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https://github.com/KhronosGroup/glslang
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16 lines
150 B
GLSL
16 lines
150 B
GLSL
#version 460
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float f;
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float a1;
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float foo();
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out float cout;
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void main()
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{
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f = 10;
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float g = foo();
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f += g;
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f += gl_FragCoord.y;
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} |