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10 lines
147 B
GLSL
10 lines
147 B
GLSL
int PixelShaderFunction(
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int a1,
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int a2,
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int a3,
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int a4
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) : COLOR0
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{
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return (a1 * a2 + a3 << a4) + (a1 << a2 + a3 * a4);
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}
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