables") {
|
|
ReflectOptions |= EShReflectionAllBlockVariables;
|
|
} else if (lowerword == "reflect-unwrap-io-blocks") {
|
|
ReflectOptions |= EShReflectionUnwrapIOBlocks;
|
|
} else if (lowerword == "reflect-all-io-variables") {
|
|
ReflectOptions |= EShReflectionAllIOVariables;
|
|
} else if (lowerword == "reflect-shared-std140-ubo") {
|
|
ReflectOptions |= EShReflectionSharedStd140UBO;
|
|
} else if (lowerword == "reflect-shared-std140-ssbo") {
|
|
ReflectOptions |= EShReflectionSharedStd140SSBO;
|
|
} else if (lowerword == "resource-set-bindings" || // synonyms
|
|
lowerword == "resource-set-binding" ||
|
|
lowerword == "rsb") {
|
|
ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
|
|
} else if (lowerword == "set-block-storage" ||
|
|
lowerword == "sbs") {
|
|
ProcessBlockStorage(argc, argv, blockStorageOverrides);
|
|
} else if (lowerword == "set-atomic-counter-block" ||
|
|
lowerword == "sacb") {
|
|
ProcessGlobalBlockSettings(argc, argv, &atomicCounterBlockName, &atomicCounterBlockSet, nullptr);
|
|
setGlobalBufferBlock = true;
|
|
} else if (lowerword == "set-default-uniform-block" ||
|
|
lowerword == "sdub") {
|
|
ProcessGlobalBlockSettings(argc, argv, &globalUniformName, &globalUniformSet, &globalUniformBinding);
|
|
setGlobalUniformBlock = true;
|
|
} else if (lowerword == "shift-image-bindings" || // synonyms
|
|
lowerword == "shift-image-binding" ||
|
|
lowerword == "sib") {
|
|
ProcessBindingBase(argc, argv, glslang::EResImage);
|
|
} else if (lowerword == "shift-sampler-bindings" || // synonyms
|
|
lowerword == "shift-sampler-binding" ||
|
|
lowerword == "ssb") {
|
|
ProcessBindingBase(argc, argv, glslang::EResSampler);
|
|
} else if (lowerword == "shift-uav-bindings" || // synonyms
|
|
lowerword == "shift-uav-binding" ||
|
|
lowerword == "suavb") {
|
|
ProcessBindingBase(argc, argv, glslang::EResUav);
|
|
} else if (lowerword == "shift-texture-bindings" || // synonyms
|
|
lowerword == "shift-texture-binding" ||
|
|
lowerword == "stb") {
|
|
ProcessBindingBase(argc, argv, glslang::EResTexture);
|
|
} else if (lowerword == "shift-ubo-bindings" || // synonyms
|
|
lowerword == "shift-ubo-binding" ||
|
|
lowerword == "shift-cbuffer-bindings" ||
|
|
lowerword == "shift-cbuffer-binding" ||
|
|
lowerword == "sub" ||
|
|
lowerword == "scb") {
|
|
ProcessBindingBase(argc, argv, glslang::EResUbo);
|
|
} else if (lowerword == "shift-ssbo-bindings" || // synonyms
|
|
lowerword == "shift-ssbo-binding" ||
|
|
lowerword == "sbb") {
|
|
ProcessBindingBase(argc, argv, glslang::EResSsbo);
|
|
} else if (lowerword == "source-entrypoint" || // synonyms
|
|
lowerword == "sep") {
|
|
if (argc <= 1)
|
|
Error("no <entry-point> provided", lowerword.c_str());
|
|
sourceEntryPointName = argv[1];
|
|
bumpArg();
|
|
break;
|
|
} else if (lowerword == "spirv-dis") {
|
|
SpvToolsDisassembler = true;
|
|
} else if (lowerword == "spirv-val") {
|
|
SpvToolsValidate = true;
|
|
} else if (lowerword == "stdin") {
|
|
Options |= EOptionStdin;
|
|
shaderStageName = argv[1];
|
|
} else if (lowerword == "suppress-warnings") {
|
|
Options |= EOptionSuppressWarnings;
|
|
} else if (lowerword == "target-env") {
|
|
if (argc > 1) {
|
|
if (strcmp(argv[1], "vulkan1.0") == 0) {
|
|
setVulkanSpv();
|
|
ClientVersion = glslang::EShTargetVulkan_1_0;
|
|
} else if (strcmp(argv[1], "vulkan1.1") == 0) {
|
|
setVulkanSpv();
|
|
ClientVersion = glslang::EShTargetVulkan_1_1;
|
|
} else if (strcmp(argv[1], "vulkan1.2") == 0) {
|
|
setVulkanSpv();
|
|
ClientVersion = glslang::EShTargetVulkan_1_2;
|
|
} else if (strcmp(argv[1], "vulkan1.3") == 0) {
|
|
setVulkanSpv();
|
|
ClientVersion = glslang::EShTargetVulkan_1_3;
|
|
} else if (strcmp(argv[1], "opengl") == 0) {
|
|
setOpenGlSpv();
|
|
ClientVersion = glslang::EShTargetOpenGL_450;
|
|
} else if (strcmp(argv[1], "spirv1.0") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_0;
|
|
} else if (strcmp(argv[1], "spirv1.1") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_1;
|
|
} else if (strcmp(argv[1], "spirv1.2") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_2;
|
|
} else if (strcmp(argv[1], "spirv1.3") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_3;
|
|
} else if (strcmp(argv[1], "spirv1.4") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_4;
|
|
} else if (strcmp(argv[1], "spirv1.5") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_5;
|
|
} else if (strcmp(argv[1], "spirv1.6") == 0) {
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_6;
|
|
} else
|
|
Error("--target-env expected one of: vulkan1.0, vulkan1.1, vulkan1.2,\n"
|
|
"vulkan1.3, opengl, spirv1.0, spirv1.1, spirv1.2, spirv1.3,\n"
|
|
"spirv1.4, spirv1.5 or spirv1.6");
|
|
}
|
|
bumpArg();
|
|
} else if (lowerword == "undef-macro" ||
|
|
lowerword == "u") {
|
|
if (argc > 1)
|
|
UserPreamble.addUndef(argv[1]);
|
|
else
|
|
Error("expects <name>", argv[0]);
|
|
bumpArg();
|
|
} else if (lowerword == "variable-name" || // synonyms
|
|
lowerword == "vn") {
|
|
Options |= EOptionOutputHexadecimal;
|
|
if (argc <= 1)
|
|
Error("no <C-variable-name> provided", lowerword.c_str());
|
|
variableName = argv[1];
|
|
bumpArg();
|
|
break;
|
|
} else if (lowerword == "quiet") {
|
|
beQuiet = true;
|
|
} else if (lowerword == "depfile") {
|
|
if (argc <= 1)
|
|
Error("no <depfile-name> provided", lowerword.c_str());
|
|
depencyFileName = argv[1];
|
|
bumpArg();
|
|
} else if (lowerword == "version") {
|
|
Options |= EOptionDumpVersions;
|
|
} else if (lowerword == "no-link") {
|
|
Options |= EOptionCompileOnly;
|
|
} else if (lowerword == "error-column") {
|
|
Options |= EOptionDisplayErrorColumn;
|
|
} else if (lowerword == "help") {
|
|
usage();
|
|
break;
|
|
} else {
|
|
Error("unrecognized command-line option", argv[0]);
|
|
}
|
|
}
|
|
break;
|
|
case 'C':
|
|
Options |= EOptionCascadingErrors;
|
|
break;
|
|
case 'D':
|
|
if (argv[0][2] == 0)
|
|
Options |= EOptionReadHlsl;
|
|
else
|
|
UserPreamble.addDef(getStringOperand("-D<name[=def]>"));
|
|
break;
|
|
case 'u':
|
|
uniformLocationOverrides.push_back(getUniformOverride());
