mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
f2ee3dd46a
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
70 lines
4.1 KiB
Plaintext
70 lines
4.1 KiB
Plaintext
ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
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ERROR: 0:8: 'in' : cannot be a structure or array
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ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
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ERROR: 0:12: 'badm4' : cannot specify matrix layout on a variable declaration
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ERROR: 0:12: 'badm4' : cannot specify packing on a variable declaration
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ERROR: 0:15: 'badf' : member of uniform block cannot have an auxiliary or interpolation qualifier
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ERROR: 0:15: 'badg' : member storage qualifier cannot contradict block storage qualifier
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ERROR: 0:28: 'T3' : nameless block contains a member that already has a name at global scope
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ERROR: 0:35: 'badout' : only uniform interface blocks are supported
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ERROR: 0:39: 'badout' : can only use location layout qualifier on a vertex input or fragment output
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ERROR: 0:47: 'shared' : not supported with this profile: es
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ERROR: 0:47: 'shared' : not supported in this stage: vertex
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ERROR: 12 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (highp 4-component vector of float)
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0:43 'pos' (smooth out highp 4-component vector of float)
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0:43 vector-times-matrix (highp 4-component vector of float)
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0:43 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:43 add (highp 4X4 matrix of float)
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0:43 add (highp 4X4 matrix of float)
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0:43 add (highp 4X4 matrix of float)
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0:43 add (highp 4X4 matrix of float)
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0:43 M1: direct index for structure (layout(row_major std140 ) highp 4X4 matrix of float)
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0:43 'tblock' (layout(std140 ) uniform block)
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0:43 Constant:
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0:43 0 (const int)
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0:43 M2: direct index for structure (layout(column_major std140 ) highp 4X4 matrix of float)
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0:43 'tblock' (layout(std140 ) uniform block)
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0:43 Constant:
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0:43 1 (const int)
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0:43 M4: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
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0:43 '__anon__1' (layout(shared ) uniform block)
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0:43 Constant:
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0:43 1 (const uint)
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0:43 M3: direct index for structure (layout(column_major shared ) highp 4X4 matrix of float)
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0:43 '__anon__1' (layout(shared ) uniform block)
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0:43 Constant:
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0:43 0 (const uint)
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0:43 t2m: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
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0:43 '__anon__0' (layout(shared ) uniform block)
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0:43 Constant:
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0:43 1 (const uint)
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0:44 move second child to first child (highp 3-component vector of float)
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0:44 'color' (smooth out highp 3-component vector of float)
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0:44 vector-times-matrix (highp 3-component vector of float)
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0:44 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:44 N1: direct index for structure (layout(row_major std140 ) highp 3X3 matrix of float)
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0:44 'tblock' (layout(std140 ) uniform block)
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0:44 Constant:
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0:44 2 (const int)
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0:? Linker Objects
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0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
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0:? 'r' (layout(location=10 ) in 4-element array of structure)
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0:? 'pos' (smooth out highp 4-component vector of float)
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0:? 'color' (smooth out highp 3-component vector of float)
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0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout(std140 ) uniform block)
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0:? '__anon__0' (layout(shared ) uniform block)
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0:? 'badout' (layout(location=10 ) smooth out highp 4-component vector of float)
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0:? 'compute_only' (shared highp 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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