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https://github.com/KhronosGroup/glslang
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e9564feb55
This reciprocates the w component of SV_Position in HLSL fragment shaders to provide DirectX compatibility for HLSL shaders in Vulkan. Fixes #2244
13 lines
288 B
GLSL
13 lines
288 B
GLSL
float4 AmbientColor = float4(1, 0.5, 0, 1);
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float4 AmbientColor2 = float4(0.5, 1, 0, 0);
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float4 main(float4 vpos : SV_POSITION) : SV_TARGET
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{
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float4 vpos_t = float4(vpos.xyz, 1 / vpos.w);
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if (vpos_t.x < 400)
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return AmbientColor;
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else
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return AmbientColor2;
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}
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