|
|
break;
|
|
case 'E':
|
|
Options |= EOptionOutputPreprocessed;
|
|
break;
|
|
case 'G':
|
|
// OpenGL client
|
|
setOpenGlSpv();
|
|
if (argv[0][2] != 0)
|
|
ClientInputSemanticsVersion = getAttachedNumber("-G<num> client input semantics");
|
|
if (ClientInputSemanticsVersion != 100)
|
|
Error("unknown client version for -G, should be 100");
|
|
break;
|
|
case 'H':
|
|
Options |= EOptionHumanReadableSpv;
|
|
if ((Options & EOptionSpv) == 0) {
|
|
// default to Vulkan
|
|
setVulkanSpv();
|
|
}
|
|
break;
|
|
case 'I':
|
|
IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
|
|
break;
|
|
case 'O':
|
|
if (argv[0][2] == 'd')
|
|
Options |= EOptionOptimizeDisable;
|
|
else if (argv[0][2] == 's')
|
|
#if ENABLE_OPT
|
|
Options |= EOptionOptimizeSize;
|
|
#else
|
|
Error("-Os not available; optimizer not linked");
|
|
#endif
|
|
else
|
|
Error("unknown -O option");
|
|
break;
|
|
case 'P':
|
|
UserPreamble.addText(getStringOperand("-P<text>"));
|
|
break;
|
|
case 'R':
|
|
VulkanRulesRelaxed = true;
|
|
break;
|
|
case 'S':
|
|
if (argc <= 1)
|
|
Error("no <stage> specified for -S");
|
|
shaderStageName = argv[1];
|
|
bumpArg();
|
|
break;
|
|
case 'U':
|
|
UserPreamble.addUndef(getStringOperand("-U<name>"));
|
|
break;
|
|
case 'V':
|
|
setVulkanSpv();
|
|
if (argv[0][2] != 0)
|
|
ClientInputSemanticsVersion = getAttachedNumber("-V<num> client input semantics");
|
|
if (ClientInputSemanticsVersion != 100)
|
|
Error("unknown client version for -V, should be 100");
|
|
break;
|
|
case 'c':
|
|
Options |= EOptionDumpConfig;
|
|
break;
|
|
case 'd':
|
|
if (strncmp(&argv[0][1], "dumpversion", strlen(&argv[0][1]) + 1) == 0 ||
|
|
strncmp(&argv[0][1], "dumpfullversion", strlen(&argv[0][1]) + 1) == 0)
|
|
Options |= EOptionDumpBareVersion;
|
|
else
|
|
Options |= EOptionDefaultDesktop;
|
|
break;
|
|
case 'e':
|
|
entryPointName = argv[1];
|
|
if (argc <= 1)
|
|
Error("no <name> provided for -e");
|
|
bumpArg();
|
|
break;
|
|
case 'f':
|
|
if (strcmp(&argv[0][2], "hlsl_functionality1") == 0)
|
|
targetHlslFunctionality1 = true;
|
|
else
|
|
Error("-f: expected hlsl_functionality1");
|
|
break;
|
|
case 'g':
|
|
// Override previous -g or -g0 argument
|
|
stripDebugInfo = false;
|
|
emitNonSemanticShaderDebugInfo = false;
|
|
Options &= ~EOptionDebug;
|
|
if (argv[0][2] == '0')
|
|
stripDebugInfo = true;
|
|
else {
|
|
Options |= EOptionDebug;
|
|
if (argv[0][2] == 'V') {
|
|
emitNonSemanticShaderDebugInfo = true;
|
|
if (argv[0][3] == 'S') {
|
|
emitNonSemanticShaderDebugSource = true;
|
|
} else {
|
|
emitNonSemanticShaderDebugSource = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 'h':
|
|
usage();
|
|
break;
|
|
case 'i':
|
|
Options |= EOptionIntermediate;
|
|
break;
|
|
case 'l':
|
|
Options |= EOptionLinkProgram;
|
|
break;
|
|
case 'm':
|
|
Options |= EOptionMemoryLeakMode;
|
|
break;
|
|
case 'o':
|
|
if (argc <= 1)
|
|
Error("no <file> provided for -o");
|
|
binaryFileName = argv[1];
|
|
bumpArg();
|
|
break;
|
|
case 'q':
|
|
Options |= EOptionDumpReflection;
|
|
break;
|
|
case 'r':
|
|
Options |= EOptionRelaxedErrors;
|
|
break;
|
|
case 's':
|
|
Options |= EOptionSuppressInfolog;
|
|
break;
|
|
case 't':
|
|
Options |= EOptionMultiThreaded;
|
|
break;
|
|
case 'v':
|
|
Options |= EOptionDumpVersions;
|
|
break;
|
|
case 'w':
|
|
Options |= EOptionSuppressWarnings;
|
|
break;
|
|
case 'x':
|
|
Options |= EOptionOutputHexadecimal;
|
|
break;
|
|
default:
|
|
Error("unrecognized command-line option", argv[0]);
|
|
break;
|
|
}
|
|
} else {
|
|
std::string name(argv[0]);
|
|
if (! SetConfigFile(name)) {
|
|
workItems.push_back(std::unique_ptr<glslang::TWorkItem>(new glslang::TWorkItem(name)));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure that -S is always specified if --stdin is specified
|
|
if ((Options & EOptionStdin) && shaderStageName == nullptr)
|
|
Error("must provide -S when --stdin is given");
|
|
|
|
// Make sure that -E is not specified alongside linking (which includes SPV generation)
|
|
// Or things that require linking
|
|
if (Options & EOptionOutputPreprocessed) {
|
|
if (Options & EOptionLinkProgram)
|
|
Error("can't use -E when linking is selected");
|
|
if (Options & EOptionDumpReflection)
|
|
Error("reflection requires linking, which can't be used when -E when is selected");
|
|
}
|
|
|
|
// reflection requires linking
|
|
if ((Options & EOptionDumpReflection) && !(Options & EOptionLinkProgram))
|
|
Error("reflection requires -l for linking");
|
|
|
|
// -o or -x makes no sense if there is no target binary
|
|
if (binaryFileName && (Options & EOptionSpv) == 0)
|
|
Error("no binary generation requested (e.g., -V)");
|
|
|
|
if ((Options & EOptionFlattenUniformArrays) != 0 &&
|
|
(Options & EOptionReadHlsl) == 0)
|
|
Error("uniform array flattening only valid when compiling HLSL source.");
|
|
|
|
if ((Options & EOptionReadHlsl) && (Client == glslang::EShClientOpenGL)) {
|
|
Error("Using HLSL input under OpenGL semantics is not currently supported.");
|
|
}
|
|
|
|
// rationalize client and target language
|
|
if (TargetLanguage == glslang::EShTargetNone) {
|
|
switch (ClientVersion) {
|
|
case glslang::EShTargetVulkan_1_0:
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_0;
|
|
break;
|
|
case glslang::EShTargetVulkan_1_1:
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_3;
|
|
break;
|
|
case glslang::EShTargetVulkan_1_2:
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_5;
|
|
break;
|
|
case glslang::EShTargetVulkan_1_3:
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_6;
|
|
break;
|
|
case glslang::EShTargetOpenGL_450:
|
|
TargetLanguage = glslang::EShTargetSpv;
|
|
TargetVersion = glslang::EShTargetSpv_1_0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (TargetLanguage != glslang::EShTargetNone && Client == glslang::EShClientNone)
|
|
Error("To generate SPIR-V, also specify client semantics. See -G and -V.");
|
|
}
|
|
|
|
//
|
|
// Translate the meaningful subset of command-line options to parser-behavior options.
