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https://github.com/KhronosGroup/glslang
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b22c069f7a
Adds command line options: --invert-y --iy (synonyms) which invert position.Y on vertex shader output. Handles these cases: * Direct single variable return * Member of direct returned struct * Single variable output parameter * Member of struct output parameter API: // Enables position.Y output negation in vertex shader void TShader::setInvertY(bool invert); Fixes #1173
19 lines
254 B
GLSL
19 lines
254 B
GLSL
// Test Y negation from entry point out parameter
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float4 position;
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struct VS_OUT {
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float4 pos : SV_Position;
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int somethingelse;
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};
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VS_OUT main()
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{
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VS_OUT vsout;
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vsout.pos = position;
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vsout.somethingelse = 42;
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return vsout;
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}
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