glslang/Test/100.frag

200 lines
4.3 KiB
GLSL

// okay
#version 100
int a[3] = { 2, 3, 4, }; // ERROR
#version 100
int uint;
attribute vec4 v[3]; // ERROR
float f = 2; // ERROR
uniform block { // ERROR
int x;
};
void foo(float);
void main()
{
foo(3); // ERROR
int s = 1 << 4; // ERROR
s = 16 >> 2; // ERROR
if (a == a); // ERROR
int b, c;
b = c & 4; // ERROR
b = c % 4; // ERROR
b = c | 4; // ERROR
b >>= 2; // ERROR
b <<= 2; // ERROR
b %= 3; // ERROR
struct S {
float f;
float a[10];
} s1, s2;
s1 = s2; // ERROR
if (s1 == s2); // ERROR
if (s1 != s2); // ERROR
switch(b) { // ERROR
}
}
invariant gl_FragColor;
float fa[]; // ERROR
float f13;
invariant f13; // ERROR
struct S { int a; };
invariant S; // ERROR, not an input or output
invariant float fi; // ERROR
varying vec4 av;
invariant av; // okay in v100
void foo10()
{
invariant f; // ERROR
invariant float f2; // ERROR
float f3;
invariant f3; // ERROR
}
uniform vec2 uv2;
invariant uv2; // ERROR
invariant uniform vec3 uv3; // ERROR
sampler2D glob2D; // ERROR
void f11(sampler2D p2d)
{
sampler2D v2D; // ERROR
}
varying sampler2D vary2D; // ERROR
struct sp {
highp float f;
in float g; // ERROR
uniform float h; // ERROR
invariant float i; // ERROR
};
uniform sampler3D s3D; // ERROR
#extension GL_OES_texture_3D : enable
precision highp sampler3D;
uniform sampler3D s3D2;
void foo234()
{
texture3D(s3D2, vec3(0.2), 0.2);
texture3DProj(s3D2, v[1], 0.4);
dFdx(v[0]); // ERROR
dFdy(3.2); // ERROR
fwidth(f13); // ERROR
}
#extension GL_OES_standard_derivatives : enable
void foo236()
{
dFdx(v[0]);
dFdy(3.2);
fwidth(f13);
gl_FragDepth = f13; // ERROR
gl_FragDepthEXT = f13; // ERROR
}
#extension GL_EXT_frag_depth : enable
void foo239()
{
gl_FragDepth = f13; // ERROR
gl_FragDepthEXT = f13;
}
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES sExt;
void foo245()
{
texture2D(sExt, vec2(0.2));
texture2DProj(sExt, vec3(f13));
texture2DProj(sExt, v[2]);
}
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void foo246()
{
texture2D(mediumExt, vec2(0.2));
texture2DProj(highExt, v[2]);
texture3D(sExt, vec3(f13)); // ERROR
texture2DProjLod(sExt, vec3(f13), f13); // ERROR
int a;
~a; // ERROR
a | a; // ERROR
a & a; // ERROR
}
#extension GL_OES_EGL_image_external : disable
uniform sampler2D s2Dg;
int foo203940(int a, float b, float a) // ERROR, a redefined
{
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2); // ERROR, extension not enabled
return a;
}
float f123 = 4.0f; // ERROR
float f124 = 5e10F; // ERROR
#extension GL_EXT_shader_texture_lod : enable
uniform samplerCube sCube;
void foo323433()
{
texture2DLodEXT(s2Dg, uv2, f13);
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2);
texture2DGradEXT(s2Dg, uv2, uv2, uv2);
textureCubeGradEXT(sCube, vec3(f13), vec3(f13), vec3(f13));
}
int fgfg(float f, mediump int i);
int fgfg(float f, highp int i) { return 2; } // ERROR, precision qualifier difference
int fffg(float f);
int fffg(float f); // ERROR, can't have multiple prototypes
int gggf(float f);
int gggf(float f) { return 2; }
int agggf(float f) { return 2; }
int agggf(float f);
int agggf(float f); // ERROR, second prototype
varying struct SSS { float f; } s; // ERROR
int vf(void);
int vf2();
int vf3(void v); // ERROR
int vf4(int, void); // ERROR
int vf5(int, void v); // ERROR
void badswizzle()
{
vec3 a[5];
a.y; // ERROR, no array swizzle
a.zy; // ERROR, no array swizzle
a.nothing; // ERROR
a.length(); // ERROR, not this version
a.method(); // ERROR
}
#pragma STDGL invariant(all)
uniform samplerExternalOES badExt; // syntax ERROR