|
|
//
|
|
void SetMessageOptions(EShMessages& messages)
|
|
{
|
|
if (Options & EOptionRelaxedErrors)
|
|
messages = (EShMessages)(messages | EShMsgRelaxedErrors);
|
|
if (Options & EOptionIntermediate)
|
|
messages = (EShMessages)(messages | EShMsgAST);
|
|
if (Options & EOptionSuppressWarnings)
|
|
messages = (EShMessages)(messages | EShMsgSuppressWarnings);
|
|
if (Options & EOptionSpv)
|
|
messages = (EShMessages)(messages | EShMsgSpvRules);
|
|
if (Options & EOptionVulkanRules)
|
|
messages = (EShMessages)(messages | EShMsgVulkanRules);
|
|
if (Options & EOptionOutputPreprocessed)
|
|
messages = (EShMessages)(messages | EShMsgOnlyPreprocessor);
|
|
if (Options & EOptionReadHlsl)
|
|
messages = (EShMessages)(messages | EShMsgReadHlsl);
|
|
if (Options & EOptionCascadingErrors)
|
|
messages = (EShMessages)(messages | EShMsgCascadingErrors);
|
|
if (Options & EOptionKeepUncalled)
|
|
messages = (EShMessages)(messages | EShMsgKeepUncalled);
|
|
if (Options & EOptionHlslOffsets)
|
|
messages = (EShMessages)(messages | EShMsgHlslOffsets);
|
|
if (Options & EOptionDebug)
|
|
messages = (EShMessages)(messages | EShMsgDebugInfo);
|
|
if (HlslEnable16BitTypes)
|
|
messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
|
|
if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
|
|
messages = (EShMessages)(messages | EShMsgHlslLegalization);
|
|
if (HlslDX9compatible)
|
|
messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
|
|
if (DumpBuiltinSymbols)
|
|
messages = (EShMessages)(messages | EShMsgBuiltinSymbolTable);
|
|
if (EnhancedMsgs)
|
|
messages = (EShMessages)(messages | EShMsgEnhanced);
|
|
if (AbsolutePath)
|
|
messages = (EShMessages)(messages | EShMsgAbsolutePath);
|
|
if (Options & EOptionDisplayErrorColumn)
|
|
messages = (EShMessages)(messages | EShMsgDisplayErrorColumn);
|
|
}
|
|
|
|
//
|
|
// Thread entry point, for non-linking asynchronous mode.
|
|
//
|
|
void CompileShaders(glslang::TWorklist& worklist)
|
|
{
|
|
if (Options & EOptionDebug)
|
|
Error("cannot generate debug information unless linking to generate code");
|
|
|
|
// NOTE: TWorkList::remove is thread-safe
|
|
glslang::TWorkItem* workItem;
|
|
if (Options & EOptionStdin) {
|
|
if (worklist.remove(workItem)) {
|
|
ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), 0);
|
|
if (compiler == nullptr)
|
|
return;
|
|
|
|
CompileFile("stdin", compiler);
|
|
|
|
if (! (Options & EOptionSuppressInfolog))
|
|
workItem->results = ShGetInfoLog(compiler);
|
|
|
|
ShDestruct(compiler);
|
|
}
|
|
} else {
|
|
while (worklist.remove(workItem)) {
|
|
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), 0);
|
|
if (compiler == nullptr)
|
|
return;
|
|
|
|
|
|
CompileFile(workItem->name.c_str(), compiler);
|
|
|
|
if (! (Options & EOptionSuppressInfolog))
|
|
workItem->results = ShGetInfoLog(compiler);
|
|
|
|
ShDestruct(compiler);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Outputs the given string, but only if it is non-null and non-empty.
|
|
// This prevents erroneous newlines from appearing.
|
|
void PutsIfNonEmpty(const char* str)
|
|
{
|
|
if (str && str[0]) {
|
|
puts(str);
|
|
}
|
|
}
|
|
|
|
// Outputs the given string to stderr, but only if it is non-null and non-empty.
|
|
// This prevents erroneous newlines from appearing.
|
|
void StderrIfNonEmpty(const char* str)
|
|
{
|
|
if (str && str[0])
|
|
fprintf(stderr, "%s\n", str);
|
|
}
|
|
|
|
// Simple bundling of what makes a compilation unit for ease in passing around,
|
|
// and separation of handling file IO versus API (programmatic) compilation.
|
|
struct ShaderCompUnit {
|
|
EShLanguage stage;
|
|
static const int maxCount = 1;
|
|
int count; // live number of strings/names
|
|
const char* text[maxCount]; // memory owned/managed externally
|
|
std::string fileName[maxCount]; // hold's the memory, but...
|
|
const char* fileNameList[maxCount]; // downstream interface wants pointers
|
|
|
|
ShaderCompUnit(EShLanguage stage) : stage(stage), count(0) { }
|
|
|
|
ShaderCompUnit(const ShaderCompUnit& rhs)
|
|
{
|
|
stage = rhs.stage;
|
|
count = rhs.count;
|
|
for (int i = 0; i < count; ++i) {
|
|
fileName[i] = rhs.fileName[i];
|
|
text[i] = rhs.text[i];
|
|
fileNameList[i] = rhs.fileName[i].c_str();
|
|
}
|
|
}
|
|
|
|
void addString(std::string& ifileName, const char* itext)
|
|
{
|
|
assert(count < maxCount);
|
|
fileName[count] = ifileName;
|
|
text[count] = itext;
|
|
fileNameList[count] = fileName[count].c_str();
|
|
++count;
|
|
}
|
|
};
|
|
|
|
// Writes a string into a depfile, escaping some special characters following the Makefile rules.
|
|
static void writeEscapedDepString(std::ofstream& file, const std::string& str)
|
|
{
|
|
for (char c : str) {
|
|
switch (c) {
|
|
case ' ':
|
|
case ':':
|
|
case '#':
|
|
case '[':
|
|
case ']':
|
|
case '\\':
|
|
file << '\\';
|
|
break;
|
|
case '$':
|
|
file << '$';
|
|
break;
|
|
}
|
|
file << c;
|
|
}
|
|
}
|
|
|
|
// Writes a depfile similar to gcc -MMD foo.c
|
|
bool writeDepFile(std::string depfile, std::vector<std::string>& binaryFiles, const std::vector<std::string>& sources)
|
|
{
|
|
std::ofstream file(depfile);
|
|
if (file.fail())
|
|
return false;
|
|
|
|
for (auto binaryFile = binaryFiles.begin(); binaryFile != binaryFiles.end(); binaryFile++) {
|
|
writeEscapedDepString(file, *binaryFile);
|
|
file << ":";
|
|
for (auto sourceFile = sources.begin(); sourceFile != sources.end(); sourceFile++) {
|
|
file << " ";
|
|
writeEscapedDepString(file, *sourceFile);
|
|
}
|
|
file << std::endl;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// For linking mode: Will independently parse each compilation unit, but then put them
|
|
// in the same program and link them together, making at most one linked module per
|
|
// pipeline stage.
|
|
//
|
|
// Uses the new C++ interface instead of the old handle-based interface.
|
|
//
|
|
|
|
void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
|
{
|
|
// keep track of what to free
|
|
std::list<glslang::TShader*> shaders;
|
|
|
|
EShMessages messages = EShMsgDefault;
|
|
SetMessageOptions(messages);
|
|
|
|
DirStackFileIncluder includer;
|
|
std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
|
|
includer.pushExternalLocalDirectory(dir); });
|
|
|
|
std::vector<std::string> sources;
|
|
|
|
//
|
|
// Per-shader processing...
