mirror of
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17 lines
408 B
GLSL
17 lines
408 B
GLSL
struct VertexShaderOutput
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{
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float4 m_position : SV_POSITION;
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float4 m_color : COLOR0;
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};
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[maxvertexcount(3)]
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[instance(5)]
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void GeometryShader(triangle VertexShaderOutput input[3], inout TriangleStream<VertexShaderOutput> output, uint id : SV_GSInstanceID)
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{
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[loop]
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for (int i = 0; i < 3; ++i)
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{
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output.Append(input[i]);
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}
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output.RestartStrip();
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} |