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https://github.com/KhronosGroup/glslang
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c0043cda82
Review request: does this harm GLSL in any way?
9 lines
129 B
GLSL
9 lines
129 B
GLSL
struct Test { };
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static const Test Test_Empty;
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float4 main(in uint vertexIndex : VERTEXID) : VS_OUT_POSITION
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{
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return 0;
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}
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