|
|
//
|
|
|
|
glslang::TProgram& program = *new glslang::TProgram;
|
|
const bool compileOnly = (Options & EOptionCompileOnly) != 0;
|
|
for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
|
|
const auto &compUnit = *it;
|
|
for (int i = 0; i < compUnit.count; i++) {
|
|
sources.push_back(compUnit.fileNameList[i]);
|
|
}
|
|
glslang::TShader* shader = new glslang::TShader(compUnit.stage);
|
|
shader->setStringsWithLengthsAndNames(compUnit.text, nullptr, compUnit.fileNameList, compUnit.count);
|
|
if (entryPointName)
|
|
shader->setEntryPoint(entryPointName);
|
|
if (sourceEntryPointName) {
|
|
if (entryPointName == nullptr)
|
|
printf("Warning: Changing source entry point name without setting an entry-point name.\n"
|
|
"Use '-e <name>'.\n");
|
|
shader->setSourceEntryPoint(sourceEntryPointName);
|
|
}
|
|
|
|
if (compileOnly)
|
|
shader->setCompileOnly();
|
|
|
|
shader->setOverrideVersion(GlslVersion);
|
|
|
|
std::string intrinsicString = getIntrinsic(compUnit.text, compUnit.count);
|
|
|
|
PreambleString = "";
|
|
if (UserPreamble.isSet())
|
|
PreambleString.append(UserPreamble.get());
|
|
|
|
if (!intrinsicString.empty())
|
|
PreambleString.append(intrinsicString);
|
|
|
|
shader->setPreamble(PreambleString.c_str());
|
|
shader->addProcesses(Processes);
|
|
|
|
// Set IO mapper binding shift values
|
|
for (int r = 0; r < glslang::EResCount; ++r) {
|
|
const glslang::TResourceType res = glslang::TResourceType(r);
|
|
|
|
// Set base bindings
|
|
shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);
|
|
|
|
// Set bindings for particular resource sets
|
|
// TODO: use a range based for loop here, when available in all environments.
|
|
for (auto i = baseBindingForSet[res][compUnit.stage].begin();
|
|
i != baseBindingForSet[res][compUnit.stage].end(); ++i)
|
|
shader->setShiftBindingForSet(res, i->second, i->first);
|
|
}
|
|
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
|
|
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
|
|
|
|
if (autoSampledTextures)
|
|
shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);
|
|
|
|
if (Options & EOptionAutoMapBindings)
|
|
shader->setAutoMapBindings(true);
|
|
|
|
if (Options & EOptionAutoMapLocations)
|
|
shader->setAutoMapLocations(true);
|
|
|
|
for (auto& uniOverride : uniformLocationOverrides) {
|
|
shader->addUniformLocationOverride(uniOverride.first.c_str(),
|
|
uniOverride.second);
|
|
}
|
|
|
|
shader->setUniformLocationBase(uniformBase);
|
|
|
|
if (VulkanRulesRelaxed) {
|
|
for (auto& storageOverride : blockStorageOverrides) {
|
|
shader->addBlockStorageOverride(storageOverride.first.c_str(),
|
|
storageOverride.second);
|
|
}
|
|
|
|
if (setGlobalBufferBlock) {
|
|
shader->setAtomicCounterBlockName(atomicCounterBlockName.c_str());
|
|
shader->setAtomicCounterBlockSet(atomicCounterBlockSet);
|
|
}
|
|
|
|
if (setGlobalUniformBlock) {
|
|
shader->setGlobalUniformBlockName(globalUniformName.c_str());
|
|
shader->setGlobalUniformSet(globalUniformSet);
|
|
shader->setGlobalUniformBinding(globalUniformBinding);
|
|
}
|
|
}
|
|
|
|
shader->setNanMinMaxClamp(NaNClamp);
|
|
|
|
#ifdef ENABLE_HLSL
|
|
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
|
|
if (Options & EOptionHlslIoMapping)
|
|
shader->setHlslIoMapping(true);
|
|
#endif
|
|
|
|
if (Options & EOptionInvertY)
|
|
shader->setInvertY(true);
|
|
|
|
if (HlslDxPositionW)
|
|
shader->setDxPositionW(true);
|
|
|
|
if (EnhancedMsgs)
|
|
shader->setEnhancedMsgs();
|
|
|
|
if (emitNonSemanticShaderDebugInfo)
|
|
shader->setDebugInfo(true);
|
|
|
|
// Set up the environment, some subsettings take precedence over earlier
|
|
// ways of setting things.
|
|
if (Options & EOptionSpv) {
|
|
shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl
|
|
: glslang::EShSourceGlsl,
|
|
compUnit.stage, Client, ClientInputSemanticsVersion);
|
|
shader->setEnvClient(Client, ClientVersion);
|
|
shader->setEnvTarget(TargetLanguage, TargetVersion);
|
|
#ifdef ENABLE_HLSL
|
|
if (targetHlslFunctionality1)
|
|
shader->setEnvTargetHlslFunctionality1();
|
|
#endif
|
|
if (VulkanRulesRelaxed)
|
|
shader->setEnvInputVulkanRulesRelaxed();
|
|
}
|
|
|
|
shaders.push_back(shader);
|
|
|
|
const int defaultVersion = Options & EOptionDefaultDesktop ? 110 : 100;
|
|
|
|
if (Options & EOptionOutputPreprocessed) {
|
|
std::string str;
|
|
if (shader->preprocess(GetResources(), defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
|
|
PutsIfNonEmpty(str.c_str());
|
|
} else {
|
|
CompileFailed = 1;
|
|
}
|
|
StderrIfNonEmpty(shader->getInfoLog());
|
|
StderrIfNonEmpty(shader->getInfoDebugLog());
|
|
continue;
|
|
}
|
|
|
|
if (! shader->parse(GetResources(), defaultVersion, false, messages, includer))
|
|
CompileFailed = 1;
|
|
|
|
if (!compileOnly)
|
|
program.addShader(shader);
|
|
|
|
if (! (Options & EOptionSuppressInfolog) &&
|
|
! (Options & EOptionMemoryLeakMode)) {
|
|
if (!beQuiet)
|
|
PutsIfNonEmpty(compUnit.fileName[0].c_str());
|
|
PutsIfNonEmpty(shader->getInfoLog());
|
|
PutsIfNonEmpty(shader->getInfoDebugLog());
|
|
}
|
|
}
|
|
|
|
//
|
|
// Program-level processing...
|
|
//
|
|
|
|
if (!compileOnly) {
|
|
// Link
|
|
if (!(Options & EOptionOutputPreprocessed) && !program.link(messages))
|
|
LinkFailed = true;
|
|
|
|
// Map IO
|
|
if (Options & EOptionSpv) {
|
|
if (!program.mapIO())
|
|
LinkFailed = true;
|
|
}
|
|
|
|
// Report
|
|
if (!(Options & EOptionSuppressInfolog) && !(Options & EOptionMemoryLeakMode)) {
|
|
PutsIfNonEmpty(program.getInfoLog());
|
|
PutsIfNonEmpty(program.getInfoDebugLog());
|
|
}
|
|
|
|
// Reflect
|
|
if (Options & EOptionDumpReflection) {
|
|
program.buildReflection(ReflectOptions);
|
|
program.dumpReflection();
|
|
}
|
|
}
|
|
|
|
std::vector<std::string> outputFiles;
|
|
|
|
#ifdef ENABLE_SPIRV
|
|
// Dump SPIR-V
|
|
if (Options & EOptionSpv) {
|
|
CompileOrLinkFailed.fetch_or(CompileFailed);
|
|
CompileOrLinkFailed.fetch_or(LinkFailed);
|
|
if (static_cast<bool>(CompileOrLinkFailed.load()))
|
|
printf("SPIR-V is not generated for failed compile or link\n");
|
|
else {
|
|
std::vector<glslang::TIntermediate*> intermediates;
|
|
if (!compileOnly) {
|
|
for (int stage = 0; stage < EShLangCount; ++stage) {
|
|
if (auto* i = program.getIntermediate((EShLanguage)stage)) {
|
|
intermediates.emplace_back(i);
|
|
}
|
|
}
|
|
} else {
|
|
for (const auto* shader : shaders) {
|
|
if (auto* i = shader->getIntermediate()) {
|
|
intermediates.emplace_back(i);
|
|
}
|
|
}
|
|
}
|
|
for (auto* intermediate : intermediates) {
|
|
std::vector<unsigned int> spirv;
|
|
spv::SpvBuildLogger logger;
|
|
glslang::SpvOptions spvOptions;
|
|
if (Options & EOptionDebug) {
|
|
spvOptions.generateDebugInfo = true;
|
|
if (emitNonSemanticShaderDebugInfo) {
|
|
spvOptions.emitNonSemanticShaderDebugInfo = true;
|
|
if (emitNonSemanticShaderDebugSource) {
|
|
spvOptions.emitNonSemanticShaderDebugSource = true;
|
|
}
|
|
}
|
|
} else if (stripDebugInfo)
|
|
spvOptions.stripDebugInfo = true;
|
|
spvOptions.disableOptimizer = (Options & EOptionOptimizeDisable) != 0;
|
|
spvOptions.optimizeSize = (Options & EOptionOptimizeSize) != 0;
|
|
spvOptions.disassemble = SpvToolsDisassembler;
|
|
spvOptions.validate = SpvToolsValidate;
|
|
spvOptions.compileOnly = compileOnly;
|
|
glslang::GlslangToSpv(*intermediate, spirv, &logger, &spvOptions);
|
|
|
|
// Dump the spv to a file or stdout, etc., but only if not doing
|
|
// memory/perf testing, as it's not internal to programmatic use.
