mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
65 lines
1.9 KiB
GLSL
65 lines
1.9 KiB
GLSL
#version 430 core
|
|
|
|
uniform sampler1D samp1D;
|
|
uniform isampler2D isamp2D;
|
|
uniform usampler2D usamp2D;
|
|
uniform isampler3D isamp3D;
|
|
uniform usampler3D usamp3D;
|
|
uniform samplerCube sampCube;
|
|
uniform isamplerCube isampCube;
|
|
uniform isampler1DArray isamp1DA;
|
|
uniform sampler2DArray samp2DA;
|
|
uniform usampler2DArray usamp2DA;
|
|
uniform isamplerCubeArray isampCubeA;
|
|
uniform usamplerCubeArray usampCubeA;
|
|
|
|
uniform sampler1DShadow samp1Ds;
|
|
uniform sampler2DShadow samp2Ds;
|
|
uniform samplerCubeShadow sampCubes;
|
|
uniform sampler1DArrayShadow samp1DAs;
|
|
uniform sampler2DArrayShadow samp2DAs;
|
|
uniform samplerCubeArrayShadow sampCubeAs;
|
|
|
|
uniform samplerBuffer sampBuf;
|
|
uniform sampler2DRect sampRect;
|
|
|
|
void main()
|
|
{
|
|
vec2 lod;
|
|
float pf;
|
|
vec2 pf2;
|
|
vec3 pf3;
|
|
|
|
lod = textureQueryLod(samp1D, pf);
|
|
lod += textureQueryLod(isamp2D, pf2);
|
|
lod += textureQueryLod(usamp3D, pf3);
|
|
lod += textureQueryLod(sampCube, pf3);
|
|
lod += textureQueryLod(isamp1DA, pf);
|
|
lod += textureQueryLod(usamp2DA, pf2);
|
|
lod += textureQueryLod(isampCubeA, pf3);
|
|
|
|
lod += textureQueryLod(samp1Ds, pf);
|
|
lod += textureQueryLod(samp2Ds, pf2);
|
|
lod += textureQueryLod(sampCubes, pf3);
|
|
lod += textureQueryLod(samp1DAs, pf);
|
|
lod += textureQueryLod(samp2DAs, pf2);
|
|
lod += textureQueryLod(sampCubeAs, pf3);
|
|
|
|
int levels;
|
|
|
|
levels = textureQueryLevels(samp1D);
|
|
levels += textureQueryLevels(usamp2D);
|
|
levels += textureQueryLevels(isamp3D);
|
|
levels += textureQueryLevels(isampCube);
|
|
levels += textureQueryLevels(isamp1DA);
|
|
levels += textureQueryLevels(samp2DA);
|
|
levels += textureQueryLevels(usampCubeA);
|
|
|
|
levels = textureQueryLevels(samp1Ds);
|
|
levels += textureQueryLevels(samp2Ds);
|
|
levels += textureQueryLevels(sampCubes);
|
|
levels += textureQueryLevels(samp1DAs);
|
|
levels += textureQueryLevels(samp2DAs);
|
|
levels += textureQueryLevels(sampCubeAs);
|
|
}
|