|
|
if (!(Options & EOptionMemoryLeakMode)) {
|
|
printf("%s", logger.getAllMessages().c_str());
|
|
const auto filename = GetBinaryName(intermediate->getStage());
|
|
if (Options & EOptionOutputHexadecimal) {
|
|
if (!glslang::OutputSpvHex(spirv, filename, variableName))
|
|
exit(EFailUsage);
|
|
} else {
|
|
if (!glslang::OutputSpvBin(spirv, filename))
|
|
exit(EFailUsage);
|
|
}
|
|
|
|
outputFiles.push_back(filename);
|
|
if (!SpvToolsDisassembler && (Options & EOptionHumanReadableSpv))
|
|
spv::Disassemble(std::cout, spirv);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CompileOrLinkFailed.fetch_or(CompileFailed);
|
|
CompileOrLinkFailed.fetch_or(LinkFailed);
|
|
if (depencyFileName && !static_cast<bool>(CompileOrLinkFailed.load())) {
|
|
std::set<std::string> includedFiles = includer.getIncludedFiles();
|
|
sources.insert(sources.end(), includedFiles.begin(), includedFiles.end());
|
|
|
|
writeDepFile(depencyFileName, outputFiles, sources);
|
|
}
|
|
|
|
// Free everything up, program has to go before the shaders
|
|
// because it might have merged stuff from the shaders, and
|
|
// the stuff from the shaders has to have its destructors called
|
|
// before the pools holding the memory in the shaders is freed.
|
|
delete &program;
|
|
while (shaders.size() > 0) {
|
|
delete shaders.back();
|
|
shaders.pop_back();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Do file IO part of compile and link, handing off the pure
|
|
// API/programmatic mode to CompileAndLinkShaderUnits(), which can
|
|
// be put in a loop for testing memory footprint and performance.
|
|
//
|
|
// This is just for linking mode: meaning all the shaders will be put into the
|
|
// the same program linked together.
|
|
//
|
|
// This means there are a limited number of work items (not multi-threading mode)
|
|
// and that the point is testing at the linking level. Hence, to enable
|
|
// performance and memory testing, the actual compile/link can be put in
|
|
// a loop, independent of processing the work items and file IO.
|
|
//
|
|
void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
|
|
{
|
|
std::vector<ShaderCompUnit> compUnits;
|
|
|
|
// If this is using stdin, we can't really detect multiple different file
|
|
// units by input type. We need to assume that we're just being given one
|
|
// file of a certain type.
|
|
if ((Options & EOptionStdin) != 0) {
|
|
ShaderCompUnit compUnit(FindLanguage("stdin"));
|
|
std::istreambuf_iterator<char> begin(std::cin), end;
|
|
std::string tempString(begin, end);
|
|
char* fileText = strdup(tempString.c_str());
|
|
std::string fileName = "stdin";
|
|
compUnit.addString(fileName, fileText);
|
|
compUnits.push_back(compUnit);
|
|
} else {
|
|
// Transfer all the work items from to a simple list of
|
|
// of compilation units. (We don't care about the thread
|
|
// work-item distribution properties in this path, which
|
|
// is okay due to the limited number of shaders, know since
|
|
// they are all getting linked together.)
|
|
glslang::TWorkItem* workItem;
|
|
while (Worklist.remove(workItem)) {
|
|
ShaderCompUnit compUnit(FindLanguage(workItem->name));
|
|
char* fileText = ReadFileData(workItem->name.c_str());
|
|
if (fileText == nullptr)
|
|
usage();
|
|
compUnit.addString(workItem->name, fileText);
|
|
compUnits.push_back(compUnit);
|
|
}
|
|
}
|
|
|
|
// Actual call to programmatic processing of compile and link,
|
|
// in a loop for testing memory and performance. This part contains
|
|
// all the perf/memory that a programmatic consumer will care about.
|
|
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
|
|
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j)
|
|
CompileAndLinkShaderUnits(compUnits);
|
|
|
|
if (Options & EOptionMemoryLeakMode)
|
|
glslang::OS_DumpMemoryCounters();
|
|
}
|
|
|
|
// free memory from ReadFileData, which got stored in a const char*
|
|
// as the first string above
|
|
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
|
|
FreeFileData(const_cast<char*>(it->text[0]));
|
|
}
|
|
|
|
int singleMain()
|
|
{
|
|
glslang::TWorklist workList;
|
|
std::for_each(WorkItems.begin(), WorkItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
|
|
assert(item);
|
|
workList.add(item.get());
|
|
});
|
|
|
|
if (Options & EOptionDumpConfig) {
|
|
printf("%s", GetDefaultTBuiltInResourceString().c_str());
|
|
if (workList.empty())
|
|
return ESuccess;
|
|
}
|
|
|
|
if (Options & EOptionDumpBareVersion) {
|
|
int spirvGeneratorVersion = 0;
|
|
#ifdef ENABLE_SPIRV
|
|
spirvGeneratorVersion = glslang::GetSpirvGeneratorVersion();
|
|
#endif
|
|
printf("%d:%d.%d.%d%s\n", spirvGeneratorVersion, GLSLANG_VERSION_MAJOR, GLSLANG_VERSION_MINOR,
|
|
GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
|
|
if (workList.empty())
|
|
return ESuccess;
|
|
} else if (Options & EOptionDumpVersions) {
|
|
int spirvGeneratorVersion = 0;
|
|
#ifdef ENABLE_SPIRV
|
|
spirvGeneratorVersion = glslang::GetSpirvGeneratorVersion();
|
|
#endif
|
|
printf("Glslang Version: %d:%d.%d.%d%s\n", spirvGeneratorVersion, GLSLANG_VERSION_MAJOR,
|
|
GLSLANG_VERSION_MINOR, GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
|
|
printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
|
|
printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
|
|
std::string spirvVersion;
|
|
#if ENABLE_SPIRV
|
|
glslang::GetSpirvVersion(spirvVersion);
|
|
#endif
|
|
printf("SPIR-V Version %s\n", spirvVersion.c_str());
|
|
printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
|
|
printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
|
|
printf("SPIR-V Generator Version %d\n", spirvGeneratorVersion);
|
|
printf("GL_KHR_vulkan_glsl version %d\n", 100);
|
|
printf("ARB_GL_gl_spirv version %d\n", 100);
|
|
if (workList.empty())
|
|
return ESuccess;
|
|
}
|
|
|
|
if (workList.empty() && ((Options & EOptionStdin) == 0)) {
|
|
usage();
|
|
}
|
|
|
|
if (Options & EOptionStdin) {
|
|
WorkItems.push_back(std::unique_ptr<glslang::TWorkItem>{new glslang::TWorkItem("stdin")});
|
|
workList.add(WorkItems.back().get());
|
|
}
|
|
|
|
ProcessConfigFile();
|
|
|
|
if ((Options & EOptionReadHlsl) && !((Options & EOptionOutputPreprocessed) || (Options & EOptionSpv)))
|
|
Error("HLSL requires SPIR-V code generation (or preprocessing only)");
|
|
|
|
//
|
|
// Two modes:
|
|
// 1) linking all arguments together, single-threaded, new C++ interface
|
|
// 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
|
|
//
|
|
if (Options & (EOptionLinkProgram | EOptionOutputPreprocessed)) {
|
|
glslang::InitializeProcess();
|
|
glslang::InitializeProcess(); // also test reference counting of users
|
|
glslang::InitializeProcess(); // also test reference counting of users
|
|
glslang::FinalizeProcess(); // also test reference counting of users
|
|
glslang::FinalizeProcess(); // also test reference counting of users
|
|
CompileAndLinkShaderFiles(workList);
|
|
glslang::FinalizeProcess();
|
|
} else {
|
|
ShInitialize();
|
|
ShInitialize(); // also test reference counting of users
|
|
ShFinalize(); // also test reference counting of users
|
|
|
|
bool printShaderNames = workList.size() > 1;
|
|
|
|
if (Options & EOptionMultiThreaded) {
|
|
std::array<std::thread, 16> threads;
|
|
for (unsigned int t = 0; t < threads.size(); ++t) {
|
|
threads[t] = std::thread(CompileShaders, std::ref(workList));
|
|
if (threads[t].get_id() == std::thread::id()) {
|
|
fprintf(stderr, "Failed to create thread\n");
|
|
return EFailThreadCreate;
|
|
}
|
|
}
|
|
|
|
std::for_each(threads.begin(), threads.end(), [](std::thread& t) { t.join(); });
|
|
} else
|
|
CompileShaders(workList);
|
|
|
|
// Print out all the resulting infologs
|
|
for (size_t w = 0; w < WorkItems.size(); ++w) {
|
|
if (WorkItems[w]) {
|
|
if (printShaderNames || WorkItems[w]->results.size() > 0)
|
|
PutsIfNonEmpty(WorkItems[w]->name.c_str());
|
|
PutsIfNonEmpty(WorkItems[w]->results.c_str());
|
|
}
|
|
}
|
|
|
|
ShFinalize();
|
|
}
|
|
|
|
if (CompileFailed.load())
|
|
return EFailCompile;
|
|
if (LinkFailed.load())
|
|
return EFailLink;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int C_DECL main(int argc, char* argv[])
|
|
{
|
|
ProcessArguments(WorkItems, argc, argv);
|
|
|
|
int ret = 0;
|
|
|
|
// Loop over the entire init/finalize cycle to watch memory changes
|
|
const int iterations = 1;
|
|
if (iterations > 1)
|
|
glslang::OS_DumpMemoryCounters();
|
|
for (int i = 0; i < iterations; ++i) {
|
|
ret = singleMain();
|
|
if (iterations > 1)
|
|
glslang::OS_DumpMemoryCounters();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
//
|
|
// Deduce the language from the filename. Files must end in one of the
|
|
// following extensions:
|
|
//
|
|
// .vert = vertex
|
|
// .tesc = tessellation control
|
|
// .tese = tessellation evaluation
|
|
// .geom = geometry
|
|
// .frag = fragment
|
|
// .comp = compute
|
|
// .rgen = ray generation
|
|
// .rint = ray intersection
|
|
// .rahit = ray any hit
|
|
// .rchit = ray closest hit
|
|
// .rmiss = ray miss
|
|
// .rcall = ray callable
|
|
// .mesh = mesh
|
|
// .task = task
|
|
// Additionally, the file names may end in .<stage>.glsl and .<stage>.hlsl
|
|
// where <stage> is one of the stages listed above.
|
|
//
|
|
EShLanguage FindLanguage(const std::string& name, bool parseStageName)
|
|
{
|
|
std::string stageName;
|
|
if (shaderStageName)
|
|
stageName = shaderStageName;
|
|
else if (parseStageName) {
|
|
// Note: "first" extension means "first from the end", i.e.
|
|
// if the file is named foo.vert.glsl, then "glsl" is first,
|
|
// "vert" is second.
|
|
size_t firstExtStart = name.find_last_of(".");
|
|
bool hasFirstExt = firstExtStart != std::string::npos;
|
|
size_t secondExtStart = hasFirstExt ? name.find_last_of(".", firstExtStart - 1) : std::string::npos;
|
|
bool hasSecondExt = secondExtStart != std::string::npos;
|
|
std::string firstExt = name.substr(firstExtStart + 1, std::string::npos);
|
|
bool usesUnifiedExt = hasFirstExt && (firstExt == "glsl" || firstExt == "hlsl");
|
|
if (usesUnifiedExt && firstExt == "hlsl")
|
|
Options |= EOptionReadHlsl;
|
|
if (hasFirstExt && !usesUnifiedExt)
|
|
stageName = firstExt;
|
|
else if (usesUnifiedExt && hasSecondExt)
|
|
stageName = name.substr(secondExtStart + 1, firstExtStart - secondExtStart - 1);
|
|
else {
|
|
usage();
|
|
return EShLangVertex;
|
|
}
|
|
} else
|
|
stageName = name;
|
|
|
|
if (stageName == "vert")
|
|
return EShLangVertex;
|
|
else if (stageName == "tesc")
|
|
return EShLangTessControl;
|
|
else if (stageName == "tese")
|
|
return EShLangTessEvaluation;
|
|
else if (stageName == "geom")
|
|
return EShLangGeometry;
|
|
else if (stageName == "frag")
|
|
return EShLangFragment;
|
|
else if (stageName == "comp")
|
|
return EShLangCompute;
|
|
else if (stageName == "rgen")
|
|
return EShLangRayGen;
|
|
else if (stageName == "rint")
|
|
return EShLangIntersect;
|
|
else if (stageName == "rahit")
|
|
return EShLangAnyHit;
|
|
else if (stageName == "rchit")
|
|
return EShLangClosestHit;
|
|
else if (stageName == "rmiss")
|
|
return EShLangMiss;
|
|
else if (stageName == "rcall")
|
|
return EShLangCallable;
|
|
else if (stageName == "mesh")
|
|
return EShLangMesh;
|
|
else if (stageName == "task")
|
|
return EShLangTask;
|
|
|
|
usage();
|
|
return EShLangVertex;
|
|
}
|
|
|
|
//
|
|
// Read a file's data into a string, and compile it using the old interface ShCompile,
|
|
// for non-linkable results.
|
|
//
|
|
void CompileFile(const char* fileName, ShHandle compiler)
|
|
{
|
|
int ret = 0;
|
|
char* shaderString;
|
|
if ((Options & EOptionStdin) != 0) {
|
|
std::istreambuf_iterator<char> begin(std::cin), end;
|
|
std::string tempString(begin, end);
|
|
shaderString = strdup(tempString.c_str());
|
|
} else {
|
|
shaderString = ReadFileData(fileName);
|
|
}
|
|
|
|
// move to length-based strings, rather than null-terminated strings
|
|
int* lengths = new int[1];
|
|
lengths[0] = (int)strlen(shaderString);
|
|
|
|
EShMessages messages = EShMsgDefault;
|
|
SetMessageOptions(messages);
|
|
|
|
if (UserPreamble.isSet())
|
|
Error("-D, -U and -P options require -l (linking)\n");
|
|
|
|
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
|
|
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
|
|
// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
|
ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, GetResources(), 0,
|
|
(Options & EOptionDefaultDesktop) ? 110 : 100, false, messages, fileName);
|
|
// const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
|
|
// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
|
|
// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
|
|
// const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
|
|
// ret = ShCompile(compiler, multi, 7, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
|
}
|
|
|
|
if (Options & EOptionMemoryLeakMode)
|
|
glslang::OS_DumpMemoryCounters();
|
|
}
|
|
|
|
delete [] lengths;
|
|
FreeFileData(shaderString);
|
|
|
|
if (ret == 0)
|
|
CompileFailed = true;
|
|
}
|
|
|
|
//
|
|
// print usage to stdout
|
|
//
|
|
void usage()
|
|
{
|
|
printf("Usage: glslang [option]... [file]...\n"
|
|
"\n"
|
|
"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
|
|
" .conf to provide a config file that replaces the default configuration\n"
|
|
" (see -c option below for generating a template)\n"
|
|
" .vert for a vertex shader\n"
|
|
" .tesc for a tessellation control shader\n"
|
|
" .tese for a tessellation evaluation shader\n"
|
|
" .geom for a geometry shader\n"
|
|
" .frag for a fragment shader\n"
|
|
" .comp for a compute shader\n"
|
|
" .mesh for a mesh shader\n"
|
|
" .task for a task shader\n"
|
|
" .rgen for a ray generation shader\n"
|
|
" .rint for a ray intersection shader\n"
|
|
" .rahit for a ray any hit shader\n"
|
|
" .rchit for a ray closest hit shader\n"
|
|
" .rmiss for a ray miss shader\n"
|
|
" .rcall for a ray callable shader\n"
|
|
" .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
|
|
" .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"
|
|
"\n"
|
|
"Options:\n"
|
|
" -C cascading errors; risk crash from accumulation of error recoveries\n"
|
|
" -D input is HLSL (this is the default when any suffix is .hlsl)\n"
|
|
" -D<name[=def]> | --define-macro <name[=def]> | --D <name[=def]>\n"
|
|
" define a pre-processor macro\n"
|
|
" -E print pre-processed GLSL; cannot be used with -l;\n"
|
|
" errors will appear on stderr\n"
|
|
" -G[ver] create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
|
|
" default file name is <stage>.spv (-o overrides this);\n"
|
|
" 'ver', when present, is the version of the input semantics,\n"
|
|
" which will appear in #define GL_SPIRV ver;\n"
|
|
" '--client opengl100' is the same as -G100;\n"
|
|
" a '--target-env' for OpenGL will also imply '-G';\n"
|
|
" currently only supports GLSL\n"
|
|
" -H print human readable form of SPIR-V; turns on -V\n"
|
|
" -I<dir> add dir to the include search path; includer's directory\n"
|
|
" is searched first, followed by left-to-right order of -I\n"
|
|
" -Od disables optimization; may cause illegal SPIR-V for HLSL\n"
|
|
" -Os optimizes SPIR-V to minimize size\n"
|
|
" -P<text> | --preamble-text <text> | --P <text>\n"
|
|
" inject custom preamble text, which is treated as if it\n"
|
|
" appeared immediately after the version declaration (if any).\n"
|
|
" -R use relaxed verification rules for generating Vulkan SPIR-V,\n"
|
|
" allowing the use of default uniforms, atomic_uints, and\n"
|
|
" gl_VertexID and gl_InstanceID keywords.\n"
|
|
" -S <stage> uses specified stage rather than parsing the file extension\n"
|
|
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
|
|
" -U<name> | --undef-macro <name> | --U <name>\n"
|
|
" undefine a pre-processor macro\n"
|
|
" -V[ver] create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
|
|
" default file name is <stage>.spv (-o overrides this)\n"
|
|
" 'ver', when present, is the version of the input semantics,\n"
|
|
" which will appear in #define VULKAN ver\n"
|
|
" '--client vulkan100' is the same as -V100\n"
|
|
" a '--target-env' for Vulkan will also imply '-V'\n"
|
|
" -c configuration dump;\n"
|
|
" creates the default configuration file (redirect to a .conf file)\n"
|
|
" -d default to desktop (#version 110) when there is no shader #version\n"
|
|
" (default is ES version 100)\n"
|
|
" -e <name> | --entry-point <name>\n"
|
|
" specify <name> as the entry-point function name\n"
|
|
" -f{hlsl_functionality1}\n"
|
|
" 'hlsl_functionality1' enables use of the\n"
|
|
" SPV_GOOGLE_hlsl_functionality1 extension\n"
|
|
" -g generate debug information\n"
|
|
" -g0 strip debug information\n"
|
|
" -gV generate nonsemantic shader debug information\n"
|
|
" -gVS generate nonsemantic shader debug information with source\n"
|
|
" -h print this usage message\n"
|
|
" -i intermediate tree (glslang AST) is printed out\n"
|
|
" -l link all input files together to form a single module\n"
|
|
" -m memory leak mode\n"
|
|
" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
|
|
" -q dump reflection query database; requires -l for linking\n"
|
|
" -r | --relaxed-errors"
|
|
" relaxed GLSL semantic error-checking mode\n"
|
|
" -s silence syntax and semantic error reporting\n"
|
|
" -t multi-threaded mode\n"
|
|
" -v | --version\n"
|
|
" print version strings\n"
|
|
" -w | --suppress-warnings\n"
|
|
" suppress GLSL warnings, except as required by \"#extension : warn\"\n"
|
|
" -x save binary output as text-based 32-bit hexadecimal numbers\n"
|
|
" -u<name>:<loc> specify a uniform location override for --aml\n"
|
|
" --uniform-base <base> set a base to use for generated uniform locations\n"
|
|
" --auto-map-bindings | --amb automatically bind uniform variables\n"
|
|
" without explicit bindings\n"
|
|
" --auto-map-locations | --aml automatically locate input/output lacking\n"
|
|
" 'location' (fragile, not cross stage)\n"
|
|
" --absolute-path Prints absolute path for messages\n"
|
|
" --auto-sampled-textures Removes sampler variables and converts\n"
|
|
" existing textures to sampled textures\n"
|
|
" --client {vulkan<ver>|opengl<ver>} see -V and -G\n"
|
|
" --depfile <file> writes depfile for build systems\n"
|
|
" --dump-builtin-symbols prints builtin symbol table prior each compile\n"
|
|
" -dumpfullversion | -dumpversion print bare major.minor.patchlevel\n"
|
|
" --flatten-uniform-arrays | --fua flatten uniform texture/sampler arrays to\n"
|
|
" scalars\n"
|
|
" --glsl-version {100 | 110 | 120 | 130 | 140 | 150 |\n"
|
|
" 300es | 310es | 320es | 330\n"
|
|
" 400 | 410 | 420 | 430 | 440 | 450 | 460}\n"
|
|
" set GLSL version, overrides #version\n"
|
|
" in shader sourcen\n"
|
|
" --hlsl-offsets allow block offsets to follow HLSL rules\n"
|
|
" works independently of source language\n"
|
|
" --hlsl-iomap perform IO mapping in HLSL register space\n"
|
|
" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
|
|
" --hlsl-dx9-compatible interprets sampler declarations as a\n"
|
|
" texture/sampler combo like DirectX9 would,\n"
|
|
" and recognizes DirectX9-specific semantics\n"
|
|
" --hlsl-dx-position-w W component of SV_Position in HLSL fragment\n"
|
|
" shaders compatible with DirectX\n"
|
|
" --invert-y | --iy invert position.Y output in vertex shader\n"
|
|
" --enhanced-msgs print more readable error messages (GLSL only)\n"
|
|
" --error-column display the column of the error along the line\n"
|
|
" --keep-uncalled | --ku don't eliminate uncalled functions\n"
|
|
" --nan-clamp favor non-NaN operand in min, max, and clamp\n"
|
|
" --no-storage-format | --nsf use Unknown image format\n"
|
|
" --quiet do not print anything to stdout, unless\n"
|
|
" requested by another option\n"
|
|
" --reflect-strict-array-suffix use strict array suffix rules when\n"
|
|
" reflecting\n"
|
|
" --reflect-basic-array-suffix arrays of basic types will have trailing [0]\n"
|
|
" --reflect-intermediate-io reflection includes inputs/outputs of linked\n"
|
|
" shaders rather than just vertex/fragment\n"
|
|
" --reflect-separate-buffers reflect buffer variables and blocks\n"
|
|
" separately to uniforms\n"
|
|
" --reflect-all-block-variables reflect all variables in blocks, whether\n"
|
|
" inactive or active\n"
|
|
" --reflect-unwrap-io-blocks unwrap input/output blocks the same as\n"
|
|
" uniform blocks\n"
|
|
" --resource-set-binding [stage] name set binding\n"
|
|
" set descriptor set and binding for\n"
|
|
" individual resources\n"
|
|
" --resource-set-binding [stage] set\n"
|
|
" set descriptor set for all resources\n"
|
|
" --rsb synonym for --resource-set-binding\n"
|
|
" --set-block-backing name {uniform|buffer|push_constant}\n"
|
|
" changes the backing type of a uniform, buffer,\n"
|
|
" or push_constant block declared in\n"
|
|
" in the program, when using -R option.\n"
|
|
" This can be used to change the backing\n"
|
|
" for existing blocks as well as implicit ones\n"
|
|
" such as 'gl_DefaultUniformBlock'.\n"
|
|
" --sbs synonym for set-block-storage\n"
|
|
" --set-atomic-counter-block name set\n"
|
|
" set name, and descriptor set for\n"
|
|
" atomic counter blocks, with -R opt\n"
|
|
" --sacb synonym for set-atomic-counter-block\n"
|
|
" --set-default-uniform-block name set binding\n"
|
|
" set name, descriptor set, and binding for\n"
|
|
" global default-uniform-block, with -R opt\n"
|
|
" --sdub synonym for set-default-uniform-block\n"
|
|
" --shift-image-binding [stage] num\n"
|
|
" base binding number for images (uav)\n"
|
|
" --shift-image-binding [stage] [num set]...\n"
|
|
" per-descriptor-set shift values\n"
|
|
" --sib synonym for --shift-image-binding\n"
|
|
" --shift-sampler-binding [stage] num\n"
|
|
" base binding number for samplers\n"
|
|
" --shift-sampler-binding [stage] [num set]...\n"
|
|
" per-descriptor-set shift values\n"
|
|
" --ssb synonym for --shift-sampler-binding\n"
|
|
" --shift-ssbo-binding [stage] num base binding number for SSBOs\n"
|
|
" --shift-ssbo-binding [stage] [num set]...\n"
|
|
" per-descriptor-set shift values\n"
|
|
" --sbb synonym for --shift-ssbo-binding\n"
|
|
" --shift-texture-binding [stage] num\n"
|
|
" base binding number for textures\n"
|
|
" --shift-texture-binding [stage] [num set]...\n"
|
|
" per-descriptor-set shift values\n"
|
|
" --stb synonym for --shift-texture-binding\n"
|
|
" --shift-uav-binding [stage] num base binding number for UAVs\n"
|
|
" --shift-uav-binding [stage] [num set]...\n"
|
|
" per-descriptor-set shift values\n"
|
|
" --suavb synonym for --shift-uav-binding\n"
|
|
" --shift-UBO-binding [stage] num base binding number for UBOs\n"
|
|
" --shift-UBO-binding [stage] [num set]...\n"
|
|
" per-descriptor-set shift values\n"
|
|
" --sub synonym for --shift-UBO-binding\n"
|
|
" --shift-cbuffer-binding | --scb synonyms for --shift-UBO-binding\n"
|
|
" --spirv-dis output standard-form disassembly; works only\n"
|
|
" when a SPIR-V generation option is also used\n"
|
|
" --spirv-val execute the SPIRV-Tools validator\n"
|
|
" --source-entrypoint <name> the given shader source function is\n"
|
|
" renamed to be the <name> given in -e\n"
|
|
" --sep synonym for --source-entrypoint\n"
|
|
" --stdin read from stdin instead of from a file;\n"
|
|
" requires providing the shader stage using -S\n"
|
|
" --target-env {vulkan1.0 | vulkan1.1 | vulkan1.2 | vulkan1.3 | opengl |\n"
|
|
" spirv1.0 | spirv1.1 | spirv1.2 | spirv1.3 | spirv1.4 |\n"
|
|
" spirv1.5 | spirv1.6}\n"
|
|
" Set the execution environment that the\n"
|
|
" generated code will be executed in.\n"
|
|
" Defaults to:\n"
|
|
" * vulkan1.0 under --client vulkan<ver>\n"
|
|
" * opengl under --client opengl<ver>\n"
|
|
" * spirv1.0 under --target-env vulkan1.0\n"
|
|
" * spirv1.3 under --target-env vulkan1.1\n"
|
|
" * spirv1.5 under --target-env vulkan1.2\n"
|
|
" * spirv1.6 under --target-env vulkan1.3\n"
|
|
" Multiple --target-env can be specified.\n"
|
|
" --variable-name <name>\n"
|
|
" --vn <name> creates a C header file that contains a\n"
|
|
" uint32_t array named <name>\n"
|
|
" initialized with the shader binary code\n"
|
|
" --no-link Only compile shader; do not link (GLSL-only)\n"
|
|
" NOTE: this option will set the export linkage\n"
|
|
" attribute on all functions\n");
|
|
|
|
exit(EFailUsage);
|
|
}
|
|
|
|
#if !defined _MSC_VER && !defined MINGW_HAS_SECURE_API
|
|
|
|
#include <errno.h>
|
|
|
|
int fopen_s(
|
|
FILE** pFile,
|
|
const char* filename,
|
|
const char* mode
|
|
)
|
|
{
|
|
if (!pFile || !filename || !mode) {
|
|
return EINVAL;
|
|
}
|
|
|
|
FILE* f = fopen(filename, mode);
|
|
if (! f) {
|
|
if (errno != 0) {
|
|
return errno;
|
|
} else {
|
|
return ENOENT;
|
|
}
|
|
}
|
|
*pFile = f;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
//
|
|
// Malloc a string of sufficient size and read a string into it.
|
|
//
|
|
char* ReadFileData(const char* fileName)
|
|
{
|
|
FILE *in = nullptr;
|
|
int errorCode = fopen_s(&in, fileName, "r");
|
|
if (errorCode || in == nullptr)
|
|
Error("unable to open input file");
|
|
|
|
int count = 0;
|
|
while (fgetc(in) != EOF)
|
|
count++;
|
|
|
|
fseek(in, 0, SEEK_SET);
|
|
|
|
if (count > 3) {
|
|
unsigned char head[3];
|
|
if (fread(head, 1, 3, in) == 3) {
|
|
if (head[0] == 0xef && head[1] == 0xbb && head[2] == 0xbf) {
|
|
// skip BOM
|
|
count -= 3;
|
|
} else {
|
|
fseek(in, 0, SEEK_SET);
|
|
}
|
|
} else {
|
|
Error("can't read input file");
|
|
}
|
|
}
|
|
|
|
char* return_data = (char*)malloc(count + 1); // freed in FreeFileData()
|
|
if ((int)fread(return_data, 1, count, in) != count) {
|
|
free(return_data);
|
|
Error("can't read input file");
|
|
}
|
|
|
|
return_data[count] = '\0';
|
|
fclose(in);
|
|
|
|
return return_data;
|
|
}
|
|
|
|
void FreeFileData(char* data)
|
|
{
|
|
free(data);
|
|
}
|
|
|
|
void InfoLogMsg(const char* msg, const char* name, const int num)
|
|
{
|
|
if (num >= 0 )
|
|
printf("#### %s %s %d INFO LOG ####\n", msg, name, num);
|
|
else
|
|
printf("#### %s %s INFO LOG ####\n", msg, name);
|
|
}
|